NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang - Operation Sports Forums

NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • MarkWilliam
    72-10
    • Oct 2012
    • 2324

    #541
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by LorenzoDC
    I'm just guessing, but if this year is like last year, we'll get a blog from Scott O'Gallagher on defense and defensive AI that will over Ice and lots of other defensive system updates. I would imagine some time this week.
    This and a Czar blog - if they happen this week will be the best part for me. More so than Prelude (personal preference).

    Comment

    • KoolAidNoSugar
      Rookie
      • Sep 2014
      • 219

      #542
      NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      I hope the forced hesitation/stutter step animation after competing a dribble move is removed.

      I can do a basic cross over and shake my defender and as I attack the open floor I'm forced into a hesitation I didn't attempt.

      Also passing under the basket needs some looking into.. The ball is always hitting the backboard by a bad animation on a pass from under the rim to the corner.

      Sent from my iPhone using Tapatalk
      Last edited by KoolAidNoSugar; 09-05-2016, 08:01 AM.

      Comment

      • daveberg
        MVP
        • Sep 2008
        • 2811

        #543
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Not sure if this is the right place to ask, Mike, but can you confirm Steve Nash no longer being in the game for the Classic SUns and Mavs?

        This would be a crushing blow to all us retro 2k ballers.
        -----------------------------------------
        NBA 2K Retro Hoops gameplay

        Comment

        • Gosens6
          All Star
          • Oct 2007
          • 6099

          #544
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by extremeskins04
          http://www.operationsports.com/featu...or-mike-wang-/

          So if you beat your defender and have a wide open lane or are finishing off a fastbreak layup with no one around, youโ€™re not going to brick the shot even if you completely ignore the timing feature. You still have to take good shots with the right guys to be successful.
          All this means is that you don't have to get perfect timing on lay ups to actually make them.

          You'll still miss wide open shots. Just as players in the real NBA do every single game.

          Sent from my SM-N910V using Tapatalk

          Comment

          • raiderphantom
            MVP
            • Jul 2012
            • 1550

            #545
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by diehardknicksfan
            dont know if this has been asked already, but is there a easier way to choose your freelance offense now. Since there are 30 of them now, i would assume we can choose them before the game starts
            Even if you can't choose them prior to the game there is an easier menu instead of having to tab over all those pages. I believe Mike said it himself that you can bring up a directional menu and quickly flick the RS toward the freelance you wish to use.
            Student of the game. #Fundamentals

            XBLGT: tjor24

            Comment

            • Baebae32
              Pro
              • Nov 2015
              • 877

              #546
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by LorenzoDC
              I'm just guessing, but if this year is like last year, we'll get a blog from Scott O'Gallagher on defense and defensive AI that will over Ice and lots of other defensive system updates. I would imagine some time this week.
              Guess its a waiting game then now haha. Thanks

              Comment

              • lossanthon
                Rookie
                • Sep 2016
                • 120

                #547
                Hi Mike,
                Will fake pass while driving for a layup a la Magic and Rondo to get the defender to bite be in the game? This would be really helpful and more importantly like real basketball. I've read that it's in 2K16 and previous versions, but it's the one thing I've never been able to pull off, if it was really in.

                Thanks

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8681

                  #548
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Caelumfang
                  I hope to GOD that the stupid algorithm of 'your player(s) have a random chance to be hot or cold at the beginning of the game, so it's up to you, the user, to figure out who will be the hot hand this game' is completely gone this year. If a player goes hot or cold should SOLELY be dependent on the user's play and decisions, not some goofy random algorithm that chooses for them.
                  That was a pain in PNO. I don't mind it, but I swear it was a guarantee that Paul George was going to be cold to start the half no matter how well he performed in the first half.

                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4423

                    #549
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Beluba, hopefully your still responding to this thread. Any chance relative shooting controls get patched in?

                    And I'm mystified that I'm the only one that has a problem with no relative shooting controls.
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1391

                      #550
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by BezO
                      Beluba, hopefully your still responding to this thread. Any chance relative shooting controls get patched in?

                      And I'm mystified that I'm the only one that has a problem with no relative shooting controls.
                      If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)

                      Comment

                      • Kstat
                        Pro
                        • Sep 2015
                        • 585

                        #551
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by Beluba
                        If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
                        Hey Mike I posed this Q a few days ago: does the ability to grab/hold away from the ball mean hack-Shaq is possible in theory, and if so are the NBA rules for that strategy built in to the game?

                        Comment

                        • LorenzoDC
                          MVP
                          • Sep 2010
                          • 1867

                          #552
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Beluba
                          If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
                          Thanks again for dropping back in.

                          You're already above and beyond the call, but if you can get at some point to any of the Q's that followed shortly after your last response, there were a few.

                          Comment

                          • cam21224
                            MVP
                            • Jun 2008
                            • 2037

                            #553
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Mike, not sure if I should be asking you or Czar this, but does the CPU roll the ball up court if their out of timeouts and can't advance the ball?

                            Has anything be done to late game A.I?

                            For instance, sideline out of bounds down two with not much time on the clock for a quick isolation or catch & shoot, will they lob towards the basket?

                            Is five second inbound violation called against the A.I this year?
                            Horseshoes & HollyWood

                            Comment

                            • WISports
                              Banned
                              • Jun 2013
                              • 2065

                              #554
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Anybody know if CPU substitutions have improved?

                              Comment

                              • raiderphantom
                                MVP
                                • Jul 2012
                                • 1550

                                #555
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by WISports
                                Anybody know if CPU substitutions have improved?
                                I don't know but you would think so with the addition of advanced rotations.
                                Student of the game. #Fundamentals

                                XBLGT: tjor24

                                Comment

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