Looking for some basics!

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  • docdaddy
    Rookie
    • Apr 2011
    • 85

    #1

    Looking for some basics!

    I can't find an actual manual that will tell me the following (if it matters I play in RTTS mode) :

    1. What the icons next to the player names mean (e.g. a small red and blue star)

    2. What all the abbreviations stand for. E.g. A piece of equipment gives +3 to pclt or something - no idea what it's talking about

    3. What each attribute actually effects. For example, as a pitcher in RTTS what does the BB attribute do? Does the reaction attribute help me get off the mound and over to cover 1st base faster? Etc.
  • countryboy
    Growing pains
    • Sep 2003
    • 52704

    #2
    Re: Looking for some basics!

    The icons next to players are:

    RED STAR/BLUE STAR = All star in their respective league. Red for AL/Blue for NL

    FIRE = Player is on a hot streak

    SNOWFLAKE = Player is on a cold streak

    DL = Player on the Disabled List

    WHITE CIRCLE WITH RED CROSS/PLUS SIGN = Player is injured but not on the disabled list

    RED CIRCLE WITH "50" IN IT = Top 50 Prospect

    CROWN = League leader in stat category

    That is all that I can think of off the top of my head.
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

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    • beardedaussie
      Rookie
      • Feb 2016
      • 379

      #3
      Re: Looking for some basics!

      Pclt is plate control i believe. I can't remember the other abbreviations off the top of my head.

      Sent from my SM-G900I using Tapatalk

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      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #4
        Re: Looking for some basics!

        Originally posted by docdaddy
        2. What all the abbreviations stand for. E.g. A piece of equipment gives +3 to pclt or something - no idea what it's talking about
        I think that's Pitching CLuTch. These are the ones I've seen in RTTS (It's not my primary mode so I'm not sure what, if any, modifiers to Velocity/Control/Movement exist via gear)

        • CON = Contact - helps govern size of PCI and likelihood of a hit
        • PWR = Power - helps govern size of PCI and likelihood of high velocity contact
        • PVIS = Plate Vision - helps govern chances to make contact on a swing
        • BCLT = Batting Clutch - modifier to player traits in clutch situations
        • DISC = Discipline - help govern chances to check your swing, additionally, for CPU players, the likelihood that they chase a pitch
        • BUNT = (Sacrifice) Bunting - controls bunt logic and success by the player (better bunts to correct locations)
        • FLD = Fielding - helps govern chances to make an error/mistake on the field and may alter animations
        • ACC = Throw Accuracy - helps govern accuracy of throws, not necessarily just for errors (though that's a possibility on any inaccurate throw)
        • REA = Reaction - helps determine the jump and route to a ball.
        • BLK = Blocking - helps the catcher contain pitches in the dirt and to avoid passed balls and wild pitches
        • ARM = Throw Strength - helps determine the distance and velocity on throws
        • SPD = Speed - how fast the player moves on the field on both the bases and in the field
        • STL = Stealing Ability - how likely the player gets a good jump when stealing and how quick acceleration is to top speed on steal attempts
        • DUR = Durability - determines injury risk, resistance to fatigue, and has an impact on stamina reduction during pitching


        • H/9 = Hits per 9 innings - helps the pitcher manage contact (induce soft contact more often) and modifies size of hitter PCI
        • K/9 = Strikeouts per 9 innings - helps the pitcher avoid contact (induce swings and misses)
        • HR/9 = Home runs per 9 innings - helps the pitcher avoid the long ball...meaningless in "live" play (only sim modes)
        • BB/9 = Walks per 9 innings - helps the pitcher avoid very wild pitches
        • PCLT = Pitching Clutch - modifies player traits in clutch situations



        Originally posted by docdaddy
        3. What each attribute actually effects. For example, as a pitcher in RTTS what does the BB attribute do? Does the reaction attribute help me get off the mound and over to cover 1st base faster? Etc.

        BB/9 helps your pitcher stay in the general "accuracy area" of his pitch (i.e. like the Pitcher Consistency slider). This is different but helped by the Control rating of the pitch itself, which helps govern the accuracy area (i.e. like the Pitcher Control slider - if you play on Pulse, the pulse circle is something of an idea of what I mean by "accuracy area").

