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Old 09-01-2016, 10:00 AM   #4
Sgexpat
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Join Date: May 2016
Re: AI Can't Stop Short Routes?

I don't really use drag routes much.

However, I feel the underneath passing game was way to risky vs reward in M16 and to some degree M15 as well. Too many slants / curls / stick /hitch routes being jumped for INT's vs the small reward of the pass,meaning I almost strictly threw intermediate and deep.

In M17 I feel the balance is better and my pass distribution is much more like the actual NFL where the majority of passes are <10 yards from LOS. I am quite comfortable throwing a curl now whereas in M16 those routes were death vs the CPU (not in an absolute sense, but vs. the relatively small reward...).

I think the balance is better. The shorter routes are more often incomplete due to contact etc rather than ints.
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