How to fix the Parry Issue. Give Strikes realistic Speed.

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  • manliest_Man
    MVP
    • May 2016
    • 1203

    #1

    How to fix the Parry Issue. Give Strikes realistic Speed.

    Jab/Straights are fast, but not fast enough, they should be faster.

    Jab/Straights shouldn't be the basic requirement for any other strike to be initiated(uppercats/hooks/overhand hooks)

    Those other strikes should stand on their own and not require a jab/straight to make them belong in a combo that increases their speed. Their original/solo speed should be as fast as a current jab is.



    And here is where the solution comes to make those strikes more powerfull.

    -You press tap the punch/kick button and a simple quick strike with auto-lunge/heatseek accuracy is thrown that is really hard to get a health event or deal real damage with.

    -You hold the punch/kick button and a slower/more stamina draining/ more stopping power strike is thrown and those strikes cause the health events and also cause the stun hit reactions.




    5 other Things that this also improves:

    -The current strike speed that most proffesional fighters have in EA UFC 2, should be reserved for the newly created fighters, who's stats are low, that's been an issue with the previous game, where low rated fighters simply look ridiculous and fight as if they were drunk 80 year old grandpas.

    -If the striking speed is increased and becomes more realistic, there would be an option to add perfectly timed 1 punch KO's , that occur in the beginning phase of an opponent's strike attempt, since that window to land a perfect strike , would be greatly decreased and would make them more rare, if the overall strike speed is increased.

    -If someone parries the quick strike, it shouldn't give him a counter window that takes away the ability to block from the opponent.
    If someone however parries the heavy strike, it should give him a counter window that takes away the abilty to block for a short period of time.

    -You could add seperate health events. Health events caused by hard strikes where you hold the button, should do the stamina drain the current health events have and should make the opponent stagger and be in pure survival mode.
    And Health events caused by the quick strikes, should not be rocking the opponent so much and not drain as much stamina, allow the rocked opponent to recover quickly and strike back while under those less effective health events, don't make him go in pure survival mode.

    -Last but not least, it gives variety to striking. For example you tap the rear head kick button and a normal rear head kick is thrown, however you hold the rear head kick button and for specific fighters it turns it into a question mark kick etc.
    Last edited by manliest_Man; 08-22-2016, 04:11 PM.
  • Bigg Cee
    MVP
    • Apr 2016
    • 4676

    #2
    Re: How to fix the Parry Issue. Give Strikes realistic Speed.

    ppl who do nothing but counter with parries then throw a overhand are so annoying.

    Comment

    • manliest_Man
      MVP
      • May 2016
      • 1203

      #3
      Re: How to fix the Parry Issue. Give Strikes realistic Speed.

      Originally posted by Bigg Cee
      ppl who do nothing but counter with parries then throw a overhand are so annoying.
      That's blockable some times, what's worse is when playing against Carlos Condit, who can throw a high lead head kick, which also causes a full body hit reaction and then opens up for a rear head kick, that goes together and if you get rocked by the first lead head kick, you are getting KO'ed by the second one coming and there is no way to block it.

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      • fighterforjc
        Banned
        • Jun 2016
        • 150

        #4
        Re: How to fix the Parry Issue. Give Strikes realistic Speed.

        For the 99th time, REMOVE THE PARRIES FOR HOOKS AND UPPERCUTS. It's amazing how many birds you'll kill with this one stone.

        Comment

        • WarMMA
          MVP
          • Apr 2016
          • 4612

          #5
          Re: How to fix the Parry Issue. Give Strikes realistic Speed.

          I agree the striking speed needs to be faster. The striking speed in UFC 1 felt more realistic imo. The striking in this game just feels clunky and delayed. You use a lightweight fighter and throw a jab/straight like a slow super heavyweight unless your near to the opponent smh. Striking needs to be more fast and responsive. As far as the parries go, I still think they are trash and is just a system made to help the noobs create easy offense.
          Last edited by WarMMA; 08-22-2016, 06:07 PM.

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          • oshighwayman
            Rookie
            • Apr 2016
            • 357

            #6
            Re: How to fix the Parry Issue. Give Strikes realistic Speed.

            Speed of 1,2 is already absurd especially in wbw. Lag/delay issues make it even worse I don't need to have 4strikes to my head and waiting for my delayed block to come up. Parry s somehow depends on lag/delay so other day some guy with no stats was literally parrying every 1st strike in my combos what was pure bs. Unless they significantly improve netcode I support no speed changes

            Comment

            • manliest_Man
              MVP
              • May 2016
              • 1203

              #7
              Re: How to fix the Parry Issue. Give Strikes realistic Speed.

              Originally posted by fighterforjc
              For the 99th time, REMOVE THE PARRIES FOR HOOKS AND UPPERCUTS. It's amazing how many birds you'll kill with this one stone.
              I don't want parries or the stun/full body reaction mechanic to be removed. I want them reworked and make them true to realistic fighting.

              They need more strike variety and different strike parrying, not complete removal.

              That is not the way to go.

              in EA UFC 1, 1 punch random KOs happened and they felt completely luck based, instead of timing the perfect shot while your opponent was making a critical mistake, so people complained and asked for them to be removed and now we got an even more arcadey stand-up fight with 1 big aspect of real-life fighting removed, which is flash KOs.

              I can see why people would feel they are unfair and all, but if they are done properly and can only be done by highly skilled players while their opponents are making huge mistakes, then i want them in the game and reworked properly, not removed and take away big aspects of fighting because you didn't do them right in the first place so you decide to completely scratch them out instead of putting some time and effort into them to get them right.

