NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

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  • BluFu
    MVP
    • May 2012
    • 3596

    #106
    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

    Originally posted by Beluba
    I can... but I won't.

    I'll just say, the potential boost is significant enough to warrant trying it out.
    Slightly early/late wide open shot vs perfect release slightly contested shot. Which is better? Same spot, same shooter (Not considering badges).

    *Edit: Or maybe I should ask: is there a significant difference between those two scenarios?

    Open shots kind of felt like a dice roll in 2K16 if the release timing was slightly off online.
    Last edited by BluFu; 08-31-2016, 03:06 PM.

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #107
      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

      Originally posted by Beluba
      I can... but I won't.

      I'll just say, the potential boost is significant enough to warrant trying it out.
      Cool I am going pro stick man regardless.

      Comment

      • ZBoo50
        Rookie
        • Aug 2016
        • 264

        #108
        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

        "Real FG%" is it gonna make any difference on Mypark & ProAM?

        still not sure why its available for MyCareer mode

        Comment

        • Americas Team
          MVP
          • Jun 2016
          • 1282

          #109
          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

          Originally posted by Beluba
          I can... but I won't.

          I'll just say, the potential boost is significant enough to warrant trying it out.
          I've been shooting with the analog for years, I dont see myself stopping now! As long as non three point shooting guys don't become sharp shooters just because one is good at using the analog stick to shoot.
          Xbox Series X: KILLMUNGER

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #110
            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

            Originally posted by RLebron12
            So if you're running to the corner for a 3, it would be better to use the Pro Stick to pull up and shoot the 3, rather then the shoot button as you may have a chance of it being a fadeaway or leaning jump shot?


            Sent from my iPhone using Tapatalk


            No, either will work the same. But if you don't want a pull-up you need to let your guy slow down and settle before shooting.

            Comment

            • RLebron12
              Pro
              • Mar 2013
              • 769

              #111
              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

              Originally posted by Beluba
              No, either will work the same. But if you don't want a pull-up you need to let your guy slow down and settle before shooting.


              Gotcha thanks. Well with the pull-ups being improved this year I'm hoping I won't have to wait and let my guy slow down every time for a wide open 3.


              Sent from my iPhone using Tapatalk
              “Baseball is a game, yes. It is also a business. But what is most truly is is disguised combat. For all its gentility, its almost leisurely pace, baseball is violence under wraps.” -Willie Mays (The Say Hey Kid)

              Comment

              • Caelumfang
                MVP
                • Oct 2012
                • 1218

                #112
                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                Originally posted by Beluba
                Lateral stepback jumpers and hop shots are now exclusively done by tapping the Shot Button. So pulling down on the Pro Stick while moving will always give you a normal pullup even if you're driving across the lane (in 2K cam.)

                The Pro Stick will only choose unique shot types when inside the paint (hence don't require aiming)... floaters, layups, post shots, etc.
                Good to know. That addressed the main concern I had about the shot stick and the stepbacks.

                Comment

                • VinsanityLives
                  Banned
                  • Sep 2015
                  • 668

                  #113
                  Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                  Originally posted by Beluba
                  No, either will work the same. But if you don't want a pull-up you need to let your guy slow down and settle before shooting.
                  Have the stepbacks/hop shots been changed at all from the past couple releases? They seemed to have gone from quicker style in around 2k11 to slower gathers in 2k16. Just curious if that was picked up upon at all as I love adding that to my scoring arsenal with guys who use them frequently in real life. For example a quick two foot shuffle back up and fade vs a calculated slow turn around.

                  Sounds like the stick allows for this with a tap backwards just can't be sprinting forward?

                  Thanks

                  Sent from my XT1254 using Tapatalk

                  Comment

                  • VinsanityLives
                    Banned
                    • Sep 2015
                    • 668

                    #114
                    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                    Originally posted by VinsanityLives
                    Have the stepbacks/hop shots been changed at all from the past couple releases? They seemed to have gone from quicker style in around 2k11 to slower gathers in 2k16. Just curious if that was picked up upon at all as I love adding that to my scoring arsenal with guys who use them frequently in real life. For example a quick two foot shuffle back up and fade vs a calculated slow turn around.

                    Sounds like the stick allows for this with a tap backwards just can't be sprinting forward?

                    Thanks

                    Sent from my XT1254 using Tapatalk
                    I may be blocked from the Ronnie comment.. Anyone else mind asking? Think it's a decently big thing seems to ever get much talk on.

