NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

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  • kabamaru
    MVP
    • Nov 2013
    • 2478

    #121
    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

    I am really dissapointed that right stick shooters will get an advantage over button shooters.

    In fact it can mean that a player with great stick skills taking a bad shot selection, can have same FG% with a button shooter taking a better shot.

    Basically it slightly turns a "Sim" game to a FPS, where stick shoot aiming is crucial.

    I just can't understand the rational.
    You already had the choice to shoot the way it suit you most. All in all, people shooting with the button were already in disantvantage due to less options.

    Why "punish" them more?

    Has the ability to push a stick straight up anything to do with basketball knowledge/sim?

    Comment

    • Vni
      Hall Of Fame
      • Sep 2011
      • 14833

      #122
      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

      It's a risk/reward system and I doubt either the risk or the reward is that great. I think it's a really cool little mechanic. I'am used to shooting jumpers with the button but I embrace this addition. You don't have to be shooting all your jumpers with the stick. If you don't have some kind of hand/finger condition there is no reason you can't adapt to this.

      Comment

      • Ziolepr8
        Rookie
        • Sep 2016
        • 15

        #123
        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

        I miss Nba2k11 controls, worked like charm... Pump fake, and if the defender bites, LT+RS in the direction you wanted. Cleanest pull up jumpers ever. Everything felt very consistent at the time, LS and RS to perform moves and shots, and LT+LS or RS to modify moves and shots, which ment ISO moves and pull ups or hopsteps and so on. So much more logical and more analogic than ever, much more than mere animation triggering. I never understood why they took a different path from there.

        Comment

        • Vni
          Hall Of Fame
          • Sep 2011
          • 14833

          #124
          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

          Originally posted by Ziolepr8
          I miss Nba2k11 controls, worked like charm... Pump fake, and if the defender bites, LT+RS in the direction you wanted.
          I think that made it into the game.

          Comment

          • shegotgame
            Pro
            • Sep 2004
            • 679

            #125
            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

            Originally posted by BluFu
            Slightly early/late wide open shot vs perfect release slightly contested shot. Which is better? Same spot, same shooter (Not considering badges).

            *Edit: Or maybe I should ask: is there a significant difference between those two scenarios?

            Open shots kind of felt like a dice roll in 2K16 if the release timing was slightly off online.

            Well, according to Beluba, the perfect release shot is going in--contested or not.

            Or are you talking about something other than results?


            Sent from my iPhone using Tapatalk
            The game is ours we'll never foul out. - Jay-Z

            Came to save the game like a memory card. - MF DOOM

            Comment

            • shegotgame
              Pro
              • Sep 2004
              • 679

              #126
              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

              Originally posted by ZBoo50
              "Real FG%" is it gonna make any difference on Mypark & ProAM?



              still not sure why its available for MyCareer mode

              No. As Beluba stated, real FG% is not an online option. User timing/control is where they are moving for competitive modes to emphasize user skill.


              Sent from my iPhone using Tapatalk
              The game is ours we'll never foul out. - Jay-Z

              Came to save the game like a memory card. - MF DOOM

              Comment

              • gabbo01
                Rookie
                • Nov 2015
                • 94

                #127
                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                Any news about using defensive matchups in Pro AM this year to change who is guarding who by default?

                Comment

                • Jrocc23
                  MVP
                  • May 2010
                  • 3207

                  #128
                  Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                  Originally posted by kabamaru
                  I am really dissapointed that right stick shooters will get an advantage over button shooters.



                  In fact it can mean that a player with great stick skills taking a bad shot selection, can have same FG% with a button shooter taking a better shot.



                  Basically it slightly turns a "Sim" game to a FPS, where stick shoot aiming is crucial.



                  I just can't understand the rational.

                  You already had the choice to shoot the way it suit you most. All in all, people shooting with the button were already in disantvantage due to less options.



                  Why "punish" them more?



                  Has the ability to push a stick straight up anything to do with basketball knowledge/sim?


                  I don't like it either. But we'll see how it goes.


                  Sent from my iPhone using Tapatalk
                  HATE LOSING MORE THAN I LOVE WINNING!

                  NBA 2K11
                  XtremeXplicit Crew
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                  Check us out: http://www.youtube.com/jroccdagameboy

                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4414

                    #129
                    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                    Originally posted by Beluba
                    Just to clarify. For the pro stick aiming it's ALWAYS pull straight down or straight up, not at different angles based on where you are. I actually prototyped a camera-relative version where you need to push the stick toward the hoop for perfect aim and it was boo boo.
                    Wow! Maybe I'm the only relative user thinking this was a terrible decision, but that little thing has me contemplating passing on 2K for the 1st time since this game hit PS. I've used relative controls since they've been available. If they're still available for ball handling, that would be very confusing going back and forth, at least for me.

                    Damn!
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • Ziolepr8
                      Rookie
                      • Sep 2016
                      • 15

                      #130
                      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                      Originally posted by Vni
                      I think that made it into the game.
                      I'm sorry but... what?

                      Comment

                      • coachcolbert
                        Pro
                        • Oct 2014
                        • 612

                        #131
                        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                        Originally posted by BezO
                        Wow! Maybe I'm the only relative user thinking this was a terrible decision, but that little thing has me contemplating passing on 2K for the 1st time since this game hit PS. I've used relative controls since they've been available. If they're still available for ball handling, that would be very confusing going back and forth, at least for me.

                        Damn!
                        cmon BezO!! youre a 2k vet! dont let something like that keep you from a great game!! lmao

                        youll adjust my dude - right?? 17 is right around the corner

                        Comment

                        • Vni
                          Hall Of Fame
                          • Sep 2011
                          • 14833

                          #132
                          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                          Originally posted by Ziolepr8
                          I'm sorry but... what?
                          In the Mike Wang thread people were asking for the 2K11 mechanic where you push the left stick into the jumping defender to draw the foul like in 2K11.

                          So they put it in. I guess it will be in the day one patch.

                          Originally posted by Beluba
                          Just to follow up on this. My shots engineer was able to make this change. You'll only get the pump fake fouls if your Left Stick is pushing towards the blocker. It'll be patched in.

                          Comment

                          • Ziolepr8
                            Rookie
                            • Sep 2016
                            • 15

                            #133
                            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                            Originally posted by Vni
                            In the Mike Wang thread people were asking for the 2K11 mechanic where you push the left stick into the jumping defender to draw the foul like in 2K11.

                            So they put it in. I guess it will be in the day one patch.
                            Oh i see. I wans't talking about that, though.
                            In NBA 2k11 the concept was that LS was for basic moving, RS for basic shooting (Jumpshooting while far from the basket, layup-dunking while running to it)and the LT to modifies it.
                            If I recall correctly, with the player standing, holding or dribbling the ball, pressing LT+RS in one direction triggered a short dribble followed by a pull up jumper, which was a great way to punish flying or too slow to recover defender. It was very neat, easy to control.
                            In general, the game was very clean in its moves, and was very hard to get stucked into messy animation.

                            Comment

                            • BezO
                              MVP
                              • Jul 2004
                              • 4414

                              #134
                              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                              Originally posted by coachcolbert
                              cmon BezO!! youre a 2k vet! dont let something like that keep you from a great game!! lmao

                              youll adjust my dude - right?? 17 is right around the corner
                              Unfortunately for me, this is a big deal. I'll try it out before making a final decision, but I've tried absolute controls before and hated them. Stick movement that contradicts what I see on screen just doesn't work for me.
                              Shout out to The Watcher! Where you at bruh?

                              Comment

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