RTTS Pitching advice?

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  • Vtownwaves
    Banned
    • Jun 2013
    • 142

    #1

    RTTS Pitching advice?

    So my question is this, is there any disadvantage to making your 4sm or Running Fastball your 3rd Pitch? The way I see, the #1 pitch has the best control at the start, followed by 2 and then 3rd is far behind the other 2. Seeing as I plan on it being a 4sm, theres no movement really, so why do I need the added control from the 1st pitch slot? So long as I put the flex points to 5 in velocity when making the character, he should be able to reach 100mph, right?

    I'd still prolly use it as my "number 1 pitch" but I just cant fathom how it benefits me to make it the actual #1. I see plenty of starting pitchers on the roster, especially the ones with prospects where they have a sinker or cutter or even a curveball number 1, maybe a slider 2 and then the fastball is their 3rd pitch. As far as training is concerned, its a lot harder to land a curveball for a bullseye than a fastball. Just seems genius to put the curve or slider at 1 for the better control early on in the career...

    So am I correct in this thinking or does having the fb in the 3rd position degrade its ability(velocity) by not being the #1?
  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #2
    Re: RTTS Pitching advice?

    Originally posted by Vtownwaves
    So am I correct in this thinking or does having the fb in the 3rd position degrade its ability(velocity) by not being the #1?

    Velocity, no. That's set by the velocity of the other pitches + the FB velocity. Position in the repertoire doesn't matter.

    It might slow down the growth of command/movement (4SFB do have movement, plus the movement rating helps impact swings and misses) but otherwise, a 4SFB in the 3rd spot with 80 control and movement is just the same as in the first spot with those ratings. In one of my franchises, a pitcher as a 4SFB as his 4th or 5th (I think 5th) pitch and he throws it 98-100.

    Repertoire position is, in theory, more for the CPU to "guide" usage rates at least to start (confidence, etc, will adjust it from there).
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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    • Vtownwaves
      Banned
      • Jun 2013
      • 142

      #3
      Re: RTTS Pitching advice?

      Kblover, I ****in love ya man. You're everywhere, the man with the information. Doesnt hurt that you told me what I want to hear, but even if I was wrong, I'd still have appreciated the help as much. That settles it, time to make my own thor, but better! Lefty, with a molasses slow 12-6 curveball comparable to koufax or kershaw... Only question then is should that be#1 or the slider?

      Im thinkin a 12-6, slider(no more than 8 mph slower than fb), 100mph FB, Sinker, Screwball. You read that right, ****in love the screwball. Only think I wish is I could change the 12-6 for an eephus... Always had an eephus in 2k...

      Any suggestions for throwing style for a pitcher like this? Was looking at nolan ryan's motion but only because I know he threw the hardest fastball ever recorded/measured... Zach Britton has the best sinker in the business right now, and his release point is higher than anyone else who throws a sinker like his(velocity/break). Hes also a lefty so Im looking at his. Used to use Jason Motte to kind of mold after Jonny Venters back when his was the best sinker in the business.

      Definitely up for suggestions if you(or anyone else) has any...
      Last edited by Vtownwaves; 08-02-2016, 01:59 AM.

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      • underdog13
        MVP
        • Apr 2012
        • 3222

        #4
        Re: RTTS Pitching advice?

        Doesn't the if you have a straight chang-up, normal curve, palmball as one of your 1st 3 pitches you can only throw 100 not 102 rule still apply?

        Sent from my XT1585 using Tapatalk
        PSN: Dalton1985
        Steam: Failure To Communicate

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #5
          Re: RTTS Pitching advice?

          Originally posted by Vtownwaves
          Im thinkin a 12-6, slider(no more than 8 mph slower than fb), 100mph FB, Sinker, Screwball. You read that right, ****in love the screwball. Only think I wish is I could change the 12-6 for an eephus... Always had an eephus in 2k...

          Any suggestions for throwing style for a pitcher like this?

          The only deliveries I could consider for a funky guy like this are the equally funky ones, and the first that comes to mind is Byung-hyun Kim (Veteran 35). I loved his delivery when he played and any guy with a slider + screwball + power fastball would look nasty coming from a true submariner. I would feel sorry for any LHB.

          Though it might not look good for the 12-6, but still.

          Nomo's (All-Star 16) would be a good one for this guy too (another one of my favorites when he was around). The way Nomo really whipped himself around would be fitting for this kind of pitcher.

          BTW, this thread has the legend/all-star/vet deliveries, so if you have/get other ideas, you'll know which one to take a look at.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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          • Vtownwaves
            Banned
            • Jun 2013
            • 142

            #6
            Re: RTTS Pitching advice?

            Originally posted by underdog13
            Doesn't the if you have a straight chang-up, normal curve, palmball as one of your 1st 3 pitches you can only throw 100 not 102 rule still apply?

