NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #46
    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

    Originally posted by Beluba
    Just to clarify. For the pro stick aiming it's ALWAYS pull straight down or straight up, not at different angles based on where you are. I actually prototyped a camera-relative version where you need to push the stick toward the hoop for perfect aim and it was boo boo.
    Originally posted by The 24th Letter
    Thanks for clarifying Mike! Do you plan on doing a deep dive on the new meter?
    "Most people would learn from their mistakes if they weren't so busy denying them"

    Comment

    • m-dogg
      Pro
      • Nov 2004
      • 698

      #47
      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

      Originally posted by Beluba
      Just to clarify. For the pro stick aiming it's ALWAYS pull straight down or straight up, not at different angles based on where you are. I actually prototyped a camera-relative version where you need to push the stick toward the hoop for perfect aim and it was boo boo.
      this is good news, but can you confirm "absolute" now works in Team Up mode too? the past few years your user settings like play art "full", shot stick "absolute" etc were not loaded and used in the Team Up mode and it instead always used the default "lite" play art and "camera relative" controls which can be aggravating. if it still uses default settings and you can not change them this year either, Team Up mode will be unplayable for those of us that shoot with the shot stick.

      Comment

      • Insight23
        MVP
        • Aug 2010
        • 1585

        #48
        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

        Originally posted by bigmike0077
        did they mention anything about Injuries this year? they were non existent while Playing games ( not simming) last year in MYGm



        i know this will probably get lost because everyone is focused on those online modes lol

        I hope injuries have returned. Body's falling all around the league while the user team only gets a day to day injury in which they can still play with. Injuries are definitely needed. It can change so much throughout the season & especially the playoffs. 2015 Cavs & 2016 Clippers would agree.

        Comment

        • Gilley
          Pro
          • Jun 2012
          • 634

          #49
          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

          Originally posted by InRodWeTrust
          So when are we going to get feedback from the FIFA chick?
          I cant wait for commentary like "The players actually touch the ball with their hands!"
          I'm going to laugh if she ends up giving the most in-depth review out of the entire group.
          ATLANTA BRAVES
          TENNESSEE VOLS
          NEW YORK GIANTS

          Comment

          • LorenzoDC
            MVP
            • Sep 2010
            • 1857

            #50
            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

            Originally posted by Beluba
            Just to clarify. For the pro stick aiming it's ALWAYS pull straight down or straight up, not at different angles based on where you are. I actually prototyped a camera-relative version where you need to push the stick toward the hoop for perfect aim and it was boo boo.

            Mike be like. . .

            Comment

            • Goffs
              New Ork Giants
              • Feb 2003
              • 12279

              #51
              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

              Originally posted by Gilley
              I'm going to laugh if she ends up giving the most in-depth review out of the entire group.
              That's what I'm bankin on and I don't want to give the other tubers a view.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #52
                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                Originally posted by The 24th Letter
                Thanks for clarifying Mike!

                Do you plan on doing a deep dive on the new meter?
                I explain it in my blog which should be hitting next week. But here's the gist:
                • You fill the meter all the way up this year instead of stopping half way for perfect timing
                • When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
                • The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
                • There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
                • And Jfox is right, green releases will no longer miss.
                Last edited by Beluba; 08-31-2016, 10:00 AM.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #53
                  Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                  Originally posted by Gilley
                  I'm going to laugh if she ends up giving the most in-depth review out of the entire group.
                  I hope she does to be honest.

                  Let that woman cook...

                  Comment

                  • JasonWilliams55
                    MVP
                    • Jul 2012
                    • 2045

                    #54
                    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                    Originally posted by Beluba
                    I explain it in my blog which should be hitting next week. But here's the gist:
                    • You fill the meter all the way up this year instead of stopping half way for perfect timing
                    • When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
                    • The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
                    • There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
                    • And Jfox is right, green releases will no longer miss.
                    Thanks Mike for the quick reply and a small tidbit.

                    ---------------------------------------------------------

                    Not towards Mike, but for the community.

