Nano Blitz Detection

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  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #1

    Nano Blitz Detection

    So this is something I was unaware of until just now but I saw SolidSquid mention it in the impressions thread and also just saw it for the first time on the OS stream and it's apparently "Nano Blitz Detection."

    Millennium described it as being by design and the game basically detects when you get pressure too quick in the A or B gap and automatically stops your player to look for a screen before continuing to blitz.

    I get what they're trying to do here for online but watching the play I watched which is GIF'd below, this looks really bad. You're basically penalized for bringing 6-on-5 and getting immediate pressure up the middle because the game detects it as a nano.

    <div style='position:relative;padding-bottom:57%'><iframe src='https://gfycat.com/ifr/ConsciousVainDavidstiger' frameborder='0' scrolling='no' width='100%' height='100%' style='position:absolute;top:0;left:0;' allowfullscreen></iframe></div>

    Spoiler


    Note: Don't quote because the GIFs tend to be screwy when quoted
  • Jr.
    Playgirl Coverboy
    • Feb 2003
    • 19171

    #2
    Re: Nano Blitz Detection

    That's interesting. I'll have to see if that affects the double A gap blitz in the Panthers' playbook (I'm sure it's in others as well)
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    Comment

    • scoobyskyline3
      Rookie
      • Jan 2011
      • 377

      #3
      Re: Nano Blitz Detection

      LOL, we have to thank NanoBlitz nation because of this silliness... well double A gap wont be in my playbook

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #4
        Re: Nano Blitz Detection

        LMAO....I can't help but chuckle at that...

        Wondering if that only happens if you are 'usering' the blitzing player?
        Play the games you love, not the games you want to love.

        Comment

        • Sgexpat
          Rookie
          • May 2016
          • 292

          #5
          Re: Nano Blitz Detection

          That's terrible. Does this basically happen with every blitz that has an unblocked rusher in the double A gap? If so, that neutralises most of those.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #6
            Re: Nano Blitz Detection

            https://<iframe width="504" height="...reen></iframe>
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

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            • BleedGreen710
              Eagles Fan
              • Oct 2012
              • 4025

              #7
              Re: Nano Blitz Detection

              this just happened to me in my first game i thought i must have pressed something accidentally

              this seems really dumb and i wish you could have the option to turn it off (at least for offline play!)

              Comment

              • extremeskins04
                That's top class!
                • Aug 2010
                • 3868

                #8
                Re: Nano Blitz Detection

                I mean yea it sucks, but what else can they do? Nanos are a definite issue and I would rather them do this to combat the double A gaps that people exploit, than to not work on features.

                I mean I don't really see any other way around it. Nanos ruin the online game scene.

                I wish we had an option to turn it off for offline play though.

                Comment

                • GoJags904
                  Pro
                  • Aug 2014
                  • 773

                  #9
                  Re: Nano Blitz Detection

                  That was in 16. Every time I beat the OT and it was a run play or PA my DE would always stutter and give up a yard or even get beat before I regained control to try and get a tackle. I thought that was bad, and that was coming off the edge, after contact, so this is atrocious smh . It's like fix the animations and player movement/speed instead of blatantly freezing player control mid play. Ughhhhh. It's the only football fix so whatever just whateva.

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                  • Sgexpat
                    Rookie
                    • May 2016
                    • 292

                    #10
                    Re: Nano Blitz Detection

                    Originally posted by extremeskins04
                    I mean yea it sucks, but what else can they do? Nanos are a definite issue and I would rather them do this to combat the double A gaps that people exploit, than to not work on features.

                    I mean I don't really see any other way around it. Nanos ruin the online game scene.

                    I wish we had an option to turn it off for offline play though.
                    the option would be nice. unless I am mistaken for us offline cfm folks it screws up all double a gap designed blitzes. ouch. that sucks.

                    Comment

                    • highmiles100
                      Banned
                      • Jun 2016
                      • 269

                      #11
                      Re: Nano Blitz Detection

                      Originally posted by GoJags904
                      That was in 16. Every time I beat the OT and it was a run play or PA my DE would always stutter and give up a yard or even get beat before I regained control to try and get a tackle. I thought that was bad, and that was coming off the edge, after contact, so this is atrocious smh . It's like fix the animations and player movement/speed instead of blatantly freezing player control mid play. Ughhhhh. It's the only football fix so whatever just whateva.

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                      Comment

                      • BleedGreen710
                        Eagles Fan
                        • Oct 2012
                        • 4025

                        #12
                        Re: Nano Blitz Detection

                        is it only on user controlled players? what if you switch off of him right as you hit the gap?

                        Comment

                        • extremeskins04
                          That's top class!
                          • Aug 2010
                          • 3868

                          #13
                          Re: Nano Blitz Detection

                          Originally posted by Sgexpat
                          the option would be nice. unless I am mistaken for us offline cfm folks it screws up all double a gap designed blitzes. ouch. that sucks.
                          Rex did say that it's not the play itself that causes nano blitz detection to kick in, it's the user controlled movements on the line (front 7). I could be wrong.

                          Comment

                          • 4thQtrStre5S
                            MVP
                            • Nov 2013
                            • 3051

                            #14
                            Re: Nano Blitz Detection

                            AT least it is somewhat realistic; Most pro players who get a free run at a QB because an OL player doesn't touch them, has to consider screen..And since the OL still makes strange moves like abandoning their opponent, allowing a free run at the QB, this seems to potentially put a band-aid on two issues until something better is created...I can live with it for now..

                            Comment

                            • Jr.
                              Playgirl Coverboy
                              • Feb 2003
                              • 19171

                              #15
                              Re: Nano Blitz Detection

                              Originally posted by extremeskins04
                              Rex did say that it's not the play itself that causes nano blitz detection to kick in, it's the user controlled movements on the line (front 7). I could be wrong.
                              Yeah it sounds like it's triggered by use of hot routes/adjustments to create the blitzes. So maybe a designed blitz like that would be unaffected.
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