New Patch? New Problems NEEDS FIXING
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Re: New Patch? New Problems NEEDS FIXING
They are OP in the sense that they can be spammee with little to no punishment. You can dash into a headkick and be absolutely fine. You can dash away from a straight and still get hit by it, and not get knocked on your ***. I dont bring UD3 up too often but this is something they did well, if you back dashed and got hit my a straight you would fall onto your back. So you had to use them sparingly.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: New Patch? New Problems NEEDS FIXING
They are OP in the sense that they can be spammee with little to no punishment. You can dash into a headkick and be absolutely fine. You can dash away from a straight and still get hit by it, and not get knocked on your ***. I dont bring UD3 up too often but this is something they did well, if you back dashed and got hit my a straight you would fall onto your back. So you had to use them sparingly.
Side Note: Also I pretty much always agree with everything you post about the game but here I don't so much, maybe it's because I always use side steps when I need to. Now Back Dash I don't use that too much but I do see some elite guys who can slide around the octagon like it was Dancing With The Stars. lolComment
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Re: New Patch? New Problems NEEDS FIXING
I follow you, but for me it does not seem like a big issue but I could be wrong.
Side Note: Also I pretty much always agree with everything you post about the game but here I don't so much, maybe it's because I always use side steps when I need to. Now Back Dash I don't use that too much but I do see some elite guys who can slide around the octagon like it was Dancing With The Stars. lol
In short, I just dont want the gmeta to become dancing with the stars in an octagon because there is no risk involved in using them...lolHalf of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: New Patch? New Problems NEEDS FIXING
Id just like to see risk involved in side steps as there is now pretty big risk involved in parries and head movement. Especially because I think that there is more skill involved in pulling off head movement and sways in game than side stepping and backdashing.
In short, I just dont want the gmeta to become dancing with the stars in an octagon because there is no risk involved in using them...lol
More body rocks? (Please god NO!) more stamina loss?
I'm just afraid that we're going to take some of the best stuff in UFC 2 which is fighter movement and nerf them to much. I love being able to move freely in any direction and just get out of bad spots.Comment
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Re: New Patch? New Problems NEEDS FIXING
What kind of risk would you like too see?
More body rocks? (Please god NO!) more stamina loss?
I'm just afraid that we're going to take some of the best stuff in UFC 2 which is fighter movement and nerf them to much. I love being able to move freely in any direction and just get out of bad spots.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: New Patch? New Problems NEEDS FIXING
I can live with that, but I just don't want things to get to crazy.Comment
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Re: New Patch? New Problems NEEDS FIXING
Agreed with this. Also needs a penalty for constant clinch attempting when you're actually denying the person. A permanent stamina drain or my guy not push the guy so far out of range. Should act as a parry.Comment
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Re: New Patch? New Problems NEEDS FIXING
I agree with kinetic and am so glad he made this post as he is a top player and hopefully will be taken seriously. There should be a risk reward for everything. Pretty much everyone above level six with dash in strike then dash out again on nearly every combo. The stamina penalty for dashing is so low fighters can do it for two rounds straight and guarantee a decision. Also there is no risk with the dash at the moment given the dash penalty is so low and dashing gives you a small striking priority. I am not sure who is calling the shots with the striking but it doesn't feel good at all. So they add a penalty for swaying forward regardless of which type of strike hits you but players can dash back and forward after every combo with very little stamina penalty and no striking penalty? What the hell?
As far as side steps go I have known about this for 6 months but didn't want to draw attention to it but there is a way to side step and not get hit by anything even with low stamina so players can just do the special side step till they get away from the cage then back up faster than you can move forward. Something needs to be done about the dashing at the very least.Comment
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Re: New Patch? New Problems NEEDS FIXING
Firstly the stamina system should be tweaked now with the next patch. Fancy stuff and especially the ground game takes away a ridiculous tiny bit of stamina!
Secondly the striking just feels soft in general! Barely moments of danger tbh. I like the idea of adding more power if opponents dashes in, for uppercuts and normal headkicks. I have a hard time to knock people out tbh! The high block is still to strong imho. Good intentions with the changes but still too effective. People should use more movement instead of moving in Tyson style.
The game absolutely NEEDS another Finish the Fight animation / RUN BUTTON. I think my idea of rocked fighters stumbling randomly into 4 directions + to the knees was brilliantbut GPD obviously thinks otherwise or isn't very delighted ... No response at all
Fighter individualty won't happen in EA UFC 2 unfortunately. Tons of work there!