            Sent from my XT1585 using Tapatalk
            Whether or not this still applies, this is the type of info Im lookin for. Never in a million years would I have thought of something like this... but it makes sense. I hope the answer is no though, because I want to make the greatest arm ever, not be limited by realism...

            Dont blame me, blame 2k for stopping production of their series. I was content with 100+mph fastball and a 50mph Eephus. Throw in the slider screwball and sinker. Perfect Games... You cant hit that guy, thats straight cheese, just how I like it!

            Comment

            • underdog13
              MVP
              • Apr 2012
              • 3222

              #7
              Re: RTTS Pitching advice?

              Originally posted by Vtownwaves
              Whether or not this still applies, this is the type of info Im lookin for. Never in a million years would I have thought of something like this... but it makes sense. I hope the answer is no though, because I want to make the greatest arm ever, not be limited by realism...

              Dont blame me, blame 2k for stopping production of their series. I was content with 100+mph fastball and a 50mph Eephus. Throw in the slider screwball and sinker. Perfect Games... You cant hit that guy, thats straight cheese, just how I like it!
              Yeah idk if it still applies, might have gotten rid of it when they re-worked change up speeds
              PSN: Dalton1985
              Steam: Failure To Communicate

              Comment

              • underdog13
                MVP
                • Apr 2012
                • 3222

                #8
                Re: RTTS Pitching advice?

                Found the old thread
                http://www.operationsports.com/forum...em-solved.html
                PSN: Dalton1985
                Steam: Failure To Communicate

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                • Mekias
                  Rookie
                  • May 2009
                  • 177

                  #9
                  Re: RTTS Pitching advice?

                  From what I've seen, my #1 pitch degrades in confidence faster than my other pitches. Because of that, I have to throw that pitch more often to keep the confidence high. My #5 pitch, on the other hand, I only have to throw once every inning or two to keep it's confidence up.

                  As such, if you put your 12-6 curve in the #1 slot, it may start with a higher confidence at the beginning of the game but you'll need to throw it more often than you might want to. On the other hand, having your fastball in the #3 spot would mean it's much easier to maintain its confidence.

                  I always put my main fastball in the #1 slot since I use it a lot. It only takes a few get-me-over curves for my pitcher to gain confidence it that pitch.

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                  • Vtownwaves
                    Banned
                    • Jun 2013
                    • 142

                    #10
                    Re: RTTS Pitching advice?

                    When I attempted to make the pitcher with the idea I expressed here, I learned one huge flaw with it. STARTING Velocity is based on pitch number. So yeah, I could develop the 4sm to 100mph(if I was a 5 in velocity), but it starts at 94 because its only 65 rating. The first pitch was a 90 in velocity, 2nd was an 80. This whole time I was paying a little too much attention to the starting control rating and less to the velocity.

                    New question, while we know the velocity max changes based on where you have your flex points when creating, is there a similar concept with break? By that I mean if you have a 4 in velocity, your pitcher will max at 98mph instead of 99. It can be as low as 96 really as a max depending on pitch choice if that never got fixed. Does having less than a 5 in break make it so your 99 in break is weaker than someone who had a 5 at development?

                    If not, IM completely changing how I make my players. You should always go 5 in velocity then unless you're limiting on purpose for fun. But I used to put the extra point into break, I'd put it in control instead...

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                    • Vtownwaves
                      Banned
                      • Jun 2013
                      • 142

                      #11
                      Re: RTTS Pitching advice?

                      Originally posted by KBLover
                      The only deliveries I could consider for a funky guy like this are the equally funky ones
                      After doing research, with a minor adjustment of where the pitches are, its not that funky at all. Only the screwball is out of place in this league today. But it used to be a very formidable pitch that just ruined arms if over used. As a 5th pitch, I might throw 10 a game in the majors, thats a high estimate.

                      But the first four is really just Jake Arrieta. Granted he's the only Ace with those 4 in those 4 spots. Sinker Slider 4sm 12-6 and then he throws a change up. I had the 12-6 at 1 and sinker at 4 in my original post, but flip those 2 and you're one of the most unhittable pitchers in baseball's history(at least for that extended run he had).

                      For the life of me, Ive never liked the idea of a change up, cant explain it. Its supposedly one of the best pitches in baseball, especially if you got a strong heater. Its hard for me to hit them on the higher settings but I dont feel like its as effective against the cpu(any of them). If Im going to use a slower pitch with mainly downward drop, I might as well just use the 12-6 in my opinion, which was already going to be in my top 4.

                      So the guy I ended up creating was just a left handed Jake Arrieta... 5 velocity 3 break, starts with a 92mph Sinker with slightly above average break(55) and avg control(50). 80 velocity Slider ends up 88mph with a 40 in break and control, 4sm at 65 is a 94mph, built it to 70 early to get 95mph.