        For covering first base, that's a combination of Reaction and your pitcher's Speed. If it's anything like franchise, pitchers often have horrific speed ratings, which impacts plays like this.
        Last edited by KBLover; 08-03-2016, 10:37 AM.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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        • docdaddy
          Rookie
          • Apr 2011
          • 85

          #5
          Re: Looking for some basics!

          Icons - what does the circle with a small red and small blue star mean?

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          • mb625
            DJ2K
            • Jan 2012
            • 5016

            #6
            Re: Looking for some basics!

            Originally posted by docdaddy
            Icons - what does the circle with a small red and small blue star mean?
            CB laid it out nicely in his first reply.


            Originally posted by countryboy
            The icons next to players are:

            RED STAR/BLUE STAR = All star in their respective league. Red for AL/Blue for NL

            FIRE = Player is on a hot streak

            SNOWFLAKE = Player is on a cold streak

            DL = Player on the Disabled List

            WHITE CIRCLE WITH RED CROSS/PLUS SIGN = Player is injured but not on the disabled list

            RED CIRCLE WITH "50" IN IT = Top 50 Prospect

            CROWN = League leader in stat category

            That is all that I can think of off the top of my head.
            MLB: Minnesota Twins
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            NBA: Chicago Bulls, Minnesota Timberwolves
            European Football: Manchester United, Brighton & Hove Albion
            NCAA: UNI Panthers, Iowa Hawkeyes

            Twitter: @mbless625

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            • MatrixTN
              MVP
              • Mar 2009
              • 1857

              #7
              Re: Looking for some basics!

              Originally posted by docdaddy
              Icons - what does the circle with a small red and small blue star mean?
              If its red AND blue, he was an all-star in the minors.

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              • docdaddy
                Rookie
                • Apr 2011
                • 85

                #8
                Re: Looking for some basics!

                Thanks all. I discovered going to the help screen once you pull up the roster screen tells you what all of the icons mean.

                Now I just need to get a clear guide to what the attributes in the attributes for RTTS actually do (for example I've read somewhere that the HR/9 for an RTTS pitcher is not used if you actually pitch the game vs sim it.). And definition for all the abbreviations.

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                • Mekias
                  Rookie
                  • May 2009
                  • 177

                  #9
                  Re: Looking for some basics!

                  Originally posted by docdaddy
                  Now I just need to get a clear guide to what the attributes in the attributes for RTTS actually do (for example I've read somewhere that the HR/9 for an RTTS pitcher is not used if you actually pitch the game vs sim it.). And definition for all the abbreviations.
                  KBLover's post gives explanations for most of those. Here are a few additional things I've figured out regarding RTTS play:

                  BCLT - Batting Clutch - does not affect your hitting ability during Live games. Only affects simulated games.

                  REA - Reaction - also affects how quickly the arrow and ball location graphics appear on the field of play. With a 99 Reaction, the arrow will show up right after the ball is hit. With a bad Reaction stat, it may take like 2 seconds to show up.

                  BAGG - Baserunning Aggressiveness - Has no affect when you're controlling your player. If you sim games or have chosen through the options not to run the bases, it will determine how often the player attempts to steal, how aggressive they are in going 1st to 3rd, etc.

                  DUR - Durability - From my experience, in addition to avoiding injuries, this stat determines how fast you regain your energy every day. A high durability means a position player can play like 6 days a week and a starting pitcher can recover to 100% energy before his next start. A low durability position player might have to take a day off after 3 or 4 games and a starting pitcher might start their next game at less than 100% energy.

                  STA - Pitcher Stamina - This stat determines how fast your pitching energy bar depletes during a game.

                  PCLT - Pitching Clutch - same as batting clutch, it does not affect your pitching ability during Live games. Only affects simulated games.

                  HR/9 - Homeruns per 9 innings - As KBLover mentioned this has no affect on live games, only simmed games.

