NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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  • lvnba
    Rookie
    • Aug 2013
    • 329

    #76
    Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

    What I'd like to see revamped is the fouling system. I would LOVE to be able to have realistic free-throw shooting in the games.
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    • Nwordbelike
      Rookie
      • May 2016
      • 94

      #77
      Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

      Originally posted by ojandpizza
      For as long as it takes the players to "gather" after jumping on 2K, rather than quick jumps, then they absolutely should be able to.


      Sent from my iPhone using Tapatalk
      gotta disagree, I'm talking about "high jump", you need a recovery time no matter how good and endurant you are.
      for ex;
      During slamdunk contest, guys miss their best dunk and try another trick less complicated
      because they can't provide the same effort at the second attempt.

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      • theman824
        Rookie
        • Dec 2013
        • 299

        #78
        Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

        Originally posted by sactown_13
        Hopefully it is more skill based. The post game was almost non-existent in pro-am due to any guard being able to come down and rip it instantly.

        This was also due to the fact that recovering to a shooter at the 3-point-line was too easy. the spacing seemed incorrect.

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        • theman824
          Rookie
          • Dec 2013
          • 299

          #79
          Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

          Originally posted by ojandpizza
          ... </br> Stealing attempts have been ****ed for awhile. Dudes just swiping at the air and lunging 5 feet past the ball handler when he isn't even moving. Press steal and he swipes to the left when the offensive player is dribbling to the opposite side, the steal animation completely ruining your defensive positioning and stance.. Hope all that **** is gone.
          I think because so many people were abusing the steal button, they made it so that you were punished more when attempting the steal and not get it. You would be out of defensive position sometimes by a lot. I alway wondered why they not simply toned the steal success down or called a reach more often to discourage steal button spamming.</br></br> I pride myself on defense, so i hope they don't tone stealing down too much. A steal attempt in the right situation by a great defender (with pick pocket badge) should at least sometimes actually result in a poke away of the ball. It's part of the D.

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          • Jrocc23
            MVP
            • May 2010
            • 3207

            #80
            Re: NBA 2K17 Features Revamped Rebounding, Fatigue, &amp; Steal Systems (IGN)

            Originally posted by lvnba
            What I'd like to see revamped is the fouling system. I would LOVE to be able to have realistic free-throw shooting in the games.


            The fouls especially in the paint is one the main aspects of this game that needs to revamped. The animations that trigger in the paint is ridiculous especially for CPU players.


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            • blk5tar5
              Pro
              • Nov 2014
              • 809

              #81
              Re: NBA 2K17 Features Revamped Rebounding, Fatigue, &amp; Steal Systems (IGN)

              Originally posted by lvnba
              What I'd like to see revamped is the fouling system. I would LOVE to be able to have realistic free-throw shooting in the games.
              I totally agree since 2K put I team intentional fouls. So I hope bigs in real life who have bad free throw percentage will be in 2K17. Because all the bigs can hit the free throw easy which is not realistic in 2K16.

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