Is there 32 team control in Madden 17 and how is it achieved?

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  • swiftychampleone
    Rookie
    • Dec 2008
    • 328

    #1

    Is there 32 team control in Madden 17 and how is it achieved?

    I've tried to read through that CPU vs. CPU thread and I'm still not getting it. Is this a process where I have to create 32 coach profiles because that would be too much to go through. I haven't bought this game since Madden 07 on PS2. The lack of this feature and a good Franchise Mode has prevented me from buying for 10 years. Haven't been on this forum in 7 months.
    Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #2
    Re: Is there 32 team control in Madden 17 and how is it achieved?

    Originally posted by swiftychampleone
    Is this a process where I have to create 32 coach profiles because that would be too much to go through.
    This is currently the process required for you to execute to have a 32-team league, yes.

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    • swiftychampleone
      Rookie
      • Dec 2008
      • 328

      #3
      Re: Is there 32 team control in Madden 17 and how is it achieved?

      Oh dear God no. Wow. How long does it take to create a coaching profile? I only want to control run one squad and the CPU can do the roster work for the other teams. If I see a bad move on another team, I want to jump in.
      Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #4
        Re: Is there 32 team control in Madden 17 and how is it achieved?

        Originally posted by swiftychampleone
        Oh dear God no. Wow. How long does it take to create a coaching profile? I only want to control run one squad and the CPU can do the roster work for the other teams. If I see a bad move on another team, I want to jump in.
        20-30 seconds if that.

        Comment

        • swiftychampleone
          Rookie
          • Dec 2008
          • 328

          #5
          Re: Is there 32 team control in Madden 17 and how is it achieved?

          Originally posted by swiftychampleone
          Oh dear God no. Wow. How long does it take to create a coaching profile? I only want to control run one squad and the CPU can do the roster work for the other teams. If I see a bad move on another team, I want to jump in.
          Oh is that so?! I'm interested now. I know that there's full player editing so that is a plus. So how does watching CPU vs. CPU work? I'm reading something about a skip to end option on Moments and super slow sim to make it work. What are these "moments"? Key plays or something? I'm really behind on Madden features. :-)
          Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

          Comment

          • Hooe
            Hall Of Fame
            • Aug 2002
            • 21555

            #6
            Re: Is there 32 team control in Madden 17 and how is it achieved?

            Originally posted by swiftychampleone
            Oh is that so?! I'm interested now. I know that there's full player editing so that is a plus. So how does watching CPU vs. CPU work? I'm reading something about a skip to end option on Moments and super slow sim to make it work. What are these "moments"? Key plays or something? I'm really behind on Madden features. :-)
            If you remember Super Sim from the older PS2 Madden games, it's been rebuilt this year (a well-past overdue rebuild). The in-game super-sim now has a speed setting - normal (a play every three seconds or so), fast (plays zoom by as fast as the game can produce them), and slow (you watch the CPU play itself). So to get CPU v CPU, you'd start the game and Super-Sim it in-game on slow speed.

            Play The Moments is, on paper, one of my favorite new features in the game this year. Basically it uses the Super-Sim engine to simulate your games, but it tosses control back you the user for key plays, red zone opportunities, defensive stands, and two minute drills. Think of it as sorta like Madden meets NFL Redzone Channel; you play the highlights and the game takes care of getting to them.

            The intent of Play The Moments is to get you the user through more games faster so you can get deeper into franchise mode; more offseasons, more drafts, etc. Tiburon claims the average Play The Moments game will take 20 minutes (as opposed to a 60 minute "full game" experience).

            Comment

            • Lexicon
              Pro
              • Mar 2011
              • 759

              #7
              Re: Is there 32 team control in Madden 17 and how is it achieved?

              In the past few years, it takes me about 30 minutes total to setup a 32 team Franchise. I have to tweak settings for each owner, so it takes a few seconds longer. It's quite the headache, but you (hopefully) only have to do it once.
              "In Ben We Trust"

              Madden NFL 19 Review (PC)

              Player Roles - Madden NFL 07

              Youtube.com/lexmarston

              Twitter: @LexMarston

              Comment

              • swiftychampleone
                Rookie
                • Dec 2008
                • 328

                #8
                Re: Is there 32 team control in Madden 17 and how is it achieved?

                Originally posted by CM Hooe
                If you remember Super Sim from the older PS2 Madden games, it's been rebuilt this year (a well-past overdue rebuild). The in-game super-sim now has a speed setting - normal (a play every three seconds or so), fast (plays zoom by as fast as the game can produce them), and slow (you watch the CPU play itself). So to get CPU v CPU, you'd start the game and Super-Sim it in-game on slow speed.

                Play The Moments is, on paper, one of my favorite new features in the game this year. Basically it uses the Super-Sim engine to simulate your games, but it tosses control back you the user for key plays, red zone opportunities, defensive stands, and two minute drills. Think of it as sorta like Madden meets NFL Redzone Channel; you play the highlights and the game takes care of getting to them.