P.S. Cowboy with an EA UFC 2 god-like combination
Go Diaz and nerf Conny!Last edited by 81chrisso; 08-20-2016, 11:34 PM.Comment
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Re: New Patch? New Problems NEEDS FIXING
I agree about the lag issues, but i disagree with nerfing side steps and i'm very happy with what they've done with forward sways. Enough of that crouching in front of me nonsense.... use them intelligently or don't.
Now If you're going to nerf the side steps and lunges (Which i'm overjoyed more people are starting to use) then you need to do more than that. There are so many players that have adopted this pushing forward none-stop Kamikaze overly aggressive style and the truth is that this style of play shouldn't be the dominant style especially when kickboxing is concerned.
The Dominick Cruz, Stephen Thompson, Mighty Mouse, TJ Dillashaw style of striking should be the dominant style, the style most players want to adopt, but i digress.
If lunges and side steps are nerfed, then these changes must come with it as well.
- Head kicks right now are absolutely ridiculous in how fast they are. ONLY very few fighters in the UFC can throw head kicks that fast. Either slow down the speed of the head kicks, especially the lead head kick, or reduce the damage it does. I vote nerfing the damage it does as opposed to slowing them down so that it doesn't affect guys like Thompson who actually kicks very fast.
- Parries are STILL ridiculous. It is still incredibly unrealistic and it needs to be nerfed some more. 2 to 3 seconds cool down period after a missed parry should do it. If you're gonna parry, you better make sure you get it.
- Missed strikes SHOULD tax stamina more than it does right now. All these ridiculous 4 strike combos missing constantly can't keep happening. If i'm conserving my stamina and you're ripping shots, our stamina should be no where close to thesame in the second to later rounds.
- MORE bleedthrough on high block please. This 20% thing does nothing.. it's not noticeable at all and we need more. No one should just be able to walk me down, holding high block and not get their head blown up.
- Transition fakes in the clinch is bullcrap and needs to go. I don't even need to go into that. It's mind boggling, so unrealistic, makes the clinch sluggish and stale, and is just plain bad.
These are issues far more important than side steps and lunges.Last edited by MartialMind; 08-21-2016, 02:45 AM.Comment
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Re: New Patch? New Problems NEEDS FIXING
I agree about the lag issues, but i disagree with nerfing side steps and i'm very happy with what they've done with forward sways. Enough of that crouching in front of me nonsense.... use them intelligently or don't.
Now If you're going to nerf the side steps and lunges (Which i'm overjoyed more people are starting to use) then you need to do more than that. There are so many players that have adopted this pushing forward none-stop Kamikaze overly aggressive style and the truth is that this style of play shouldn't be the dominant style especially when kickboxing is concerned.
The Dominick Cruz, Stephen Thompson, Mighty Mouse, TJ Dillashaw style of striking should be the dominant style, the style most players want to adopt, but i digress.
If lunges and side steps are nerfed, then these changes must come with it as well.
- Head kicks right now are absolutely ridiculous in how fast they are. ONLY very few fighters in the UFC can throw head kicks that fast. Either slow down the speed of the head kicks, especially the lead head kick, or reduce the damage it does. I vote nerfing the damage it does as opposed to slowing them down so that it doesn't affect guys like Thompson who actually kicks very fast.
- Parries are STILL ridiculous. It is still incredibly unrealistic and it needs to be nerfed some more. 2 to 3 seconds cool down period after a missed parry should do it. If you're gonna parry, you better make sure you get it.
- Missed strikes SHOULD tax stamina more than it does right now. All these ridiculous 4 strike combos missing constantly can't keep happening. If i'm conserving my stamina and you're ripping shots, our stamina should be no where close to thesame in the second to later rounds.
- MORE bleedthrough on high block please. This 20% thing does nothing.. it's not noticeable at all and we need more. No one should just be able to walk me down, holding high block and not get their head blown up.
- Transition fakes in the clinch is bullcrap and needs to go. I don't even need to go into that. It's mind boggling, so unrealistic, makes the clinch sluggish and stale, and is just plain bad.
These are issues far more important than side steps and lunges.
At 3.30 of your own video you dash into a full power head kick from Tyron Woodley who is one of the hardest kickers at 170 and literally nothing happens. Surely something has to be done to mitigate the dash spam which currently dominates the higher levels of play.
Last edited by trainbyday1; 08-21-2016, 01:51 PM.Comment
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Re: New Patch? New Problems NEEDS FIXING
UH VAI MORRER!!!!!Comment
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