                  Velocity (individual pitches) - I'm honestly not sure what exactly velocity affects. I thought it improved how hard the pitch was likely to be hit and maybe how often it would be swung at and missed. Now I'm not so sure. The fact that it costs less to add velocity than control or movement suggests that it might not have a huge effect.

                  Movement (individual pitches) - Works like H/9 for individual pitches. The more movement, the less likely the hitter can square up the pitch and have solid contact.
                  Last edited by Mekias; 08-04-2016, 10:53 AM.

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                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #10
                    Re: Looking for some basics!

                    Originally posted by Mekias
                    Velocity (individual pitches) - I'm honestly not sure what exactly velocity affects. I thought it improved how hard the pitch was likely to be hit and maybe how often it would be swung at and missed. Now I'm not so sure. The fact that it costs less to add velocity than control or movement suggests that it might not have a huge effect.

                    A while back I remember reading on here that it impacted home runs allowed on the pitch. Not sure if that effect is still there or how strong it is/was.

                    I think it might just be there to set pitch velocity more than anything else, meaning you can use it to set where your pitches sit and even if that means it's a low number, it doesn't kill you on that pitch. It just might mean the difference in speeds isn't a lot (more difficult to change speeds) but otherwise, that's it.

                    Oh, and Baserunning Aggressiveness impacts the "penalty for repeated steal attempts". Each time after the first, a player takes this penalty to future steal attempts. So a guy with 99 Baserunning Aggression is able to steal at nearly whatever rate his speed and steal ability would indicate. A guy with 0 Baserunning Aggression would get his first attempt at his regular rate and then it drops of badly after that.

                    It works with the Stealing Frequency slider to set the penalty per player.

                    Learned this from Nomo this year when I was lamenting the poor SB rate I was getting when I first got the game.
                    Last edited by KBLover; 08-04-2016, 10:56 AM.
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                    • Mekias
                      Rookie
                      • May 2009
                      • 177

                      #11
                      Re: Looking for some basics!

                      Originally posted by KBLover
                      A while back I remember reading on here that it impacted home runs allowed on the pitch. Not sure if that effect is still there or how strong it is/was.

                      I think it might just be there to set pitch velocity more than anything else, meaning you can use it to set where your pitches sit and even if that means it's a low number, it doesn't kill you on that pitch. It just might mean the difference in speeds isn't a lot (more difficult to change speeds) but otherwise, that's it.
                      A few years ago, whenever you would increase velocity on a pitch, it would add a small amount to HR/9. That's why I always thought it had an effect on how hard the pitch was hit. But now that I know HR/9 has no influence, I'm beginning to think velocity has little or no affect.

                      Some pitchers like Felix Hernandez only have a 3 mph difference between their fastball and change which would require a very low velocity on his changeup. However, Felix's changeup is one of the best in baseball so I guess they felt like they couldn't give velocity too much impact. Maybe it's different for fastballs? Have no idea.

                      Originally posted by KBLover
                      Oh, and Baserunning Aggressiveness impacts the "penalty for repeated steal attempts". Each time after the first, a player takes this penalty to future steal attempts. So a guy with 99 Baserunning Aggression is able to steal at nearly whatever rate his speed and steal ability would indicate. A guy with 0 Baserunning Aggression would get his first attempt at his regular rate and then it drops of badly after that.

                      It works with the Stealing Frequency slider to set the penalty per player.

                      Learned this from Nomo this year when I was lamenting the poor SB rate I was getting when I first got the game.
                      I never knew that. That's pretty cool.
                      Last edited by Mekias; 08-04-2016, 11:11 AM.

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                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #12
                        Re: Looking for some basics!

                        Originally posted by Mekias
                        A few years ago, whenever you would increase velocity on a pitch, it would add a small amount to HR/9. That's why I always thought it had an effect on how hard the pitch was hit. But now that I know HR/9 has no influence, I'm beginning to think velocity has little or no affect.
                        Yeah - if it's there, it's probably very small.

                        Control (ability to locate out of hitting locations) and Movement (able to fool/challenge a hitters ability to track the pitch) are likely of far greater importance.

                        If King Felix is set like that, it's probably just a velocity setting now.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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