NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon) - Operation Sports Forums

NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DatGD12guage
    Pro
    • Jan 2010
    • 575

    #61
    Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

    Originally posted by hopoffthiscliff
    It shouldn't be like that. There are plenty of low overall players that can play the game
    I never said it wasn't I'm speaking about most that I've come in contact with from ratings of about 70 to 85 they get lost on defense and they ballhog alot or are just completely nuts.

    With that said sometimes you have the exceptions who are better than the 99 legends.

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14869

      #62
      Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

      Originally posted by DatGD12guage
      I'm a bit skeptical about this. Shot timing is already a headache sometimes from lag. Hopefully it's optional in all game modes and nobody is missing wide open layups. It only happens once a blue moon
      I'am not worried. 2K still wants to be user friendly (to a fault sometimes).

      Comment

      • Mintsa
        All Star
        • Aug 2002
        • 6670

        #63
        Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

        Love all the info and the centre point being defense/physical play.

        Love the timed lay ups. Can I finally attack and use Lowry properly (he's the hardest damn player to play with in 2k history!).

        Lastly. 2K.....please, please, please, please. DO NOT PATCH OUT/TWEEK these changes like last season.

        The first 3 tweeks of 2k16 online were incredible, possible the best 2k has ever been online and then all of that amazingness was "tweaked" out for Timmy toothpaste and friends....

        That initial 2k16 release and first 3 weeks of online play were amazing. Imagine having it like that for the whole season.

        That is all.

        Comment

        • GuwopGeezus
          Rookie
          • Nov 2014
          • 117

          #64
          I've been asking for a layup shot meter/timing for a few years now. Glad that seems to be in.

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39438

            #65
            Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

            Originally posted by Vni
            I'am not worried. 2K still wants to be user friendly (to a fault sometimes).
            Im interested to see exactly how that works

            If im wide open on a fast break by myself will I still have to time my layup? Seems like a lot to think about, lol

            Comment

            • Mikelopedia
              The Real Birdman
              • Jan 2008
              • 1523

              #66
              Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

              Originally posted by Mintsa
              Love all the info and the centre point being defense/physical play.

              Love the timed lay ups. Can I finally attack and use Lowry properly (he's the hardest damn player to play with in 2k history!).

              Lastly. 2K.....please, please, please, please. DO NOT PATCH OUT/TWEEK these changes like last season.

              The first 3 tweeks of 2k16 online were incredible, possible the best 2k has ever been online and then all of that amazingness was "tweaked" out for Timmy toothpaste and friends....

              That initial 2k16 release and first 3 weeks of online play were amazing. Imagine having it like that for the whole season.

              That is all.
              There is NO bigger incentive to preorder the game than this right here, the impending fear of removing the dummy proofing tools. I LOVE those first couple weeks.

              Should be 2k's marketing approach, pre-sales would skyrocket. You're welcome lol

              #THISISNOTAGAME #EARLYTIPOFF #EARLYFIRE #UNTILTHEFIRSTPATCH #THENITSAGAME #UNITE
              Die hard Heat and Dolphins fan since '89

              PSN: MiiikeMarsh

              Comment

              • GuwopGeezus
                Rookie
                • Nov 2014
                • 117

                #67
                Also, I hope they bring back the play calling system from 2K15 for MyCareer. It took a major step back in 2K16.

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3343

                  #68
                  Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                  Originally posted by Vni
                  I think it will happen at some point. I think the issue is that it might lead to massive cheesy plays being created.
                  Cheesy plays already exist.

                  The timed layups if done properly will change the game.
                  1. Wide open layups should have a huge window.
                  2. Contested layup windows should depend on the player shooting and person/people contesting.
                  3. When you trigger the mid air change shot, you should not get a new window, but your original window should shrink. So if you hit a perfect release and hit mid air shot change you should still get the layup percentage for a perfect mid air contested shot release.
                  4.You should still be able to block a perfect layup release though.
                  5. Huge layup window players should be able to shoot quick, reg, or late timed layups because the window is different. That would add a large variety of layup release points. Like a young tony parker.
                  6. Poorly rate layup guys would have limited release points.
                  Last edited by alabamarob; 08-22-2016, 03:47 PM.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14869

                    #69
                    Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                    Originally posted by The 24th Letter
                    Im interested to see exactly how that works

                    If im wide open on a fast break by myself will I still have to time my layup? Seems like a lot to think about, lol
                    I bet wide open layups will still be almost automatic. I feel like the timing will have a pretty minimal impact on the success rate. Like even if you were to time it as bad as you possibly could that would only lower the success rate by a small amount. But I definately woudn't mind it being harder.

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39438

                      #70
                      Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                      Originally posted by alabamarob
                      Just make the window huge.
                      Thats kind of what I am picturing in my head....just a huhe window to fill the meter...

                      Comment

                      • phriscaul
                        Banned
                        • Dec 2015
                        • 690

                        #71
                        Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                        Originally posted by alabamarob
                        Just make the window huge.
                        and, conversely, keep defenders from Superman-ing across the paint to block layups

                        Comment

                        • Vni
                          Hall Of Fame
                          • Sep 2011
                          • 14869

                          #72
                          Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                          I wonder if it has an impact on the animation itself though. Like if you time it longer does the animation play out for longer aswell ? (I feel like this sentence sucks but you can get what I'am saying)

                          Comment

                          • alabamarob
                            MVP
                            • Nov 2010
                            • 3343

                            #73
                            Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                            Originally posted by Vni
                            I wonder if it has an impact on the animation itself though. Like if you time it longer does the animation play out for longer aswell ? (I feel like this sentence sucks but you can get what I'am saying)
                            It would be sweet to hang in the air for layups or shoot quick one's off the wrong foot.
                            Psn: Alabamarob
                            Xbox: Alabama Rob

                            Youtube: 2k Hawks

                            Settings I play on.
                            Minutes: 12
                            Difficulty: HOF
                            Online or Offline player: Both
                            In a MLO: Yes

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39438

                              #74
                              Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                              Originally posted by Vni
                              I wonder if it has an impact on the animation itself though. Like if you time it longer does the animation play out for longer aswell ? (I feel like this sentence sucks but you can get what I'am saying)
                              I bet the meter responds more to the situation than vice versa....I keep picturing IT going for one of his patented layups where he leads with his body and finishes with his off hand for some reason..

                              Comment

                              • TarHeelPhenom
                                All Star
                                • Jul 2002
                                • 6704

                                #75
                                Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                                Im sure as far as layups go itll be optional like the other shots...either using Shot Timing or True FG %.
                                "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                                Comment

                                Working...