Madden NFL 17 Review (Xbox One)

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  • BenGerman
    No Place Better
    • Sep 2008
    • 2752

    #31
    Re: Madden NFL 17 Review (Xbox One)

    Originally posted by BezO
    Poor, binary player interaction. You mentioned the pocket, but left out the lacking dynamics. It's still basically win or lose. I'm not seeing pockets collapse, for example. And DEs still get up field way too slow.

    Despite gap assignments, contain is almost non-existant. One of the hardest things to do in the NFL is to take the corner. I'm seeing this happen regularly in vids I'm watching. Stretches & tosses still look like the go to run play. And QBs still escape the pocket too easily. When there is contain, it's only because the d-linemen or OLB disengaged. They can't maintain outside leverage while engaged. Very binary.

    Despite the emphasis on special teams, still no gunner interaction. In the NFL, those guys try to engage the gunner asap and keep him from getting up field. In Madden, blocker(s) turn, run and set up blocks near the returner.

    More special teams, the o-line on field goals are still pass blocking instead of the bend don't break style used in the NFL. I'm sure there's some things I won't notice in a vid, but the only special teams improvements I see are a new kick meter and designated punt/FG blockers.

    Footwork is still poor. Still no tiered defensive play calling. A lot of stiff animations that standout against the newer ones. Defensive matchups? No huddle / hurry offense differentiation, and players still get to the LOS too fast. No short yardage blocking animations. No special teams depth chart? No SOLB/WOLB or SS/FS alignment. I'm going to stop before I turn this into my wishlist.
    I definitely take issue with the binary line play as well. A while ago (I think on OS), I wrote about how well Madden would do with more dynamic variation in the way line play should be handled. I'm totally on board with that line of thought.

    It isn't so much that I am ignoring these issues or don't recognize them, it's that there are other things that I think (most) people will find to be more prevalent. As a whole, I thought line play works pretty well. But in a review that already has so much to say, the binary line play wasn't as big of an issue as some of the other things I mentioned (ie the QB play being too uniform across the board).

    I get the issues with special teams as well. For me, ST was improved at such a level that - while there are certainly things to work on - I couldn't help but be gleeful with some of the changes.
    Writer for Operation Sports

    Gamertag (Xbox One): Bengerman 1031
    PSN Name: BadNewsBen

    Twitter: @BadNewsBenV
    Twitch: www.Twitch.TV/Bengerman10

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #32
      Re: Madden NFL 17 Review (Xbox One)

      Originally posted by BenGerman
      Hey Bucky.

      I certainly understand your point. In year's past, the XP system has really bugged me as well. It was more subdued this year and I actually think it works pretty well. My guess is that EA is slowly moving toward handling franchise mode in some other way, but I can't confirm that in any way.
      Thanks for the response Ben.
      I guess we will have to agree to disagree on the bold. I've been very diligent about looking at CFM blogs and watching CFM videos and all the new M17 CFM abstractions are still arcade abstractions. So I just can't see how, the way XP is currently implemented in M17 CFM, works well for realism. I do think it works very well for the arcade/RPG crowd.

      Thanks again Ben for responding.

      Comment

      • BezO
        MVP
        • Jul 2004
        • 4414

        #33
        Re: Madden NFL 17 Review (Xbox One)

        Originally posted by BenGerman
        I definitely take issue with the binary line play as well. A while ago (I think on OS), I wrote about how well Madden would do with more dynamic variation in the way line play should be handled. I'm totally on board with that line of thought.

        It isn't so much that I am ignoring these issues or don't recognize them, it's that there are other things that I think (most) people will find to be more prevalent. As a whole, I thought line play works pretty well. But in a review that already has so much to say, the binary line play wasn't as big of an issue as some of the other things I mentioned (ie the QB play being too uniform across the board).

        I get the issues with special teams as well. For me, ST was improved at such a level that - while there are certainly things to work on - I couldn't help but be gleeful with some of the changes.
        Can't knock it. We're all looking for different things. With some of this mentioned by only a handful of OS members, I'm guessing most don't watch the NFL closely enough to even know what's missing. Others don't care. For me though, there's way too much football missing for this game to be rated any where near great.
        Shout out to The Watcher! Where you at bruh?

        Comment

        • BenGerman
          No Place Better
          • Sep 2008
          • 2752

          #34
          Re: Madden NFL 17 Review (Xbox One)

          Originally posted by bucky60
          Thanks for the response Ben.
          I guess we will have to agree to disagree on the bold. I've been very diligent about looking at CFM blogs and watching CFM videos and all the new M17 CFM abstractions are still arcade abstractions. So I just can't see how, the way XP is currently implemented in M17 CFM, works well for realism. I do think it works very well for the arcade/RPG crowd.