                The intent of Play The Moments is to get you the user through more games faster so you can get deeper into franchise mode; more offseasons, more drafts, etc. Tiburon claims the average Play The Moments game will take 20 minutes (as opposed to a 60 minute "full game" experience).
                I CLEARLY see it as the Redzone Channel based on your explanation. Play the Moments sound SICK! I can jump in if the Patriots are trying to make a comeback in the last two minutes and I can try to stop them on defense so I can play a different team in the playoffs or SB.

                So with full on player editing (Finally!), I can editing ratings on players and other stuff on my team and any other teams all year long?!
                Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                Comment

                • swiftychampleone
                  Rookie
                  • Dec 2008
                  • 328

                  #9
                  Re: Is there 32 team control in Madden 17 and how is it achieved?

                  Originally posted by Lexicon
                  In the past few years, it takes me about 30 minutes total to setup a 32 team Franchise. I have to tweak settings for each owner, so it takes a few seconds longer. It's quite the headache, but you (hopefully) only have to do it once.
                  Umm...30 to 45 minutes to setup 32 team Franchise just to be able to have all control is a not a problem and I zero complaints since I only have to do it once. My goal is to run my team and have chances to fix other teams as necessary through the draft, depth chart and etc. Because we all know in the past how the Colts can have a bad year and then draft a QB with the 1st overall draft pick. Nonsense.
                  Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                  Comment

                  • Lexicon
                    Pro
                    • Mar 2011
                    • 759

                    #10
                    Re: Is there 32 team control in Madden 17 and how is it achieved?

                    Originally posted by swiftychampleone
                    Umm...30 to 45 minutes to setup 32 team Franchise just to be able to have all control is a not a problem and I zero complaints since I only have to do it once. My goal is to run my team and have chances to fix other teams as necessary through the draft, depth chart and etc. Because we all know in the past how the Colts can have a bad year and then draft a QB with the 1st overall draft pick. Nonsense.
                    It is a problem when it used to take 2 seconds to do.
                    "In Ben We Trust"

                    Madden NFL 19 Review (PC)

                    Player Roles - Madden NFL 07

                    Youtube.com/lexmarston

                    Twitter: @LexMarston

                    Comment

                    • swiftychampleone
                      Rookie
                      • Dec 2008
                      • 328

                      #11
                      Re: Is there 32 team control in Madden 17 and how is it achieved?

                      Originally posted by Lexicon
                      It is a problem when it used to take 2 seconds to do.
                      Yeah, it's annoying no doubt. Just a small sacrifice. Now is this getting rid of the coaches on each team? Because that's the part I'll hate to see.
                      Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                      Comment

                      • Lexicon
                        Pro
                        • Mar 2011
                        • 759

                        #12
                        Re: Is there 32 team control in Madden 17 and how is it achieved?

                        Originally posted by swiftychampleone
                        Yeah, it's annoying no doubt. Just a small sacrifice. Now is this getting rid of the coaches on each team? Because that's the part I'll hate to see.
                        No, you can play as the real life coaches. I usually play as an owner, though.
                        "In Ben We Trust"

                        Madden NFL 19 Review (PC)

                        Player Roles - Madden NFL 07

                        Youtube.com/lexmarston

                        Twitter: @LexMarston

                        Comment

                        • swiftychampleone
                          Rookie
                          • Dec 2008
                          • 328

                          #13
                          Re: Is there 32 team control in Madden 17 and how is it achieved?

                          Originally posted by Lexicon
                          No, you can play as the real life coaches. I usually play as an owner, though.
                          I hear you. I just want to run my main team and fix stupid things on other teams. But hell, the drafting by the CPU can be so illogical at drafting. Fudge it...I'll run it all. So what it I'm acruelly creating for each team to make this 32 team control work? A coach or an owner? Or it is a profile?
                          Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

                          Comment

                          • oneamongthefence
                            Nothing to see here folks
                            • Apr 2009
                            • 5683

                            #14
                            Re: Is there 32 team control in Madden 17 and how is it achieved?

                            Originally posted by swiftychampleone
                            I hear you. I just want to run my main team and fix stupid things on other teams. But hell, the drafting by the CPU can be so illogical at drafting. Fudge it...I'll run it all. So what it I'm acruelly creating for each team to make this 32 team control work? A coach or an owner? Or it is a profile?
                            Each coach or owner you create or use is tied to its own profile. You can also let the cpu handle duties as well such as drafting, free agency etc.

                            Sent from my LG-AS991 using Tapatalk
                            Because I live in van down by the river...

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                            • mcavner
                              Pro
                              • Jun 2004
                              • 708

                              #15
                              Re: Is there 32 team control in Madden 17 and how is it achieved?

                              How does trading work if you're running 32 team control?

                              For me, I just want the ability to undo anything super silly so 31 teams will be basically cpu for everything... but I don't want to approve every trade - especially trades with the one franchise I am running.

                              You can set the other teams to CPU trade, but if I propose a trade with another team that has CPU trades on - do I then have to make the decision for both sides or will trades get turned down by the cpu team? (which is what I want)

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