NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #31
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by Teddy_Long
    beluba, will u add any new broadcast camera angles? i wish u would add the warriors camera angle as another option, with the option zoom in a bit more.


    I spent a couple days updating the broadcast dynamic stadium-specific cameras to better match the real life broadcast angles. I think Oracle is a tad closer now.

    Comment

    • Teddy_Long
      MVP
      • Jul 2003
      • 2458

      #32
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by Beluba
      I spent a couple days updating the broadcast dynamic stadium-specific cameras to better match the real life broadcast angles. I think Oracle is a tad closer now.
      cool, but it's under stadium cameras. i would love to have the option to use the warriors camera alone as my main camera, just as beluba cam and the generic broadcast cam. both i love.
      Last edited by Teddy_Long; 09-01-2016, 12:22 PM.

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12278

        #33
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Mike is the hands up right stick defense in?

        Comment

        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18197

          #34
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          All of this sounds great. I can't wait to actually play it for myself. I wonder if the re-designed fatigue and injury systems mean that we will actually see severe on court injuries?
          My 2K17 Boston Celtics MyLeague

          Alabama Crimson Tide
          Green Bay Packers
          Boston Celtics

          New Orleans Pelicans

          Comment

          • Da-Man
            Pro
            • Aug 2008
            • 625

            #35
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Mike what is the boost that you get when shooting with the pro stick as opposed to square/X... if I'm using the stick and my opponent is using buttons will i have an advantage?

            Sent from my SM-A300H using Tapatalk

            Comment

            • GuwopGeezus
              Rookie
              • Nov 2014
              • 117

              #36
              They are trying to bring back NBA Street Gamebreakers with allowing alley-oop passes out of shots and even other alley-oops lol.

              I'll need to see what the caps are looking like but based on the MyCareer trailer it looks like the archetypes are a little too restrictive. No all-around archetype? Or even 3&D? We should be able to improve a little past the caps based on in game performance, practice drills, etc but that's a whole other discussion.

              Overall, great news in this blog though.

              Comment

              • ViolenceFight
                MVP
                • Jun 2013
                • 1141

                #37
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by GuwopGeezus
                They are trying to bring back NBA Street Gamebreakers with allowing alley-oop passes out of shots and even other alley-oops lol.

                I'll need to see what the caps are looking like but based on the MyCareer trailer it looks like the archetypes are a little too restrictive. No all-around archetype? Or even 3&D? We should be able to improve a little past the caps based on in game performance, practice drills, etc but that's a whole other discussion.

                Overall, great news in this blog though.
                Just to note: You could already throw Oops out of shots and lay ups. You can do it in 2k16. The oops out of oops is something I've wanted for a long while. You guys think street, forgetting that this play happens in game in the league (looking at you, JR Smith and Iman Shumpert)
                Female Russell Westbrook.

                PSN: ViolenceFight
                Instagram: @ViolenceFight

                Comment

                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47562

                  #38
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Super excited and thank you!! I'm here for the post game aka backing down aka mans game.
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

                  Comment

                  • GuwopGeezus
                    Rookie
                    • Nov 2014
                    • 117

                    #39
                    Mike, can you answer a question about the shot stick? Does the direction you need to pull the shot stick change based on camera angle/where the player is on the court or is it the same no matter what? Because one of the community day guys said that it changes but I hope not.

                    Comment

                    • ataman5
                      MVP
                      • Jun 2007
                      • 2620

                      #40
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      As always, fantastic read. Thanks for everything. I can't wait to get my hands on!

                      Comment

                      • GuwopGeezus
                        Rookie
                        • Nov 2014
                        • 117

                        #41
                        Originally posted by ViolenceFight
                        Just to note: You could already throw Oops out of shots and lay ups. You can do it in 2k16. The oops out of oops is something I've wanted for a long while. You guys think street, forgetting that this play happens in game in the league (looking at you, JR Smith and Iman Shumpert)
                        Ahh I actually didn't know you could do that in 2k16 I guess I never really had a reason to try. And yea I remember that play was crazy, very rare though lol

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47562

                          #42
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          My only question Mike Wang is about face up jumpers out of the post up. I've notice the post game was changed again. Will you be able to make steal attempts as the defender?
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • Crunky
                            MVP
                            • May 2009
                            • 1170

                            #43
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Paul George fixed! Yeah just take my money.

                            Comment

                            • Shakedowncapo
                              MVP
                              • Aug 2002
                              • 4031

                              #44
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by ProfessaPackMan
                              Outside of the atmosphere/crowd, this has been my biggest pet peeve.

                              Luckily Freelance was pretty good last year so I stuck with that but I always prefer to call plays on most of my possessions.
                              Live, as bad as the gameplay could be at times, made play calling fun. More times than not I got good looks and was able to get other players involved.

                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47562

                                #45
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by LO6IX
                                Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
                                Yea that's been my biggest problem with Alley Oops.... You really good passers like Paul give a those angles he's able to get.
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

                                Comment

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