I speculate that the body scanning is more about tones/textures/colours than about length/size/shape.....
Could be wrong though.
Basically that and tattoos, scars that can be mapped on a certain body type. 7 body types wow mind blown. They must not have enough memory to really do all those body types. Something is limiting factor maybe the real body scans are the limiting factor. Or they didn't have enough time. I am going memory
Basically that and tattoos, scars that can be mapped on a certain body type. 7 body types wow mind blown. They must not have enough memory to really do all those body types. Something is limiting factor maybe the real body scans are the limiting factor. Or they didn't have enough time. I am going memory
It does seem odd that they can only use 7 body types. If this was a trivia question, I would have guessed 20 something. Sounds like a developer question. I just want to know for the sake of knowing.
Like it was said before...only seven body types for 430 players??? WTF?
Basically that and tattoos, scars that can be mapped on a certain body type. 7 body types wow mind blown. They must not have enough memory to really do all those body types. Something is limiting factor maybe the real body scans are the limiting factor. Or they didn't have enough time. I am going memory
Only possible theory I can think of is that these body types have to be removed & replaced (not edited) and that would be too time consuming.
Otherwise, there's no real reason to keep these player models. I dunno..
Not excusing the lack of different bodies types, but it is done a lot in gaming. It would take an extreme amount of time to rig and animate tons of different bodies types, it is much easier to have a consistent body type and make small changes such as the head and scale of the model. It's just a matter of time and priorities for the art team on what is more important to implement. A lot of fans notice a difference in a players face, tattoos, texturing, and animating before noticing body types. Hopefully they have time to address it next year.
Not excusing the lack of different bodies types, but it is done a lot in gaming. It would take an extreme amount of time to rig and animate tons of different bodies types, it is much easier to have a consistent body type and make small changes such as the head and scale of the model. It's just a matter of time and priorities for the art team on what is more important to implement. A lot of fans notice a difference in a players face, tattoos, texturing, and animating before noticing body types. Hopefully they have time to address it next year.
Yeah the amount of body types may jump from 7 to 30 in one dev cycle for all we know. Much like Czar's freelances (from 2K15 to 2K16).
I ain't that fussed to be honest. Just wish the 7 body types were all BETTER. Haha.
Same even in the USA trailer he didn't look super big in the dunking scene
Maybe just a tad bigger on the game to real life but not super drastic tho still could use some work tho
Nice, two "myths" debunked in one.
He isn't as "big" as everyone is imagining and arm sleeves don't all go down to the wrist (which I don't want them to do, personally).
I had jumped off the "we need more body types" bandwagon last year after I thought they were adding more "unique" variations. I assume "scanning" the upper torso was for tattoos, scars, skin complexion and other imperfections.
Now that I think about though it isn't surprising that they stuck with the same basic amount. That is discouraging, annoying and I feel a bit misled.
No wonder it looked like Boris and Draymond had incorrect bodies to me.
They need to figure out how to increase the amount to at least 15 or 18, next year.
Legitimate question: Does anyone have any clue who is in charge of the art department for NBA 2K?
Lynell Jenks (hope I spell that brother's name correct) was moved over to WWE and I haven't heard about who replace for NBA.
Side-note: Google says there are only 3 types of human bodies; endomorph, mesomorph, ectomorph. So, in actuality 2K is above what they need. Good job art department!!! (End Sarcasm)
How funny/****ed up is it that they gave Durant a little high school boy body?!?!?!
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