NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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  • RyanFitzmagic
    MVP
    • Oct 2011
    • 1959

    #61
    Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

    Originally posted by 23
    It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.
    This would only be relevant if it was the same people saying both things. The internet isn't a hive mind. 2K's fanbase isn't a hive mind. Some people like A, some people like B. If you expect people there to be no complaints either way, you're delusional.

    It's perfectly logical to hear "We want A" from certain people and "We want B" from others, depending on which one the developers go with.
    Last edited by RyanFitzmagic; 08-23-2016, 03:32 PM.

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #62
      Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

      Originally posted by RyanFitzmagic
      This would only be relevant if it was the same people saying both things. The internet isn't a hive mind. 2K's fanbase isn't a hive mind. Some people like A, some people like B. If you expect people there to be no complaints either way, you're delusional.

      It's perfectly logical to hear "We want A" from certain people and "We want B" from others, depending on which one the developers go with.
      Lets see, thats not what I was alluding to at all.

      But since you took only a piece of my post and interjected your partial thought then ill deal with that.

      The problem here is, EVERY SINGLE YEAR the game gets changed from its original creation because of a ton of crying.

      Not only here on OS, but twitter, and anywhere else the salty tears can be heard.

      I didn't group everyone into any kind of category if you're trying to place some kind of supposition on what I said, but i'm talking about what I see each and every year and what happens as a result.

      One of the reasons they cave in is because of catering to that portion of the fanbase. If the youtube "typicals" cry about something, you best believe they're going to listen to them.

      It's sad but people don't like to feel like they are learning anything new, and plenty of those comments pop up at the same exact time each year.

      Comment

      • RyanFitzmagic
        MVP
        • Oct 2011
        • 1959

        #63
        Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

        Originally posted by 23
        Lets see, thats not what I was alluding to at all.

        But since you took only a piece of my post and interjected your partial thought then ill deal with that.
        Jeez dude, relax. I misunderstood what you meant. My bad.

        Comment

        • Gramps91
          MVP
          • Sep 2010
          • 2114

          #64
          It's a good thing I never used the stick in the first place. Always felt unnatural to me and aiming with it just makes it sound worse.
          NCAA: Kentucky Wildcats
          MLB: Atlanta Braves
          NBA: San Antonio Spurs

          Comment

          • MrMars
            Rookie
            • Jan 2006
            • 275

            #65
            Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

            Originally posted by scottyp180
            And with the 2KU it shouldn't be too difficult for people to pick up and learn the new mechanics. It won't make everyone experts but it will teach people enough to play and enjoy the game. People that are worried about the new mechanics should be willing to dedicate sometime to the 2KU mode in order to understand the game better.

            If that isn't enough there is always the option of looking up videos and strategy online. I did this last year and I definitely helped and improved how I played the game.

            I know for some this might be a lot to do on their end just to play a game but that's part of what makes these sports games great in this age of gaming. They are no longer simple, basic representations of sports. We are at the point where the gameplay is nearly as complex as the real thing and there are many layers and intricacies involved. This could be overwhelming for some but on lower difficulty settings it should be an issue.
            Definitely a reasonable post. Perhaps I should wait and see how this 2KU can address the casual player before I start complaining. Usually I have pick one team try to learn all the release points and dribble rhythms, and that's not easy considering the limited playing time I get. And I end up not being able to really enjoy the game like I want to.

            MrMars

            Comment

            • Jrocc23
              MVP
              • May 2010
              • 3206

              #66
              NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

              Originally posted by Nevertheles109
              Yes there was. I strictly play offline and knew nothing about the turbo boost prior to the patch.



              Was it abused in the wrong hands? Yes.. but it also could be used in a very sim manner as well without the turbo boost tactic. The sim crowd suffered due to casuals.

              Right. Even the CPU players did it. Mainly PG's like Wall, Kyrie, and Russ.

              2K only removed it because people online (mainly park) was speed boosting back and forth because they was able to stop on a dime and start back up with it. The animation alone wasn't bad at all.


              Sent from my iPhone using Tapatalk
              Last edited by Jrocc23; 08-23-2016, 04:25 PM.
              HATE LOSING MORE THAN I LOVE WINNING!

              NBA 2K11
              XtremeXplicit Crew
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              Check us out: http://www.youtube.com/jroccdagameboy

              Comment

              • raiderphantom
                MVP
                • Jul 2012
                • 1537

                #67
                Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                Sounds promising but worries me at the same time. If this means 100% live ball then I will be having awful nightmares of 2K12 lol
                Student of the game. #Fundamentals

                XBLGT: tjor24

                Comment

                • tril
                  MVP
                  • Nov 2004
                  • 2912

                  #68
                  glad that they are re-implementing the live ball. Iast time they highlighted the live ball feature, folks complained, cause folks were dribbling off of and passing into the back of players.

                  I look forward to the new shooting mechanics with the shot stick.

                  and the new dribbling features sounds good in theory, especially if it involves more of user skill. how ever it could be troublesome if its just based on user input. cause you can potentially have a Deandre Jordan having handles like Kyre Irving.

                  The fatigue/ turbo ratings seems like another reintroduction by 2k. They also had this feature before, glad that they are emphasizing this again

                  i Look forward to 2k17
                  Last edited by tril; 08-23-2016, 05:26 PM.

                  Comment

                  • riichiieriich
                    Rookie
                    • May 2009
                    • 116

                    #69
                    Originally posted by tril
                    glad that they are re-implementing the live ball. Iast time they highlighted the live ball feature, folks complained, cause folks were dribbling off of and passing into the back of players.

