NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox) - Operation Sports Forums

NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39438

    #76
    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

    Originally posted by Beluba
    I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

    That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
    Second paragraph is big.

    Thanks for that.

    Comment

    • Goffs
      New Ork Giants
      • Feb 2003
      • 12298

      #77
      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

      I for one applaud lord Beluba for pushing people to learn the sticks. It's about time to do away with the archaic button.

      Comment

      • Barncore
        Formerly known as Barnsey
        • Aug 2003
        • 1339

        #78
        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

        Originally posted by Beluba
        That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
        That's pleasing. I felt 2k16 was overpatched in terms of gameplay. Lots of overcompensating for online cheesing which made offline play suffer. It just became less fun and more frustrating when playing against the computer.
        I spose it's tricky for you guys to find the right balance between offline and online priority though. Let's hope the sacrifice is less existent this year.

        Comment

        • KoolAidNoSugar
          Rookie
          • Sep 2014
          • 219

          #79
          NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

          Originally posted by Beluba
          I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.



          That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.


          Can you say whether shots off the dribble will far more often then the previous years?

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8681

            #80
            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

            Originally posted by Beluba
            I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

            That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
            Now, THAT'S what I'm talking about!

            One last quick, million dollar question, and I'm surprised no one has asked this yet. For those who prefer and use the button, are they still under the "grandfather method" for shot success, or will it be Real FG%?

            Comment

            • VinsanityLives
              Banned
              • Sep 2015
              • 668

              #81
              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

              Originally posted by Beluba
              I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

              That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
              Yes, don't listen to all the whiners about things being 'too hard'. Challenge to master controls is highly welcomed.

              Sent from my XT1254 using Tapatalk

              Comment

              • RipCityAndy
                Rookie
                • Nov 2012
                • 249

                #82
                This is all very similar to every year in the past.

                "Rebounding is WAY better"
                "Now you have total control over dribbling"
                "Now you need skill to win"
                "MyPlayers are going to be different this year"

                I'm not saying it's going to be BAD, but I wish they would SHOW instead of TELL. It's getting old hearing the same hype points year after year.

                Comment

                • Superman38134
                  Rookie
                  • Aug 2007
                  • 370

                  #83
                  Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                  Originally posted by RipCityAndy
                  This is all very similar to every year in the past.

                  "Rebounding is WAY better"
                  "Now you have total control over dribbling"
                  "Now you need skill to win"
                  "MyPlayers are going to be different this year"

                  I'm not saying it's going to be BAD, but I wish they would SHOW instead of TELL. It's getting old hearing the same hype points year after year.
                  Oh good. I'm glad someone said what I was thinking.

                  Comment

                  • LorenzoDC
                    MVP
                    • Sep 2010
                    • 1867

                    #84
                    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                    Originally posted by Beluba
                    That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
                    Shorter Beluba: Hey Ronnie 2K, get ready for some extra. . .

                    Comment

                    • LD2k
                      2K Sports Community Manager
                      • Oct 2010
                      • 1263

                      #85
                      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                      Originally posted by Beluba
                      I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

                      That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.
                      And I love and agree with this. Absolutely love this.
                      Community Manager 2K Sports // Twitter: LD2k

                      Master of Operation Sports .gifs

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1391

                        #86
                        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                        Originally posted by KoolAidNoSugar
                        Can you say whether shots off the dribble will far more often then the previous years?
                        Yes, pull-ups got a bump this year

                        Comment

                        • Jrocc23
                          MVP
                          • May 2010
                          • 3216

                          #87
                          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                          Originally posted by Beluba
                          Yes, pull-ups got a bump this year


                          Hopefully, they are a lot more fluid. Russ and Kyrie will be problems if so. Can't wait to lock them up in MyCareer.


                          Sent from my iPhone using Tapatalk
                          HATE LOSING MORE THAN I LOVE WINNING!

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                          Comment

                          • VinsanityLives
                            Banned
                            • Sep 2015
                            • 668

                            #88
                            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                            Originally posted by RipCityAndy
                            This is all very similar to every year in the past.

                            "Rebounding is WAY better"
                            "Now you have total control over dribbling"
                            "Now you need skill to win"
                            "MyPlayers are going to be different this year"

                            I'm not saying it's going to be BAD, but I wish they would SHOW instead of TELL. It's getting old hearing the same hype points year after year.
                            Some points are pretty detailed and not something you can lie about that have me excited, but yes I agree in generalities, something like 'rebounding, post work overhaul' Is better shown than told.

                            Still the fact they are hinting at improved rebounding, dribbling, responsiveness, crowd, etc, is better than NOT mentioning it.. Still a positive. You can't say some of these improvements, whether minor or not, aren't terrific. Rotations, crowd, responsiveness, dribbling, less canned, more user control, etc.

                            As long as I can avoid every video of that smug Ronnie2k absolutely sucking at the game and just non stop 'er ma gahd er ma gahd so good so good er ma gahd just the gameplay man SO GOOD unbelievable, like that dunk DID YOU SEE THAT DUNK!! That was omg SO sweet, so 2K man. OMG between the legs dribble!!!! SO SICK'

                            He's like a mix if Kanye and DJ Khaled.

                            So dumb one time I watched him play a head to head vs another 2K guy and he started bitching at the game.. Like blowing his cover as the hype man..He was such a sore loser he couldn't even refrain from ripping on the game he's suppose to be promoting. Literally would say things like 'that shouldn't happen, that's so dumb catch it! Why didn't he catch it'. I was dying thinking he was forsure losing his job.. Then the other guy hit a Kobe gamewinner and he started crying even more how bad of a shot that was too and so confused (showing he doesn't know basketball either saying that about Kobe).
                            Anyone remember this? Think it was 2k14 a week before release. Can't believe this guy still has a job. Now he desperately tries to be cool for the hot chick on 2ktv

                            Sent from my XT1254 using Tapatalk

                            Comment

                            • VinsanityLives
                              Banned
                              • Sep 2015
                              • 668

                              #89
                              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                              Originally posted by Beluba
                              Yes, pull-ups got a bump this year
                              More great news... FML I'm back on the 2K addiction forsure after a 2 year hiatus. These upgrades are forreal

                              Sent from my XT1254 using Tapatalk

                              Comment

                              • Beluba
                                Gameplay Director, NBA2k
                                • Jul 2002
                                • 1391

                                #90
                                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                                Originally posted by ksuttonjr76
                                One last quick, million dollar question, and I'm surprised no one has asked this yet. For those who prefer and use the button, are they still under the "grandfather method" for shot success, or will it be Real FG%?
                                The Shot Button can be set to either Real FG% or User Timing just like last year.

                                And don't think that if you decide to keep shooting all your jumpers with the button that you're automatically at a disadvantage to Pro Stick users. A lot of the guys in the office have a natural tendency to pull off to the side when shooting with the Pro Stick and when you average out their numbers, they're actually hurting their %'s over the course of the game with all the small aim penalties that stack up over time.

                                Comment

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