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Old 07-29-2016, 03:53 PM   #97
Yazan Gable
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Re: MADDEN NFL 17 Player Ratings: Top 5 Wide Receivers

Quote:
Originally Posted by msdm27
Thx for the input but as long as 40 time = SPD in Madden, then all that data is irrelevant to the discussion, unfortunately.
Obviously 40 =/= Speed since A.J. Green is slower than DeAndre Hopkins.
Quote:
Originally Posted by msdm27
Show me where is the overreacting, please.
This is the current issue on the forum with Madden, every time someone post a reasonable complaint or critique regarding something in the game, they are met with tangent arguments as to why the complaint doesn't matter (why does a 1 point different matter if they still run by <90 speed DB?, well then why have a 100 scale then if things are not going to be represented accurately); and after the you are met with the typical "that's nitpicking" line.

Please tell me where the threadshold is for rating inconsistency for one to be able to point it out without being nitpicky?

Bottom line, your statement that a one point ratings difference doesn't mean much is methodically wrong and goes against the logic of a 100 scale.
Quote:
Originally Posted by msdm27
And if their reasoning is "game speed" then that is deeply disappointing because I, with all due respect to Kane, can't fathom how someone who was hired for his knowledge of equipment/uniforms suddenly became capable/experienced enough to go through NFL game tape and accurately judge how "game speed" works and then assign it to players.
Deeply, terribly disappointed that I cannot even FATHOM HOW ONE COULD THINK IN SUCH A WAY. Quite melodramatic over a single tiny point in a 0-99 scale that you yourself can edit and in the big scheme of things doesn't change much about both the player nor his effectiveness as a whole.

A nice way to not nitpick is to complain about their methodology of rating as a whole or the lack of transparency in the methodology, or perhaps about the lack of effective line interaction where stunting and looping would work as they do in real life versus just making a mess of the trenches and giving the QB all the time in the world to complete a pass, or perhaps that there should be a more involved pass rush system involving a variety of moves (with the offensive lineman having ratings that reflect their effectiveness at resisting those moves) so that you can set up certain moves with other moves, or perhaps making players be good at particular routes as opposed to all routes being treated equally by route running, or really any amount of gameplay or ratings-related thing that isn't "how is X slower than Y by 1 point even though he ran this once at a contrived exhibition of physical abilities?" Big picture stuff, gameplay things, not a particular rating on a player being a point or two too low.

Also, like I've said before, I am not bothered by a single speed point being lower than I think it should be because there are players that have been and will continue to be shafted by ratings because the person rating the player thinks they need to maintain some legacy of competence (85 OVR Peyton Manning) or because they cannot accurately represent the variety of issues that can make a QB or offense perform badly and penalize some players (Philip Rivers/Marcus Mariota/Teddy Bridgewater) but not others (Aaron Rodgers)
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