Changing Supersim Playcall With Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bdubbs
    Rookie
    • Oct 2010
    • 41

    #1

    Changing Supersim Playcall With Sliders

    So from a couple "Play the moments" game I've been able to see that sliders seem to have a degree of impact on games as they supersim. But I've noticed both teams have a strong tendency to call too many run plays and it's been pretty annoying.

    I turned the run blocking slider down, and it didn't seem to do much. Combining it with a bump to tackle sliders lowered YPC for both teams but even then there was usually 75+ run plays for both teams.

    Anyone else had this problem? I've just been playing full games since but if someone has managed to deal with this problem that'd be awesome lol
  • Champion8877
    MVP
    • Apr 2011
    • 1518

    #2
    Re: Changing Supersim Playcall With Sliders

    I've found that the CPU usually rushes 30+ times a game, regardless of how well it's working for them. I've had this experience in cfm for both play the moment and when playing full games

    Comment

    Working...