Recommended Videos
Collapse
EA UFC 2 Update Concern
Collapse
X
-
EA UFC 2 Update Concern
I have this weird feeling that this might be one of the the last updates and that this update will probably be delayed until like August 7 or even more....idk because the last patch was more than a month away.Loyal Browns fan
PSN: TreJay2000Tags: None -
Re: EA UFC 2 Update Concern
Its not a big leap in logic to think that this is one of the last updates. Doesnt mean its the last...just one of the last. EA stopped updating UFC 1 after 6 months.
As for the release date, I wouldnt stress about that. We know an update is coming and its likely to come next month. -
Re: EA UFC 2 Update Concern
Yeah, this is one of the last or another one left. They have to make the next title. I am happy.Comment
-
Re: EA UFC 2 Update Concern
i also think its time to make 1 last great patch then focus on ea ufc 3. They should only do a hotfix if they manage to really do a dodgy change within this next patch.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
-
Re: EA UFC 2 Update Concern
I hope so. anyway I want to know when they confirm the next title as ea ufc3?Comment
-
Comment
-
Comment
-
Re: EA UFC 2 Update Concern
I just hope they fix the AI before they're done patching. I played 1 up until 2's beta came out, but 2 is already on the shelf for me until the AI can provide a challenge.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
-
-
Re: EA UFC 2 Update Concern
That's unacceptable to me. An entire way of playing the game (and the way I prefer to play the game) flat out doesn't work, and we had every reason to assume that even if the AI wouldn't be better it at least wouldn't be worse. As of right now for me (I know this doesn't apply to everyone!) UFC 2 is a worse game than UFC 1. For me offline is literally unplayable because even with UI off on Hard or Pro the AI is not a challenge. In 1 it was a parry fest but at least I would lose a quarter of the time.
If nothing else they need to add a special 'Legendary' difficulty where they give the AI straight up stat buffs. It wouldn't make me completely happy, but it'd make me a lot happier.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
-
Re: EA UFC 2 Update Concern
I cant agree with you on this. The AI on Pro gives me a decent challenge now depending on who I use which is the same way pro was for me with UFC 1. Its no where near perfect for a ton of reasons but it isnt the cakewalk that it was at release. I'm playing a card right now I'm 3-3 through 6 fights.That's unacceptable to me. An entire way of playing the game (and the way I prefer to play the game) flat out doesn't work, and we had every reason to assume that even if the AI wouldn't be better it at least wouldn't be worse. As of right now for me (I know this doesn't apply to everyone!) UFC 2 is a worse game than UFC 1. For me offline is literally unplayable because even with UI off on Hard or Pro the AI is not a challenge. In 1 it was a parry fest but at least I would lose a quarter of the time.
If nothing else they need to add a special 'Legendary' difficulty where they give the AI straight up stat buffs. It wouldn't make me completely happy, but it'd make me a lot happier.
Its not "broken" at all. You are likely too good for the Pro AI which is very possible (a bunch of people hear are too good). If thats the case, you need to use house rules to increase the difficulty. I've had to use house rules for every MMA game I've ever played including UD3 and UFC 1.
I doubt there will be any significant changes to the AI at this point. That doesnt mean zero changes will be made but expecting them to create a new difficulty mode at this point isnt likely. I would love to see it but I dont think its happening.Comment
-
Re: EA UFC 2 Update Concern
At this point I'll be honest and say that I'm considering it, or at least considering putting the idea in front of the decision makers. After removing the AI's crazy parry/counter punch ability from UFC 1, it has been left somewhat lacking. Although some players have found it to now be adequate, that is usually with the use of house rules, and still they can overpower it when they want. The pro difficulty in a fighting game should be damned good, and pose a threat to most if not all players. That's the whole purpose of having multiple difficulty levels.That's unacceptable to me. An entire way of playing the game (and the way I prefer to play the game) flat out doesn't work, and we had every reason to assume that even if the AI wouldn't be better it at least wouldn't be worse. As of right now for me (I know this doesn't apply to everyone!) UFC 2 is a worse game than UFC 1. For me offline is literally unplayable because even with UI off on Hard or Pro the AI is not a challenge. In 1 it was a parry fest but at least I would lose a quarter of the time.
If nothing else they need to add a special 'Legendary' difficulty where they give the AI straight up stat buffs. It wouldn't make me completely happy, but it'd make me a lot happier.
My personal focus going into UFC 2 was to make the fighters more diverse, unique, and recognizable. The overall gameplay team's plan going into UFC 2 was to focus largely on the grappling and related mechanics. These two things took up most of the time and energy dedicated to the AI, and sadly the AI's standup never really came together. At least not to the level that I wanted. That being said, I am still very proud of the advances that the AI has made, even if they're not all immediately apparent to users, but there's always places to improve.
Thankfully, with the community's help, many of the issues surrounding the AI (at launch) have been resolved if not greatly improved upon; such as better (realistic) defense and stamina management, smarter defense and offense during health events, appropriate use of the Stockton-slap, etc. All very important things that have come post-launch thanks to continued community feedback and support.