          Thanks again Ben for responding.
          No problem, hopefully we get some more options in the future.
          Writer for Operation Sports

          Gamertag (Xbox One): Bengerman 1031
          PSN Name: BadNewsBen

          Twitter: @BadNewsBenV
          Twitch: www.Twitch.TV/Bengerman10

          Comment

          • BenGerman
            No Place Better
            • Sep 2008
            • 2752

            #35
            Re: Madden NFL 17 Review (Xbox One)

            Originally posted by BezO
            Can't knock it. We're all looking for different things. With some of this mentioned by only a handful of OS members, I'm guessing most don't watch the NFL closely enough to even know what's missing. Others don't care. For me though, there's way too much football missing for this game to be rated any where near great.
            Sure, it has a lot to do with priorities. FWIW, it isn't that I'm not aware of the things you mention. But I liked the game and I didn't have enough room to bring up every small thing I didn't like about it - even though I agree with you on all fronts.
            Writer for Operation Sports

            Gamertag (Xbox One): Bengerman 1031
            PSN Name: BadNewsBen

            Twitter: @BadNewsBenV
            Twitch: www.Twitch.TV/Bengerman10

            Comment

            • The JareBear
              Be Good To One Another
              • Jul 2010
              • 11560

              #36
              Re: Madden NFL 17 Review (Xbox One)

              Originally posted by BenGerman
              Sure, it has a lot to do with priorities. FWIW, it isn't that I'm not aware of the things you mention. But I liked the game and I didn't have enough room to bring up every small thing I didn't like about it - even though I agree with you on all fronts.
              Thanks for your review and your responses in this thread so far, Ben.
              "Successful people do not celebrate in the adversity or misfortune of others."

              OS Blog

              The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

              Comment

              • GiantBlue76
                Banned
                • Jun 2007
                • 3287

                #37
                Re: Madden NFL 17 Review (Xbox One)

                Ben,

                I agree with Bezo, but for me it's a bit different. I just want to get back to the football game standards set years ago. Slowly getting there. That being said, the main point of my post was that despite my disagreement with the score, I felt your review was well-written and objective. I appreciated your honesty about the shortcomings and the positives. To be honest, I don't really care about the score . It's all about the content. Nice job.

                Comment

                • RandallB21
                  MVP
                  • Jan 2006
                  • 1195

                  #38
                  If there is one thing I wish they would have included this year it would have been custom draft classes because I am a big franchise mode guy..

                  All in all I am looking forward to playing this game and getting my CFM going.
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                  • BezO
                    MVP
                    • Jul 2004
                    • 4414

                    #39
                    Re: Madden NFL 17 Review (Xbox One)

                    Originally posted by BenGerman
                    Sure, it has a lot to do with priorities. FWIW, it isn't that I'm not aware of the things you mention. But I liked the game and I didn't have enough room to bring up every small thing I didn't like about it - even though I agree with you on all fronts.
                    That's the difference. To me, those things are huge. The binary nature of player interaction, for example, ruins the spacing & timing of the game & distorts the strategy.

                    The lack of tiered defensive play calling is another big one. Scheming your own defense is half the battle. But we're stuck with EA's limited pre-package schemes. I've always had to find the coverage I want and live with the blitz/stunt combo, or find the blitz/stunt combo I want, if it's there, and live with the coverage.
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • ednaaard
                      Rookie
                      • Jul 2014
                      • 242

                      #40
                      Re: Madden NFL 17 Review (Xbox One)

                      Originally posted by brza37
                      So the draft commentary from Schefter actually works this year? The past 2 years you would see him pop-up but 9 times out of 10 the audio wouldn't play.
                      Finally! This is huge and adds a huge amount to immersion just knowing players' back stories.

                      Comment

                      • BenGerman
                        No Place Better
                        • Sep 2008
                        • 2752

                        #41
                        Re: Madden NFL 17 Review (Xbox One)

                        Originally posted by The JareBear
                        Thanks for your review and your responses in this thread so far, Ben.
                        No problem, folks. Appreciate all the kind words.
                        Writer for Operation Sports

                        Gamertag (Xbox One): Bengerman 1031
                        PSN Name: BadNewsBen

                        Twitter: @BadNewsBenV
                        Twitch: www.Twitch.TV/Bengerman10

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #42
                          Re: Madden NFL 17 Review (Xbox One)

                          Nice write-up and good review.

                          Definitely an interesting read as a lot of what I read, gameplay wise, seemed to contradict what I've seen from pre-release gameplay but I'll have to wait until I get my hands on the game to effectively judge most of it and especially so with CFM.

                          Comment

                          • BSchwartz07
                            Rookie
                            • Apr 2012
                            • 88

                            #43
                            Decent write up, but I don't trust OS reviews too much. Pretty much every Madden they have reviewed has received between a 7.5 and 8.5, to include last year that got an 8. If this is no better than last year, and knowing EA it won't be, I'll once again be upset that I bought into the laziest sports game maker on the planet once again.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #44
                              Re: Madden NFL 17 Review (Xbox One)

                              Thanks Ben, I thought it was a well thought out balanced review.

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #45
                                Re: Madden NFL 17 Review (Xbox One)

                                Originally posted by BSchwartz07
                                Decent write up, but I don't trust OS reviews too much. Pretty much every Madden they have reviewed has received between a 7.5 and 8.5, to include last year that got an 8. If this is no better than last year, and knowing EA it won't be, I'll once again be upset that I bought into the laziest sports game maker on the planet once again.
                                I wouldn't look too much into number scores to gauge if one year is better than the other.

                                The best reviewer is yourself if you trust them.

                                This Madden seems to be getting good scores around the net, so, I don't see where OS is different vs "all the other sites."

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