NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx) - Operation Sports Forums

NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)

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  • MarkWilliam
    72-10
    • Oct 2012
    • 2324

    #61
    Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

    Originally posted by 23
    The problem is we don't see anything.

    They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


    Honestly man until now, it's really been pretty wack how this has been put out.
    Just to comment on this - I actually am getting the feeling that this Prelude thing will be out before a blog.... haha.

    It's pretty much 2 weeks til we can just play it ourselves - definitely feels like they're holding out on us haha. But 2 weeks is 2 weeks. Not long now I guess.

    I may load up against GSW and see this Curry business for myself.

    Comment

    • scottyp180
      MVP
      • Jun 2007
      • 2098

      #62
      Originally posted by 23
      The problem is we don't see anything.

      They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


      Honestly man until now, it's really been pretty wack how this has been put out.
      Don't they usually have short clips in the blogs to demonstrate the additions and improvements?

      2K has always done a poor job of releasing official gameplay videos. At best we'll see this week of release. At least we get the prelude on the 9th. Hopefully we'll be able to experience the changes first hand and determine if offense and defense is balanced.

      Comment

      • Dyslexicphish
        Rookie
        • Mar 2007
        • 267

        #63
        Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

        Originally posted by GSW
        I think these reviews are how they are putting out info now. But i would be shocked if we didnt get some dev blogs or something this week being that we will all be playing the Prelude next Friday
        It is. Basically 2k pays these websites to come in and try the game a little while someone from 2k talks about it. These articles are little more than ads.

        Comment

        • BA2929
          The Designated Hitter
          • Jul 2008
          • 3353

          #64
          Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

          Originally posted by 23
          The problem is we don't see anything.

          They can explain things all day, but like SamPham said in his video, you still can't tell certain things from this like if a guy is leaving his man to play help defense properly or not.


          Honestly man until now, it's really been pretty wack how this has been put out.
          Exactly. We're 17 days away from "early" release and there have been zero official gameplay videos put out.

          I'm tired of reading about this game and imagining what is fixed or what is new. If NBA 2k17 was a text based RPG I'd be fine reading about it in blogs and in articles, but it's not. It's a video game where being able to see it run in real life with your eyes is probably the biggest feature it has going for it.

          I hate to say it, but if we don't see any gameplay videos this week I won't be getting the game for awhile unless the Prelude blows me away. Imo, if we go under 2 weeks until the game releases and there are ZERO official gameplay videos out, then I'm going to assume there is something critically wrong with the gameplay and AI and that's why they're not showing us anything. I don't care if this is "how 2k always does it" because that's not an excuse and shouldn't be.

          /rant

          That all being said, 2k hasn't let me down once with 2k basketball ever since I came back in 2k12, so I fully expect everything to be a-okay. But ya. I'm going to be worried something terribad happened if we don't see any gameplay this week.
          "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

          Comment

          • iam31yearsold
            Banned
            • Apr 2015
            • 610

            #65
            Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

            I hope this makes the game brutally hard. I have been playing 2k for 16 years, I want to get new game and feel like an infant I don't know the control nuances.

            Comment

            • youvalss
              Greatest caddie ever!
              • Feb 2007
              • 16600

              #66
              Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

              Originally posted by iam31yearsold
              I hope this makes the game brutally hard. I have been playing 2k for 16 years, I want to get new game and feel like an infant I don't know the control nuances.
              I think that only a
              Spoiler
              can give you that...

              NBA 2K is being built on top of the previous versions. It takes almost a full generation to feel a huge difference. If you played 2K7...skipped 5 titles...and then went back and played 2K13 (or 2K12 or 2K14 on the old gen), you would get that feeling that's you're looking for.

              EDIT:

              Almost forgot there was an article here. I liked it, if it's what it sounds, then it's something that many of us have been waiting for. But, as always, it might have some shortcomings, which will be taken care of next year and the year after. A new system always takes some tweaking and more development time, it's not going to be just there yet the first time. But it's a first and important step.
              Last edited by youvalss; 08-29-2016, 09:37 PM.
              My Specs:

              ZX Spectrum
              CPU: Z80 @ 3.5 MHz
              GPU: Monochrome display
              RAM: 48 KB
              OS: Sinclair BASIC

              Comment

              • Bolt957
                Pro
                • May 2010
                • 693

                #67
                I like what I'm reading, but knowing we'll have a demo, I'll reserve my judgement until then. My biggest concern about the game is the passing...Have they toned down the high probability of the CPU almost seemingly playing perfect in the passing lanes? What have they done to remedy the terrible TOs? Are players still clipping through each other to get rebounds & steals?
                PS5 PSN: MellowTheMyth | Xbox Series Gamertag: MelloTheMyth

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2411

                  #68
                  Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                  Originally posted by scottyp180

                  Now here's something I'm confused about with the interview from this article. "The animations that make up that guy’s dribble package, are signature. But if you wanna create that situation that he specifically does, it’s on your stick skills.”"

                  This sounds like size up moves will be more similar to Live 16 where you don't simply flick the stick to initiate a size up animation but instead control the size up move by what is performed on the sticks. If this is the case I like it IF it is executed properly.
                  I think that is exactly what it means is Kyrie has separate animations in his dribble package, LeBron has a separate set of animations in his package which is probably more basic. In order to create Kyrie's handle you have to do the moves yourself. You can't count on the game to animate the combo for you. You have to do the combo.