While I am very grateful for the insights and thoughts the community has provided, the greatest remaining problem is actually that UFC 2's standup is not very AI friendly. We don't have explicit combos or frame counting like SF, it doesn't have a network of logical connections going from one move to another like grappling now does, it doesn't even have consistent results for KO/KDs. These kinds of issues have made it very difficult to make the AI always or even often do the exact right thing at the exact right time. It simply doesn't have a good enough understanding of the meta, and building a system which would allow it to do so is way too big of a task at this point, if even reasonably possible. That is not to say the AI has no idea what's going on, or doesn't have any tools at its disposal, just that they miss out on some key details at key points which could really change the game.
Players have found 'magic combos' and guaranteed hit reactions in the meta, which if the AI used would make it more difficult, to be fair. However, these are byproducts of a somewhat messy meta that were not intended. Indeed, had we known of them sooner they likely never would have made it into the game.
Personally, the I think the AI's ground game is on point. At least, it is very capable and if anything is being intentionally held back. This is due certainly to the fact that it was given a fair amount of dev time, but really it's because of the awesome design behind the mechanics and the AI's ability to traverse the data that drives that part of the game. It is complex, but very well structured. This kind of design lends itself incredibly well to AI, and a huge kudos to GPD and the rest of the team involved, GC included.
Hopefully the standup game can get to this level in the future.
Cheers,
Your friendly neighborhood Skynet.Last edited by Skynet; 07-28-2016, 08:40 PM.Comment
-
Re: EA UFC 2 Update Concern
Second paragraph is great.At this point I'll be honest and say that I'm considering it, or at least considering putting the idea in front of the decision makers. After removing the AI's crazy parry/counter punch ability from UFC 1, it has been left somewhat lacking. Although some players have found it to now be adequate, that is usually with the use of house rules, and still they can overpower it when they want. The pro difficulty in a fighting game should be damned good, and pose a threat to most if not all players. That's the whole purpose of having multiple difficulty levels.
My personal focus going into UFC 2 was to make the fighters more diverse, unique, and recognizable. The overall gameplay team's plan going into UFC 2 was to focus largely on the grappling and related mechanics. These two things took up most of the time and energy dedicated to the AI, and sadly the AI's standup never really came together. At least not to the level that I wanted. That being said, I am still very proud of the advances that the AI has made, even if they're not all immediately apparent to users, but there's always places to improve.
Thankfully, with the community's help, many of the issues surrounding the AI (at launch) have been resolved if not greatly improved upon; such as better (realistic) defense and stamina management, smarter defense and offense during health events, appropriate use of the Stockton-slap, etc. All very important things that have come post-launch thanks to continued community feedback and support.
While I am very grateful for the insights and thoughts the community has provided, the greatest remaining problem is actually that UFC 2's standup is not very AI friendly. We don't have explicit combos or frame counting like SF, it doesn't have a network of logical connections going from one move to another like grappling now does, it doesn't even have consistent results for KO/KDs. These kinds of issues have made it very difficult to make the AI always or even often do the exact right thing at the exact right time. It simply doesn't have a good enough understanding of the meta, and building a system which would allow it to do so is way too big of a task at this point, if even reasonably possible. That is not to say the AI has no idea what's going on, or doesn't have any tools at its disposal, just that they miss out on some key details at key points which could really change the game.
Players have found 'magic combos' and guaranteed hit reactions in the meta, which if the AI used would make it more difficult, to be fair. However, these are byproducts of a somewhat messy meta that were not intended. Indeed, had we known of them sooner they likely never would have made it into the game.
Personally, the I think the AI's ground game is on point. At least, it is very capable and if anything is being intentionally held back. This is due certainly to the fact that it was given a fair amount of dev time, but really it's because of the awesome design behind the mechanics and the AI's ability to traverse the data that drives that part of the game. It is complex, but very well structured. This kind of design lends itself incredibly well to AI, and a huge kudos to GPD and the rest of the team involved, GC included.
Hopefully the standup game can get to this level in the future.
Cheers,
Your friendly neighborhood Skynet.
-Grappling had been vastly improved and is balanced and fun.
-Would love to see a big push for more profound character uniqueness in the next iteration (stances, maneurisms, movement, signature moves, toned down stats and moves for ~4 fighters
-more depth to the clinch so it's near the same level of detail as the ground game
-I don't have any AI comment. I only play online.
I really like the idea of that second paragraph and just continuing to try to nail down a way to make the fighters more unique, yet not too OP so there is more use of a great and deep rosterComment
-
Re: EA UFC 2 Update Concern
Yeah skynet the ai improvment from the last update was the best ai improvement hands down and it was much appreciated. I'm just hoping the next time u update the ai ( if u do it) is to try to somehow make the striking better because the ground game is as good as its gonna get. Or like someone else suggested, to add a legendary difficulty where there stats are buffed and they are extremely hardLoyal Browns fan
PSN: TreJay2000Comment

Comment