NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon) -
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Everything in the hands on impressions leaves this to be a second year in a row that I will skip on this product. Hearing that players rush on help defense even more than they did in the past (which was already unrealistic) doesn't impress me. Timing layups? You are kidding right? 1. Layups are tough enough to make as it is. 2. They are layups, they are called that for a reason. Aiming with the stick? Unbelievable, these aren't gameplay improvements, these are improvements for competitive gamers. Two things I could not possibly care any less about is online gameplay or E-sports. These things have ruined the immersive AI, fun and playability for single player use. I'm hating everything online that these games bring. Maybe I'm just old school, but I remember a time when games were fun. Now they are just made for online BS.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by prhiam
1. Layups are tough enough to make as it is.
We have no idea how it's gonna work but you know layups might end up being easyer with a little bit of practice. And most of all hopefully they should be less random. Less random things in a video game is always good.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by prhiam
Everything in the hands on impressions leaves this to be a second year in a row that I will skip on this product. Hearing that players rush on help defense even more than they did in the past (which was already unrealistic) doesn't impress me. Timing layups? You are kidding right? 1. Layups are tough enough to make as it is. 2. They are layups, they are called that for a reason. Aiming with the stick? Unbelievable, these aren't gameplay improvements, these are improvements for competitive gamers. Two things I could not possibly care any less about is online gameplay or E-sports. These things have ruined the immersive AI, fun and playability for single player use. I'm hating everything online that these games bring. Maybe I'm just old school, but I remember a time when games were fun. Now they are just made for online BS.
So you are an offline player right you can just turn on real FG% if you don't like timing layups
How isn't what has been stated not gameplay advancements? The layups are not going to be that hard especially open layups. However you have to be paying attention or you could miss it just like real life. You also will have to know your personnel. You actually now can scare someone from obvious layups. I personally would want to be in control of the outcome instead of letting the game decide what animation I get on layups.
The guys with a greater finishing ability on layups are going to have a wider timing window it is going to be simple as that. Just like the guys with the better jumpers have a wider window.
The fatigue thing is an gameplay advancement. It doesn't apply just for online haha.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by Vni
We have no idea how it's gonna work but you know layups might end up being easyer with a little bit of practice. And most of all hopefully they should be less random. Less random things in a video game is always good.
I will, as always, wait until review. But I agree, if they make it better by timing the layup actually makes it a better chance of make. Less animations are great. I can be what looks like completely open, but because someone is looking at me try to make it I end up missing. I've just been getting more and more unhappy with how 2k plays recently, and would love for it to be a little more real. Less bumpy, less collisions that would be called blocking fouls but are not, less players stuck in mud and hard to move. I wish they were a bit more fluid, but what do I know. What I mean is that dribble moves all look slow and there is nothing dynamic about them, unless you are using size-ups. Even then, I've had trouble learning how to explode out of them, first step seems to be very hard to pull off. Also, transition is not much fun either, I will have a breakaway and then the player magically gets stuck in quicksand so that the CPU can catch up. Yet on the other end the CPU can run away from you easily. Just seems like they are making the game tough by handcuffing, not by natural ways.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by stillfeelme
So you are an offline player right you can just turn on real FG% if you don't like timing layups
How isn't what has been stated not gameplay advancements? The layups are not going to be that hard especially open layups. However you have to be paying attention or you could miss it just like real life. You also will have to know your personnel. You actually now can scare someone from obvious layups. I personally would want to be in control of the outcome instead of letting the game decide what animation I get on layups.
The guys with a greater finishing ability on layups are going to have a wider timing window it is going to be simple as that. Just like the guys with the better jumpers have a wider window.
The fatigue thing is an gameplay advancement. It doesn't apply just for online haha.
These "improvements" are only for the online and e-sports crowd. If pulled off properly, they could be result in a better offline experience. And the fatigue thing was already there for offline sim, in 2K16 (only have it because it was free on PS Plus) if your players were fatigued they would start to have their ratings affected and the CPU would rubberband a bit, or pull away.
