NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
I spose it's tricky for you guys to find the right balance between offline and online priority though. Let's hope the sacrifice is less existent this year.Comment
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NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
Can you say whether shots off the dribble will far more often then the previous years?Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
One last quick, million dollar question, and I'm surprised no one has asked this yet. For those who prefer and use the button, are they still under the "grandfather method" for shot success, or will it be Real FG%?Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
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This is all very similar to every year in the past.
"Rebounding is WAY better"
"Now you have total control over dribbling"
"Now you need skill to win"
"MyPlayers are going to be different this year"
I'm not saying it's going to be BAD, but I wish they would SHOW instead of TELL. It's getting old hearing the same hype points year after year.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
This is all very similar to every year in the past.
"Rebounding is WAY better"
"Now you have total control over dribbling"
"Now you need skill to win"
"MyPlayers are going to be different this year"
I'm not saying it's going to be BAD, but I wish they would SHOW instead of TELL. It's getting old hearing the same hype points year after year.Comment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.
That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.Comment
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HATE LOSING MORE THAN I LOVE WINNING!
NBA 2K11
XtremeXplicit Crew
Ranked 35
Check us out: http://www.youtube.com/jroccdagameboyComment
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
This is all very similar to every year in the past.
"Rebounding is WAY better"
"Now you have total control over dribbling"
"Now you need skill to win"
"MyPlayers are going to be different this year"
I'm not saying it's going to be BAD, but I wish they would SHOW instead of TELL. It's getting old hearing the same hype points year after year.
Still the fact they are hinting at improved rebounding, dribbling, responsiveness, crowd, etc, is better than NOT mentioning it.. Still a positive. You can't say some of these improvements, whether minor or not, aren't terrific. Rotations, crowd, responsiveness, dribbling, less canned, more user control, etc.
As long as I can avoid every video of that smug Ronnie2k absolutely sucking at the game and just non stop 'er ma gahd er ma gahd so good so good er ma gahd just the gameplay man SO GOOD unbelievable, like that dunk DID YOU SEE THAT DUNK!! That was omg SO sweet, so 2K man. OMG between the legs dribble!!!! SO SICK'
He's like a mix if Kanye and DJ Khaled.
So dumb one time I watched him play a head to head vs another 2K guy and he started bitching at the game.. Like blowing his cover as the hype man..He was such a sore loser he couldn't even refrain from ripping on the game he's suppose to be promoting. Literally would say things like 'that shouldn't happen, that's so dumb catch it! Why didn't he catch it'. I was dying thinking he was forsure losing his job.. Then the other guy hit a Kobe gamewinner and he started crying even more how bad of a shot that was too and so confused (showing he doesn't know basketball either saying that about Kobe).
Anyone remember this? Think it was 2k14 a week before release. Can't believe this guy still has a job. Now he desperately tries to be cool for the hot chick on 2ktv
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Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)
And don't think that if you decide to keep shooting all your jumpers with the button that you're automatically at a disadvantage to Pro Stick users. A lot of the guys in the office have a natural tendency to pull off to the side when shooting with the Pro Stick and when you average out their numbers, they're actually hurting their %'s over the course of the game with all the small aim penalties that stack up over time.Comment
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