                    Sent from my XT1254 using Tapatalk

                    Comment

                    • SeaTownGamer
                      MVP
                      • Jul 2015
                      • 1551

                      #115
                      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                      I want to be able to match up against my friends team online. It can be unranked I don't care just make it happen.

                      Comment

                      • lazyswimmer7
                        Banned
                        • Aug 2016
                        • 135

                        #116
                        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                        Originally posted by ksuttonjr76
                        Welp, I'm back on the hype train. Thanks for the clarification on the shot stick vs button use. Between this, the new PNO changes mentioned in the other thread, and the stingiest of changes this will be good year for PNO users.


                        Yes, looks like the sim heads are gonna get what they need this year and the PNO changes are fantastic. Also sounds like the dev team isn't going to bend on softening up their game after launch.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • NINJAK2
                          *S *dd*ct
                          • Jan 2003
                          • 6185

                          #117
                          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                          Originally posted by Hustle Westbrook
                          Apparently green releases are automatic makes again. Complete nonsense 2K. Get that arcade crap out of the game man.

                          That just damn near killed my hype for this game.
                          I'd wait until you play Hustle before you get too stressed. Plus you know 2k isn't afraid to release patches or tweak shooting percentages if it's a big problem.
                          EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                          Comment

                          • Dione2014
                            Pro
                            • Dec 2014
                            • 720

                            #118
                            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                            Originally posted by Perdrix
                            I am sorry, but I respectfully disagree with those kind of statements. Perhaps I'm in the minority here, but hear me out. Basketball is a complex sport because it requires from the player to always make the correct decision among a myriad of possibilities. To know when to cut to the basket, for example, or to know when to rotate on defence, to know when to pass and when to shoot, to know when to run on the fast break and when to take time off the clock, to know when to foul etc. That's what makes basketball a complex sport, not the complexity of the individual movements that a player needs to perform.

                            The same logic applies to 2K basketball. I'd rather play with a "casual" as you called them, who knows all the above and shoots with the button, than a master of the stick who spends all his time practicing his skills, but lacks the basketball iq required, because he wants to break ankles all the time. I honestly fail to see how having a mechanical muscle memory of how to move the stick (because this is what it is) makes one a better player. Just my two cents.
                            I totally understand. There's definitely more than just individual skill that drives the complexity of basketball. I aslo would much rather play against an opponent who understands the intricate details of basketball over some one who masters the game but not the game of basketball (if that makes sense). All i'm saying is that skill on the sticks should definitely be a part of the equation also.

                            I'm just looking for good balance, which in some of the more recent 2K's we haven't really had. Mostly because lack of control over animations and unrealistic shooting outcomes (which oddly enough were an issue for the sake of balancing out shooting percentages). Now i'm not saying i want individual stick skills in terms of dribbling and scoring to override a good team defense and well ran offense. That hardly should ever be the case. However i do think players should be more in control of hot and cold streaks instead of just being basically a RNG system.

                            Comment

                            • jackzagal
                              Rookie
                              • Oct 2014
                              • 218

                              #119
                              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                              Originally posted by NINJAK2
                              I'd wait until you play Hustle before you get too stressed. Plus you know 2k isn't afraid to release patches or tweak shooting percentages if it's a big problem.
                              Yes, and we don't know at which rate (more or less) Green Releases happen. I don't think they will be like they were after 2k15 patch 4. Obviously, it should have to be a completely wide open shot and super-perfect button/stick sync, even with sharpshooters. I wish Beluba elaborated a bit more about that, just so people don't freak out about certain controversial things. I don't think they would let green releases be "automatic" again and at the same time don't make them extremely hard/rare to get.

                              Comment

                              • El_Poopador
                                MVP
                                • Oct 2013
                                • 2624

                                #120
                                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                                Originally posted by Beluba
                                Lateral stepback jumpers and hop shots are now exclusively done by tapping the Shot Button. So pulling down on the Pro Stick while moving will always give you a normal pullup even if you're driving across the lane (in 2K cam.)

                                The Pro Stick will only choose unique shot types when inside the paint (hence don't require aiming)... floaters, layups, post shots, etc.
                                So how does that work exactly? To do a stepback, do you need to switch to the button then back to the stick to to the shot itself? Or are shots like that done entirely on the button?

                                Are all of the different shot types going to be explained by 2kU? Or will it be just the absolute basics like in the past, and we need to look at the in-game manual to see how to perform each different type of shot?

                                Comment

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