NBA 2K17 Basic & Advanced Controls Revealed
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Re: NBA 2K17 Control List
You knew that when you press the standard pass button they have made it so once in a while you actually bounce pass ? I remember Czar saying it was because some people would not bother looking at the controls and you have to have it trigger sometimes or they would think it's not in the game.
It's just assistance for assisted gamers. (Not refering to anyone who has some sort of condition)Last edited by Vni; 08-19-2016, 12:27 PM.Comment
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Re: NBA 2K17 Basic & Advanced Controls Revealed
I personally didn't like the euro much this year.. Hopefully they work on it.. This year at least online it was too slow tbh.. And with them making blocks a lot easier it was an easy swat when attempting one.
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Re: NBA 2K17 Basic & Advanced Controls Revealed
I think the reason that the euro step was not seen in the park and pro-am was due to its ineffectiveness, as well as the ease in which you could either time the layup release to block it as a help side defender or more importantly steal the ball due to a long steal animation window.
I hope that the alternative input method as back and away from the rim (either to the right or the left) while driving on the right stick is still an option to allow me to continue to do all my dribble and layup controls on the right stick
Me personally enjoying the uniqueness to somebody that learnt it this year in park/pro am and contextual animations can look really nice.
some examples:
Spoiler<div style='position:relative;padding-bottom:57%'><iframe src='https://gfycat.com/ifr/CarefulNeighboringCatfish' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div>
Spoiler<div style='position:relative;padding-bottom:57%'><iframe src='https://gfycat.com/ifr/AggressivePhonyGroundhog' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div>
Spoiler<div style='position:relative;padding-bottom:57%'><iframe src='https://gfycat.com/ifr/UniqueNiftyGrouper' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div>
Spoiler<div style='position:relative;padding-bottom:57%'><iframe src='https://gfycat.com/ifr/NaughtyInsignificantKookaburra' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div>Comment
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Re: NBA 2K17 Basic & Advanced Controls Revealed
To chuck someone is to bump or knock someone off their path as they go byComment
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Re: NBA 2K17 Basic & Advanced Controls Revealed
Sent from my SM-G935V using TapatalkComment
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Re: NBA 2K17 Basic & Advanced Controls Revealed
Is there off-ball control on offense this year yet? I realize there are "off-ball" controls for playing at the park or whatever, but I'm talking about in a head-to-head NBA game. Specifically like Mike Wang's off-ball controls from NBA Live 10.
I've been waiting for this forever. A few examples of when this really opened things up or when you felt like a baller even without calling a play, or when things ran stagnant went like this (keep in mind I'm going to use 2010 Suns as example)
a) You dribbled up court with your PG. I see Grant Hill (midrange shooter) on the wing. I take control of him. Computer takes control of Nash. As Grant Hill, I pressed the "call for a screen" button, waited for the screen, ran to the free-throw line unguarded, pressed "call for a pass", received pass from Nash, shot and swished an unguarded 15-footer.
b) I'm sprinting up the court after a defensive rebound on a 2-on-1, or 3-on-1. I quickly take control of Amare or Jason Richardson (leaving the computer to assume control of Nash, pushing the ball-up), run to the hoop, and press the "call for the alley-oop" button, and it's beautiful.
c) Nothing's happening and it's stagnant. I take control of Amare on the block, press the "call for a pick button", get loose, press the "call for a pass" button and come in to finish strong, unguarded.
d) I'm down by 3 at the end of the game. I take control of Jason Richardson, call for a pick, run to an open spot beyond the arc, call for the ball and you get the idea...
I realize not everyone has experienced this gameplay mechanic, but it was brilliant at making a team of 5-players controlled by one human brain flow like real ball. I'm surprised it hasn't made a full return, especially considering Mike Wang implemented this in his short stint with the "other game".
Any word?Comment
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Small thing, I like the D-Pad up bringing up the game HUD on both ends of the floor now. Just being able to do that on defense last year felt like they just crammed it in there and ran out of time. Felt incomplete....Comment
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Re: NBA 2K17 Basic & Advanced Controls Revealed
Looks like the off ball game will be a lot more in depth. Nice to see consdiering the NBA has gone right away from isos and on ball PnRs all game.
Hopefully, off ball fouls are a thing.Comment
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Re: NBA 2K17 Basic & Advanced Controls Revealed
Off ball fouls would be cool but I hope they are not in park or gauntlet. I could see kids intentionally fouling and extending games to pout.Comment
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