NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
this is good news, but can you confirm "absolute" now works in Team Up mode too? the past few years your user settings like play art "full", shot stick "absolute" etc were not loaded and used in the Team Up mode and it instead always used the default "lite" play art and "camera relative" controls which can be aggravating. if it still uses default settings and you can not change them this year either, Team Up mode will be unplayable for those of us that shoot with the shot stick.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I hope injuries have returned. Body's falling all around the league while the user team only gets a day to day injury in which they can still play with. Injuries are definitely needed. It can change so much throughout the season & especially the playoffs. 2015 Cavs & 2016 Clippers would agree.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I'm going to laugh if she ends up giving the most in-depth review out of the entire group.ATLANTA BRAVES
TENNESSEE VOLS
NEW YORK GIANTSComment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Mike be like. . .
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I explain it in my blog which should be hitting next week. But here's the gist:
- You fill the meter all the way up this year instead of stopping half way for perfect timing
- When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
- The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
- There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
- And Jfox is right, green releases will no longer miss.
Last edited by Beluba; 08-31-2016, 10:00 AM.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Thanks Mike for the quick reply and a small tidbit.I explain it in my blog which should be hitting next week. But here's the gist:
- You fill the meter all the way up this year instead of stopping half way for perfect timing
- When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
- The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
- There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
- And Jfox is right, green releases will no longer miss.
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Not towards Mike, but for the community.
I'm not sure on how I feel about green releases not missing. I get that more than likely all of the factors (where on court, hot/cold spots, ratings, defenders, etc) are taken into consideration to determine shot outcome, but not missing green releases... I'll need some time to sit with it and of course play the game.Last edited by JasonWilliams55; 08-31-2016, 10:07 AM."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Yeah man i totally agree (incoming rant alert lol). In my opinion casual players (nothing against them) Aren't allowing 2K to advance in the ways it need's to. Maybe complicated is a good thing. I've been working on my game in real life for 15 years plus (playing my whole life basically). Basketball is a pretty complex sport. 2K is suppose to be a sim. This is a well needed change and was only a matter of time before a change like this happened.
Stephen curry shoots 40 percent with a defender 2-4 feet, 28% with a defender 0-2 feet, 50% with a defender 4-6 feet, and 46% with a defender 6 feet and out. In order for 2K to replicate that kind of shooting. They have to set a skill gap so that just anyone can't benefit for a player that shoots that well without having to be skilled enough to use him effectively.
stats pulled from http://stats.nba.com/player/#!/20193...ST_RANGE&dir=1
Button mapped shooting just isn't going to cut it. it's just way too simplified. When they have to map shooting to a single button, control get's diminished for sake of balancing percentages. I've never been able to go nuts with klay Thompson for 37 points in one quarter the way he did against Sacramento. And the reason is now become very obvious with the reveal of the new shooting controls for 2k17.Comment
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NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Hop jumper or creating shots off the dribble with the stick should be interesting since you would have to pull perfectly down while moving parallel to the rim and release at the end of the animation. I like all the added difficulty. Looks like I'll be in freestyle a lot again this year, but it may be worth something as opposed to last year.
But I will say watching someone fly by when Dirk does an up and under after faking a shimmy was pretty enjoyable.
Sent from my iPhone using TapatalkLast edited by lazyswimmer7; 08-31-2016, 10:13 AM.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Hey Mike, can you still turn off all theses visual informations once you got the hang of it ? Can you still play well without them ?I explain it in my blog which should be hitting next week. But here's the gist:
- You fill the meter all the way up this year instead of stopping half way for perfect timing
- When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
- The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
- There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
- And Jfox is right, green releases will no longer miss.
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Funny cause I have only missed like two or three green release. I get them a lot too lol.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
Thanks for that info. This will be great and i look forward to the changes. Since, all green releases are makes they have probably fixed the shot releases, so they are all created equal. That is a gamechanger for the better. Additionally, i am assuming that the smaller meters will give you fewer green releases. Very excited about the new shooting this year. Thanks again.I explain it in my blog which should be hitting next week. But here's the gist:
- You fill the meter all the way up this year instead of stopping half way for perfect timing
- When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
- The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
- There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
- And Jfox is right, green releases will no longer miss.
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I've always been a shot stick shooter so I'm looking forward to learning this.I explain it in my blog which should be hitting next week. But here's the gist:
- You fill the meter all the way up this year instead of stopping half way for perfect timing
- When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
- The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
- There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
- And Jfox is right, green releases will no longer miss.
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