Jab/Straights shouldn't be the basic requirement for any other strike to be initiated(uppercats/hooks/overhand hooks)
Those other strikes should stand on their own and not require a jab/straight to make them belong in a combo that increases their speed. Their original/solo speed should be as fast as a current jab is.
And here is where the solution comes to make those strikes more powerfull.
-You press tap the punch/kick button and a simple quick strike with auto-lunge/heatseek accuracy is thrown that is really hard to get a health event or deal real damage with.
-You hold the punch/kick button and a slower/more stamina draining/ more stopping power strike is thrown and those strikes cause the health events and also cause the stun hit reactions.
5 other Things that this also improves:
-The current strike speed that most proffesional fighters have in EA UFC 2, should be reserved for the newly created fighters, who's stats are low, that's been an issue with the previous game, where low rated fighters simply look ridiculous and fight as if they were drunk 80 year old grandpas.
-If the striking speed is increased and becomes more realistic, there would be an option to add perfectly timed 1 punch KO's , that occur in the beginning phase of an opponent's strike attempt, since that window to land a perfect strike , would be greatly decreased and would make them more rare, if the overall strike speed is increased.
-If someone parries the quick strike, it shouldn't give him a counter window that takes away the ability to block from the opponent.
If someone however parries the heavy strike, it should give him a counter window that takes away the abilty to block for a short period of time.
-You could add seperate health events. Health events caused by hard strikes where you hold the button, should do the stamina drain the current health events have and should make the opponent stagger and be in pure survival mode.
And Health events caused by the quick strikes, should not be rocking the opponent so much and not drain as much stamina, allow the rocked opponent to recover quickly and strike back while under those less effective health events, don't make him go in pure survival mode.
-Last but not least, it gives variety to striking. For example you tap the rear head kick button and a normal rear head kick is thrown, however you hold the rear head kick button and for specific fighters it turns it into a question mark kick etc.

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