                      Worth all the remaking. I play on beginner in the minors, want to get to the show early/develop fast, sue me. But with that in mind, Ive never been as dominant as I am with this guy. Avg 15ks a game, 10 games in, 8 AA 2 AAA, every one a complete shutout(all 9 innings), many no hitters(4 or 5), a couple perfect games. Its fun... I'll move to dynamic when I reach the bigs and let my guy develop naturally from there.

                      Dude is filthy though now 90 50 70 sinker, 80 40 80 slider, 85 35 35 4SM, bout to get that 12-6 curve that starts at 30 30 40. All within 2 months. Build it up to a 30 30 90. Gonna be Unreal... Yes I know its beginner, still impressed with how dominant a build it is...

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #12
                        Re: RTTS Pitching advice?

                        Originally posted by Vtownwaves
                        After doing research, with a minor adjustment of where the pitches are, its not that funky at all. Only the screwball is out of place in this league today. But it used to be a very formidable pitch that just ruined arms if over used. As a 5th pitch, I might throw 10 a game in the majors, thats a high estimate.
                        Well a 100 MPH guy with an incredibly slow CB is pretty funky. 90's FB and 70's CB, yeah, that's not too atypical. Yu Darvish is another solid pitcher with that combo. Probably others.

                        But you described him as a 100 MPH guy with an almost eephus-style bender. Like about a 30+ MPH difference. That's funky

                        I can just picture this guy doing the tornado delivery and then whipping out that curve after a 100 MPH heater. You'd probably get cartoon-like swings lol.

                        Originally posted by Vtownwaves
                        For the life of me, Ive never liked the idea of a change up, cant explain it. Its supposedly one of the best pitches in baseball, especially if you got a strong heater. Its hard for me to hit them on the higher settings but I dont feel like its as effective against the cpu(any of them). If Im going to use a slower pitch with mainly downward drop, I might as well just use the 12-6 in my opinion, which was already going to be in my top 4.

                        Yeah, it can be tough to use. I like to try to throw it in the same spot as my fastball. The CPU can get fooled on them but I think you have to really set it up or throw it at "unexpected" times.

                        Curves are probably more "user friendly" in the game, although when they go bad...
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • JPCaveman13
                          Rookie
                          • Nov 2010
                          • 280

                          #13
                          Re: RTTS Pitching advice?

                          Originally posted by Vtownwaves

                          New question, while we know the velocity max changes based on where you have your flex points when creating, is there a similar concept with break? By that I mean if you have a 4 in velocity, your pitcher will max at 98mph instead of 99. It can be as low as 96 really as a max depending on pitch choice if that never got fixed. Does having less than a 5 in break make it so your 99 in break is weaker than someone who had a 5 at development?

                          If not, IM completely changing how I make my players. You should always go 5 in velocity then unless you're limiting on purpose for fun. But I used to put the extra point into break, I'd put it in control instead...
                          Nope...the flex points are basically just like the old style where you had normal attribute points to spend to boost your player. Once you load into your RTTS you switch from that 1-5 rating to the 0-99 rating system. For example: velocity at 1 gives you a 50-40-35 breakdown whereas a velocity at 5 gives you a 90-80-65 breakdown. I not 100% sure of the exact number for each of the flex point to rating conversion for each of the five tools. Either way, once you get to the 0-99 ratings, flex points don't matter as a 99 rating in any of those behaves in the same way whether you started at 1 or 5 flex points.
                          Last edited by JPCaveman13; 08-05-2016, 03:56 AM.

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                          • JPCaveman13
                            Rookie
                            • Nov 2010
                            • 280

                            #14
                            Re: RTTS Pitching advice?

                            Originally posted by Vtownwaves

                            Dude is filthy though now 90 50 70 sinker, 80 40 80 slider, 85 35 35 4SM, bout to get that 12-6 curve that starts at 30 30 40. All within 2 months. Build it up to a 30 30 90. Gonna be Unreal... Yes I know its beginner, still impressed with how dominant a build it is...
                            Seeing this and the unorthodox delivery, I can't help but think that he's this tall, gangly kid (like 6'8"-6'9", maybe 200 lbs after a big meal and full catcher's gear) and who wouldn't pass the eye test as a modern-day baseball player.

                            With the repertoire, it doesn't sound fun to face your player either. Just curious as to what your stat line is for him.

                            As far as filthy and mean, I thought it would be fun to create a mirrored repertoire. I did this in franchise to replace a scrub, created FA so I could potentially face him. He has a 2-seamer, cutter, curve, and screwball. The fastballs have identical velocities, control, and break. The same goes for the breaking pitches. I will say I was baffled for eight innings as I would recognize fastball or breaking ball, but which way it moved was a roll of the dice.

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                            • Sgexpat
                              Rookie
                              • May 2016
                              • 292

                              #15
                              Re: RTTS Pitching advice?

                              Regarding the comments on change up effectiveness I discovered it helps a ton to throw change ups at max velocity (if you use meter)

                              I am not sure why, but I get the CPU locking up when I mix in max velocity change ups more than if I throw them with standard velocity.

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