                    I look forward to the new shooting mechanics with the shot stick.

                    and the new dribbling features sounds good in theory, especially if it involves more of user skill. how ever it could be troublesome if its just based on user input. cause you can potentially have a Deandre Jordan having handles like Kyre Irving.

                    The fatigue/ turbo ratings seems like another reintroduction by 2k. They also had this feature before, glad that they are emphasizing this again

                    i Look forward to 2k17
                    Just replying to the dribbling part, I would hope that they would have a tier system similar to FIFA, where only people with a high dribbling rating can pull off fancy stuff.

                    Comment

                    • scottyp180
                      MVP
                      • Jun 2007
                      • 2177

                      #70
                      Originally posted by MrMars
                      Definitely a reasonable post. Perhaps I should wait and see how this 2KU can address the casual player before I start complaining. Usually I have pick one team try to learn all the release points and dribble rhythms, and that's not easy considering the limited playing time I get. And I end up not being able to really enjoy the game like I want to.

                      MrMars
                      Some suggestions:

                      -Start out on a lower difficulty and work you way up. Even if you find it a little too easy it is a good way to learn the game, get use to the mechanics, and practice strategy. I also feel that while knowing a player's shot and release is important knowing your personel can be just as, if not more, important. I know a struggle with teams I'm unfamiliar with because I don't know how the majority of players on the team play.

                      -on the topic of strategy, don't rely too heavy on creating your own shots one on one or off the dribble. I know this gets me in trouble often. Sometimes I get caught up with using a superstar (say Durant or Curry) and i waste possessions trying to break down the D with crossovers to hit a shot. Something as simple a the pick and roll or pick and pop can be quite effective. Running plays every possession can be a hassle but the quick play option can be good or just using a freelance set as well. I even suggest putting on the play vision settings so you now exactly what is suppose to happen on a play. It clusters up the court a little bit with the visual aid but it beats the hell out of running around with not purpose trying to score.

                      -Reading the D is also important but it's something that sort of comes to you the more you play. You start to notice when the d will shift and when players will be open. Easier said than done but take what the D gives you instead of trying to force stuff.

                      I play on allstar and for offense I usually get by with pick and rolls, switching to a freelance set, and occasional calling plays (only when I want to set something up for a specific player). Hopefully the 2KU this year will be able to teach you enough to play and enjoy the game. If not don't be afraid to check YouTube. I did it last year and just learning how to properly run and execute a pick and roll in the game helped a ton. A few weeks after release you should be able to find a video on different areas of the game such as dribbling, defense, shooting, running pick and rolls and offensive plays, etc.

                      I hope this doesn't sound overwhelming and turn you off from the game because it isn't that complex. Just learning how to do a few things right in the game can make a big difference.

                      Comment

                      • MarkWilliam
                        72-10
                        • Oct 2012
                        • 2325

                        #71
                        Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                        Originally posted by Jrocc23


                        I'll never understand why people say stuff like this. I understand you're engaging in hyperbole but you can at least say something else crazy but you think of doing THAT to all the devs lol.




                        Sent from my iPhone using Tapatalk
                        Hahaha devs be like

                        Comment

                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #72
                          Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                          Originally posted by tril
                          glad that they are re-implementing the live ball. Iast time they highlighted the live ball feature, folks complained, cause folks were dribbling off of and passing into the back of players.

                          I look forward to the new shooting mechanics with the shot stick.

                          and the new dribbling features sounds good in theory, especially if it involves more of user skill. how ever it could be troublesome if its just based on user input. cause you can potentially have a Deandre Jordan having handles like Kyre Irving.

                          The fatigue/ turbo ratings seems like another reintroduction by 2k. They also had this feature before, glad that they are emphasizing this again

                          i Look forward to 2k17
                          The live ball physics was worse than that. You were able to block the ball with your armpits, lol. It was a good first attempt, but it was pretty chaotic.

                          Comment

                          • ruLEX$$
                            Rookie
                            • Jan 2009
                            • 43

                            #73
                            I just saw the leaked 2k17 control scheme and if what I saw was right it looks as if they are removing signature sizeups from the game... NOOOOOOOOOOO SMH 2K .why would you do this... Size ups are needed... It's what separates the game play of this game from other sport titles. The more signature style and individuality for each NBA superstar and our personal my players is what helps immerse us into the game. Instead of removing sizeups because weaker skilled players exploit certain animations how about penalizing for that or perfecting new branching points so individual skilled players can create greater variation of new dribble moves and different ways to branch out of them.... All I'm saying is removing sizeups will hurt the game more than help.

                            Can I please get someone to varify if they are removing sizeups
                            Last edited by ruLEX$$; 08-24-2016, 12:34 AM.

                            Comment

                            • VinsanityLives
                              Banned
                              • Sep 2015
                              • 668

                              #74
                              Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

                              I'm just waiting on triple threat to make a comeback. It's useless nowadays 2k and a huge part of basketball

                              Sent from my XT1254 using Tapatalk

                              Comment

                              • theman824
                                Rookie
                                • Dec 2013
                                • 299

                                #75
                                Re: NBA 2K17 Hands-On Impessions (PopSci)

                                Originally posted by ViolenceFight
                                That was not the case at all. It wasn't an explosive first step, it was abusing the animation directly after dribbles to get an unnatural boost. And this is coming from a guy that locked booster scrubs down. There's a complete difference between the launches (Which were the explosive steps) vs. What the speed boosters were doing.

                                Exactly. It was overpowered, unnatural and there was no reason why only PGs could do it. I was very very glad when they finally nerfed it. More explosion maybe, but why can't a 6'8 SF blow by his defender? They can in real life. It should be more realistic if they add something like this.

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