                  Think of it as each dribble is a punch kick, special move in Street fighter haha but the punches are the dribbles, hesi, cross, between the legs, behind the back spin, escape dribbles, in and out.


                  I was just practicing with Kyrie. He has like 8 dribbles in his sig sizeup forward. They are very fast but it is a quick canned animation that you can break at multiple points.

                  I just looked up the move that dropped Brandon Knight at the All-star game.

                  It looked like this:

                  Between the legs, diagonal
                  between the legs, diagonal
                  between the leg, diagonal other direction
                  behind the back, back
                  inside out, forward
                  cross over, left
                  step back jumper, shoot hop step back

                  In order to execute that move you have to have stick skills



                  I think this means you have to do all of that if you want to recreate that move. Not saying you need to do all of that but I think it is possible

                  Comment

                  • iam31yearsold
                    Banned
                    • Apr 2015
                    • 610

                    #69
                    Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                    I just don't want to be able to sit 20ft away from.my TV, slouch back, press one button, and still put up 30.

                    Gotta be a lean in, pull, up the Ottoman, leave me alone I'm practicing all night.

                    Comment

                    • Barncore
                      Formerly known as Barnsey
                      • Aug 2003
                      • 1339

                      #70
                      Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                      This article lost me at the first sentence...
                      The last few years of NBA 2K releases have seen a vast improvement in the storytelling feature of the game.
                      How can i believe anything he says now? Lol

                      Comment

                      • lakers24
                        MVP
                        • Jun 2008
                        • 2010

                        #71
                        Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                        Originally posted by Barnsey
                        This article lost me at the first sentence...

                        How can i believe anything he says now? Lol
                        Well technically, it isn't a lie.

                        2k14 was AWFUL with Jackson Ellis and mute players. 2k15 was slightly less cringe worthy since some players could talk now, although you had instances like DeMarcus Cousins mumbling through an entire script that was trash btw. 2k16's "Livin Da Dream" had a awful title, awful pacing, cringe worthy moments like parents and a twin sister that don't match the player and Vic's awful slang (did give us Anya Engel-Adams fine self though), but it was a achievement for a story in a sports videogame. The closest any sports game has come to that was The Life series from some years back, and I have high hopes for FIFA 17's "The Journey"(both had/have predetermined characters and don't let you create one). All they have to do is learn from their mistakes and take on a full realistic approach instead of trying to impress little kids with how "down" and "cool" they are.
                        PSN - QfRmCpT

                        https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

                        Comment

                        • Black Bruce Wayne
                          MVP
                          • Aug 2015
                          • 1460

                          #72
                          Originally posted by scottyp180
                          Don't they usually have short clips in the blogs to demonstrate the additions and improvements?

                          2K has always done a poor job of releasing official gameplay videos. At best we'll see this week of release. At least we get the prelude on the 9th. Hopefully we'll be able to experience the changes first hand and determine if offense and defense is balanced.
                          Yes they do have blogs and THE CZAR explains alot of things, but most of the loudest critics don't take the time to watch his Youtube channel. There is a live chat room. They could easily go there, when he airs his Hangout, and have a conversation about it,,.,,but no,,,lets keep making wild assumptions on OS instead

                          Comment

                          • Trackball
                            MVP
                            • Sep 2012
                            • 1311

                            #73
                            Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                            Originally posted by lakers24
                            Well technically, it isn't a lie.
                            2k15 was slightly less cringe worthy since some players could talk now, although you had instances like DeMarcus Cousins mumbling through an entire script that was trash btw.
                            That game gave us a very pleasant surprise: Channing Frye can talk!

                            No, seriously, I hope he enters either acting or a broadcasting career after he retires. He's really good at this!

                            Comment

                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39438

                              #74
                              Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

                              Originally posted by lakers24
                              Well technically, it isn't a lie.

                              2k14 was AWFUL with Jackson Ellis and mute players. 2k15 was slightly less cringe worthy since some players could talk now, although you had instances like DeMarcus Cousins mumbling through an entire script that was trash btw. 2k16's "Livin Da Dream" had a awful title, awful pacing, cringe worthy moments like parents and a twin sister that don't match the player and Vic's awful slang (did give us Anya Engel-Adams fine self though), but it was a achievement for a story in a sports videogame. The closest any sports game has come to that was The Life series from some years back, and I have high hopes for FIFA 17's "The Journey"(both had/have predetermined characters and don't let you create one). All they have to do is learn from their mistakes and take on a full realistic approach instead of trying to impress little kids with how "down" and "cool" they are.
                              That 2K14 My Player voice though.....

                              Comment

                              • splashmountain
                                Pro
                                • Aug 2016
                                • 812

                                #75
                                Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                                Originally posted by jadert
                                In theory, this sounds perfect! However, when I really think about it the animations are what set 2K apart from Live in the earlier days. It's a tradeoff situation. To make the movement realistic as possible, 2K took away some of our control. Now that we get to control everything, is it going to be herky jerky with less smoothness? Or will it look like a basketball simulation? Can't wait to test this out during the Prelude!
                                i dont want it to LOOK like a sim, i want i tot be a SIM.

                                Comment

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