              Comment

              • thelasthurtknee
                MVP
                • Jun 2003
                • 1459

                #8
                Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                Originally posted by fighterforjc
                For the 99th time, REMOVE THE PARRIES FOR HOOKS AND UPPERCUTS. It's amazing how many birds you'll kill with this one stone.
                This!! You can block, sway and side step them uppercuts and hooks. You rarely ever see these punches parried in real life and especially not the way the game parries.

                Comment

                • fighterforjc
                  Banned
                  • Jun 2016
                  • 150

                  #9
                  Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                  Originally posted by manliest_Man
                  I don't want parries or the stun/full body reaction mechanic to be removed. I want them reworked and make them true to realistic fighting.

                  They need more strike variety and different strike parrying, not complete removal.

                  That is not the way to go.

                  in EA UFC 1, 1 punch random KOs happened and they felt completely luck based, instead of timing the perfect shot while your opponent was making a critical mistake, so people complained and asked for them to be removed and now we got an even more arcadey stand-up fight with 1 big aspect of real-life fighting removed, which is flash KOs.

                  I can see why people would feel they are unfair and all, but if they are done properly and can only be done by highly skilled players while their opponents are making huge mistakes, then i want them in the game and reworked properly, not removed and take away big aspects of fighting because you didn't do them right in the first place so you decide to completely scratch them out instead of putting some time and effort into them to get them right.
                  I'm not suggesting they removes parries altogether, but they should remove parries for strikes that 99% in real life are NOT parried but are either blocked or dodged.

                  Comment

                  • fishingtime
                    Handling it
                    • Aug 2013
                    • 1738

                    #10
                    Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                    Originally posted by manliest_Man
                    Jab/Straights are fast, but not fast enough, they should be faster.
                    Already fast enough. Why do you think people have been compared to IP Man? The reaction time for blocking is already pretty close. If not too close. Mixing jabs/straights to the body and head can be lethal.
                    @bikingforjesus on Instagram

                    Comment

                    • WarMMA
                      MVP
                      • Apr 2016
                      • 4612

                      #11
                      Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                      ^
                      Jabs/straights are only fast if your within striking range of the opponent, which is bs. A fast fighter should be fast regardless of his distance. For example, I can use Mcgregor who is proabably the fastest at FW/LW right now and if i'm not near the opponent he will throw strikes as if he is under water. This makes the striking feel sluggish and delayed at times and it's also one of the reasons why its so hard to close in with strikes on a rocked fighter that is backing up.
                      Last edited by WarMMA; 08-24-2016, 04:53 PM.

                      Comment

                      • daveliveshere
                        Rookie
                        • Aug 2016
                        • 25

                        #12
                        Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                        Why does everyone want realistic fighting so much? I want a more arcade feel that's fun and challenging to play, if I wanted it realistic I would get off my fat butt and join a mma gym

                        Sent from my ZTE Blade V580 using Tapatalk

                        Comment

                        • daveliveshere
                          Rookie
                          • Aug 2016
                          • 25

                          #13
                          Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                          Originally posted by AydinDubstep
                          There's a certain level of excitement to real fighting. I'm all for having a mix of the two, in order to make the game fun, but certain things that are too arcade really take away from the real meta of fighting such as the matrix stun lock parries, the lack of momentum based striking e.g. Aldo Mcgregor KO (or EA MMA), and the stamina / damage system which doesn't fully capture the science behind fatigue / wear and tear.

                          It just feels closer to the real thing when the game closely resembles real life. The reality is, injuries are a ball ache, fighting hurts and you're risking a lot, and sometimes we just want to be Mike Tyson and throw some elbows at people.

                          It's a nice feeling taking things that are applicable in real life, and things you might do in sparring or in a fight, and using them in a game. That's why it's frustrating when tactics that wouldn't work in real life are used against you, or viable in the game.
                          OK so I just played my first fight against someone throwing constant 10 hit combos with Woodley and now I hate the arcade feel lol

                          Sent from my ZTE Blade V580 using Tapatalk

                          Comment

                          • TheSouthpaw
                            Rookie
                            • Apr 2016
                            • 114

                            #14
                            Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                            Originally posted by daveliveshere
                            OK so I just played my first fight against someone throwing constant 10 hit combos with Woodley and now I hate the arcade feel lol

                            Sent from my ZTE Blade V580 using Tapatalk
                            Lol, at least your starting to see bro. Don't know why after two games people can't see that the sim route is the way to go.
                            Check Out The Submission Thread!
                            http://www.operationsports.com/forum...subs-idea.html

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                            • Kenetic NRG
                              EA Game Changer
                              • May 2016
                              • 711

                              #15
                              Re: How to fix the Parry Issue. Give Strikes realistic Speed.

                              Originally posted by fighterforjc
                              For the 99th time, REMOVE THE PARRIES FOR HOOKS AND UPPERCUTS. It's amazing how many birds you'll kill with this one stone.
                              I think that's when parries would make more sense, on slower strikes.

                              What NEEDS to happen is have the parry window affected by type of strike.

                              -Jabs/straights would be very hard to parry (Tier 1)
                              -Hooks, uppercuts, leg kicks = not as hard (Tier 2)
                              -Overhands, head kicks = medium(Tier 3)
                              -Spinning **** = easy (Tier 4)

                              Right now everything has the same window. Right now it's easier to parry a jab or a quick strike because it's fast and easy to time; Where as spinning **** or cage strikes have a weird window you have to hit RIGHT before you get hit rather than as soon as the strike is in motion.
                              https://youtu.be/p1Idg-SItm4?t=2377

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