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NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
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08-19-2016, 08:00 PM
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Nwordbelike
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
Quote:
Originally Posted by
ojandpizza
I always thought players actually got too tired too fast. In real life players do get fatigued, maybe take a couple plays off, first step isn't quite as explosive.. But in no way to they ever start missing layups, jumpers, effect their whole game to the extent of how it happens on the video game.. Maybe in the 4th quarter of a back to back game ending a 6 game road trip, but not your average every day game or a quick play now or online match.
Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.
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this fatigue issue needed to be adressed you can jump allday, spam the rebound/block button without any significant consequence
IRL, please try to jump high 3 times in a row to crash the board then tell me if you don't lose vertical
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