NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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  • mcpats
    Rookie
    • Aug 2010
    • 104

    #46
    I wonder if the lack of news specifically game play footage has to do with tattoo litigation. They might not want to show players in question until the issue is more clearly resolved, otherwise they might face greater liability

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    • Eman5805
      MVP
      • Mar 2009
      • 3545

      #47
      Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

      Originally posted by DC
      That is SUCH a lie. I can't even play Cameron Payne for a full 6 min quarter Summer League game without his fatigue ending up in the 40s. Not sure why that lie is even in there.
      Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3352

        #48
        Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

        Originally posted by YOUNGFLUENT
        The rebounding logic for 2k16 was

        The taller the players were the higher chance of grabbing the rebound.

        While it sounds logical it isn't entirely true in the NBA.
        Every 7 footer can dunk, rebound, block shots and play above the square. Edy Tavarez is even a beast in 16. Hope that changes.
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

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        • alabamarob
          MVP
          • Nov 2010
          • 3352

          #49
          Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

          Originally posted by ksuttonjr76
          Yeah, I would like to know more on this subject. I was in the same boat. I thought stealing needed to be increased and not needed.
          I think deflections and turovers should go up, but not steals.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #50
            Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

            Originally posted by alabamarob
            I think deflections and turovers should go up, but not steals.
            Yeah, I could roll with that. I'm perfectly fine with on the ball steals as is. It was "staring AT the ball, but still couldn't steal it" situations that really got underneath my skin.

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            • stillfeelme
              MVP
              • Aug 2010
              • 2407

              #51
              Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

              Originally posted by Goffs
              So guys with awesome rebounding skills will matter now?

              Curious how this will play out...
              To me it looks like it is two things Every rebound isn't automatically going to to go to one guy that snatches the board. 2K has been programmed like this for a long time. You may jump and somebody tips it away from you or you may tip away or towards a teammate. This is the closest we came to getting a tap out or some form of rebounding "live ball".

              They even added tip shots from rebounding which don't happen enough hardly at all in the game currently especially for guys who do this a lot like Drummond.

              Drummond gets a lot of his offense boards from tipping shots which count as a rebound and shot. Drummond gets like two of these tip shots per game out of his 13 shots he takes. That is like 2 out of his total 5 OREB/game are actually tip shots

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              • stillfeelme
                MVP
                • Aug 2010
                • 2407

                #52
                Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                The fatigue part sounds nice.

                Players reaction slows down when they are fatigued and susceptible to injuries . That is next level realism right there.

                Somebody is going to be mad when a player didn't rotate or screws up a rotation because they are tired.

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                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2407

                  #53
                  Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                  Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
                  I took this to mean the big man steal or perhaps the driving animation steal. Maybe not as easy?

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                  • Nine.Six.Melo
                    Rookie
                    • Apr 2016
                    • 170

                    #54
                    Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                    Are these things related to MyPark and the Rec Center as well?

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                    • DC
                      Hall Of Fame
                      • Oct 2002
                      • 17996

                      #55
                      Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                      Originally posted by Eman5805
                      Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?
                      There is no way for you to really know, IMO
                      Concrete evidence/videos please

                      Comment

                      • Rockie_Fresh88
                        Lockdown Defender
                        • Oct 2011
                        • 9621

                        #56
                        Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                        Originally posted by stillfeelme
                        I took this to mean the big man steal or perhaps the driving animation steal. Maybe not as easy?
                        I hope this isn't against lead passing which was already OP
                        #1 Laker fan
                        First Team Defense !!!

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                        • psydefx
                          Banned
                          • Oct 2015
                          • 370

                          #57
                          Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                          great news. i can't wait to see what they did with the classic stadiums.

                          Comment

                          • Gramps91
                            MVP
                            • Sep 2010
                            • 2116

                            #58
                            I really like the sound of the fatigue system. New Rebounding sounds nice too.
                            NCAA: Kentucky Wildcats
                            MLB: Atlanta Braves
                            NBA: San Antonio Spurs

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                            • stevencad123
                              Rookie
                              • Jul 2015
                              • 165

                              #59
                              Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                              Liking the sound of the new rebound system wonder if that mean more putback dunks/lay ups

                              Comment

                              • ojandpizza
                                Hall Of Fame
                                • Apr 2011
                                • 29807

                                #60
                                Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                                I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.

                                Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.


                                Sent from my iPhone using Tapatalk

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