                    I'm not sure on how I feel about green releases not missing. I get that more than likely all of the factors (where on court, hot/cold spots, ratings, defenders, etc) are taken into consideration to determine shot outcome, but not missing green releases... I'll need some time to sit with it and of course play the game.
                    Last edited by JasonWilliams55; 08-31-2016, 10:07 AM.
                    "Most people would learn from their mistakes if they weren't so busy denying them"

                    Comment

                    • Dione2014
                      Pro
                      • Dec 2014
                      • 720

                      #55
                      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                      Originally posted by lazyswimmer7
                      Exhibit A as to why the wonderful game that everyone bought in September is going to be a patched into a pile of **** in a couple months.


                      Sent from my iPhone using Tapatalk
                      Yeah man i totally agree (incoming rant alert lol). In my opinion casual players (nothing against them) Aren't allowing 2K to advance in the ways it need's to. Maybe complicated is a good thing. I've been working on my game in real life for 15 years plus (playing my whole life basically). Basketball is a pretty complex sport. 2K is suppose to be a sim. This is a well needed change and was only a matter of time before a change like this happened.

                      Stephen curry shoots 40 percent with a defender 2-4 feet, 28% with a defender 0-2 feet, 50% with a defender 4-6 feet, and 46% with a defender 6 feet and out. In order for 2K to replicate that kind of shooting. They have to set a skill gap so that just anyone can't benefit for a player that shoots that well without having to be skilled enough to use him effectively.
                      stats pulled from http://stats.nba.com/player/#!/20193...ST_RANGE&dir=1

                      Button mapped shooting just isn't going to cut it. it's just way too simplified. When they have to map shooting to a single button, control get's diminished for sake of balancing percentages. I've never been able to go nuts with klay Thompson for 37 points in one quarter the way he did against Sacramento. And the reason is now become very obvious with the reveal of the new shooting controls for 2k17.

                      Comment

                      • lazyswimmer7
                        Banned
                        • Aug 2016
                        • 135

                        #56
                        NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                        Hop jumper or creating shots off the dribble with the stick should be interesting since you would have to pull perfectly down while moving parallel to the rim and release at the end of the animation. I like all the added difficulty. Looks like I'll be in freestyle a lot again this year, but it may be worth something as opposed to last year.
                        But I will say watching someone fly by when Dirk does an up and under after faking a shimmy was pretty enjoyable.


                        Sent from my iPhone using Tapatalk
                        Last edited by lazyswimmer7; 08-31-2016, 10:13 AM.

                        Comment

                        • Vni
                          Hall Of Fame
                          • Sep 2011
                          • 14833

                          #57
                          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                          Originally posted by Beluba
                          I explain it in my blog which should be hitting next week. But here's the gist:
                          • You fill the meter all the way up this year instead of stopping half way for perfect timing
                          • When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
                          • The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
                          • There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
                          • And Jfox is right, green releases will no longer miss.
                          Hey Mike, can you still turn off all theses visual informations once you got the hang of it ? Can you still play well without them ?

                          Comment

                          • EveretteWarren
                            Rookie
                            • Oct 2015
                            • 342

                            #58
                            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                            Originally posted by Hustle Westbrook
                            Apparently green releases are automatic makes again. Complete nonsense 2K. Get that arcade crap out of the game man.

                            That just damn near killed my hype for this game.
                            Funny cause I have only missed like two or three green release. I get them a lot too lol.

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3352

                              #59
                              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                              Originally posted by Beluba
                              I explain it in my blog which should be hitting next week. But here's the gist:
                              • You fill the meter all the way up this year instead of stopping half way for perfect timing
                              • When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
                              • The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
                              • There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
                              • And Jfox is right, green releases will no longer miss.
                              Thanks for that info. This will be great and i look forward to the changes. Since, all green releases are makes they have probably fixed the shot releases, so they are all created equal. That is a gamechanger for the better. Additionally, i am assuming that the smaller meters will give you fewer green releases. Very excited about the new shooting this year. Thanks again.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • LorenzoDC
                                MVP
                                • Sep 2010
                                • 1857

                                #60
                                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                                Originally posted by Beluba
                                I explain it in my blog which should be hitting next week. But here's the gist:
                                • You fill the meter all the way up this year instead of stopping half way for perfect timing
                                • When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
                                • The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
                                • There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
                                • And Jfox is right, green releases will no longer miss.
                                I've always been a shot stick shooter so I'm looking forward to learning this.

                                Comment

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