I hope they did improve gameplay, it has been needed for a few years now. Dribble mechanics, player movement, transition, rebounding, and steals have all been needing upgrades. I hope they pulled it off this year, so that the love is more warranted. I just think that when it comes to sports games, people are a little 2K blind. Also, the ball falling out of your hand whether or not you try to pull of a move in a crowd is not immersive either. That is what worries me about this new physics discussion, they didn't get the last physics addition correct, but again, I hope they did this well.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by prhiam
These "improvements" (remember that no one has seen them but polycom) are only for the online and e-sports crowd. If pulled off properly, they could be result in a better offline experience. And the fatigue thing was already there for offline sim, in 2K16 (only have it because it was free on PS Plus) if your players were fatigued they would start to have their ratings affected and the CPU would rubberband a bit, or pull away.
These gameplay changes are going to exist in all game modes. They are not online exclusive. Fatigue was in before but there was ways you could overcome it in online especially PNO. If you play in a manner that you hold turbo all over the court offense and defense and think you can play all of your guys heavy minutes it sounds like those days are gone.
The article didn't mention all the details yet but here is what they said in the IGN article
Blumberg gave us a quick update on some gameplay changes. The development team wanted to put more control in the hands of the user and rely less on probability from stats. They also revamped the fatigue system. In previous 2K games, you could play your starting roster for the majority of the game and play for 48 minutes straight without it affecting your players. Now, your digital athletes will start missing shots, be slower to react, and more susceptible to injuries if you keep them in too long. Ultimately, youโll have to get your bench players into the game and rest the starters if you want to win simulation games.
I don't think this has been simulated in a sports game yet. This is an improvement. I don't think this just applies for online either
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
I would prefer more missed layups. The contact layups went in at to high a rate. Irl very few players finish layups consistently in traffic. The guys who can finish in traffic at a high percentage and make jumpshots is very small. I cant agree with the position that layups should go in at a higher rate.
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: Yes
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by alabamarob
I would prefer more missed layups. The contact layups went in at to high a rate. Irl very few players finish layups consistently in traffic. The guys who can finish in traffic at a high percentage and make jumpshots is very small. I cant agree with the position that layups should go in at a higher rate.
I think people don't watch enough real life games to know that there are a select few players that can finish in traffic at a high rate. Layups are easy in theory but not when you have a elite 7 footer rotating on help defense.
Kyrie Irving is 57% on layups
Westbrook is 54% on layups
Even the elite layup guys don't continuously challenge an elite rim protector.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
I can't wait to play this version of NBA 2K17 for a month or two before 2K succumbs to pressure created and led by the goofballs in the NBA 2K community on YouTube.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by stillfeelme
I think people don't watch enough real life games to know that there are a select few players that can finish in traffic at a high rate. Layups are easy in theory but not when you have a elite 7 footer rotating on help defense.
Kyrie Irving is 57% on layups
Westbrook is 54% on layups
Even the elite layup guys don't continuously challenge an elite rim protector.
I would agree, but maybe my problem is how 2Ks help defense or catch up defense is programmed. Right now, it appears that I have an open lane and an open layup, but because some guy turns around (sometimes doesn't even need to) and is somewhat in the area I miss. I'm ok with contact layups missing. I think the problem is in what 2K currently considers contact layup. As of right now I miss a ton of layups against the best teams in the game.
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by stillfeelme
I think people don't watch enough real life games to know that there are a select few players that can finish in traffic at a high rate. Layups are easy in theory but not when you have a elite 7 footer rotating on help defense.
Kyrie Irving is 57% on layups
Westbrook is 54% on layups
Even the elite layup guys don't continuously challenge an elite rim protector.
that 57 percent includes open layups. i bet they dont make over 45 percent on contact/contested layups. Its a reason why most good scorers score outside the paint.
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: Yes
Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by prhiam
I would agree, but maybe my problem is how 2Ks help defense or catch up defense is programmed. Right now, it appears that I have an open lane and an open layup, but because some guy turns around (sometimes doesn't even need to) and is somewhat in the area I miss. I'm ok with contact layups missing. I think the problem is in what 2K currently considers contact layup. As of right now I miss a ton of layups against the best teams in the game.
Yeah I think they will have to find a balance. If proper help defense or realistic help defense is used then it will be much improved. I think timing a layup will not be that big of a deal. In fact missed layups can sometimes lead to easy offensive oREB layups
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