Madden NFL 17: The Little Things Are Piling Up in CFM

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Madden NFL 17: The Little Things Are Piling Up in CFM



    One week with Madden NFL 17’s Connected Franchise mode has taught me two things: My San Francisco 49ers are going to be in for a very long year (I may have already known that), and I still don’t know as much about football as I thought I did.

    While there are no major “back of the box improvements” for this year’s version of CFM, the amount of little tweaks definitely make the whole greater than the sum of its parts. For one, the practice has been revamped to include actual scouting. Not only does this give me an opportunity to learn what defenses and offenses work in a given situation, it also gives me the ability to learn the tendencies of my weekly opponent -- dynamically. If the Colts decide to start running the ball with Frank Gore more than they let Andrew Luck pass, the game will recognize that and you will be able to game plan on defense to stop the run.

    Read More - Madden NFL 17: The Little Things Are Piling Up in CFM
    OS Executive Editor
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  • cmehustle
    Rookie
    • Oct 2007
    • 131

    #2
    In a 30 team league CFM is great, again. The options Madden gives to run leagues is excellent, and youre at the mercy of the people in your league, as it should be. But for a single CFM Madden still leaves a lot to be desired. I made the point before, that during week two Kirk Cousins was looking for a 4 year $50 mil a year deal from me. In what universe does that happen? There is no threat to going over your salary cap ever, because I guess everyone is just happy to be included in the game and does not really want money?? Idk, but in that respect it kills immersion for me, at least to go multiple seasons. Also, very little if any substitutions by the cpu, especially during play the moments. It seems that theyre happy to give theyre RB 35 carries every game no matter who they have at RB2. Still too easy to pluck guys from the free agent wire and play them, as if they can just grasp the playbook right away. Madden still has a ways to go with the little things, that can make the game.

    Comment

    • Dazraz
      Pro
      • Mar 2009
      • 794

      #3
      My biggest frustration is that the menu navigation is still clunky & slow. What is it with EA & menus?

      Comment

      • Datninja619
        MVP
        • Jul 2012
        • 1918

        #4
        Re: Madden NFL 17: The Little Things Are Piling Up in CFM

        I enjoy CFM this year. Primarily because of play the moment feature. I get to do more of what I love, which is the off season.

        My main gripe, it's more gameplay related, is CPU teams utilizing strategy in games more. For example, simply subbing in catching backs on 3rd and long, power backs in 3rd and short, defensive adjustments, etc.

        Throughout my CFM, I want to be forced to identify the threats in particular situations. Another example, Dwight Freeney was only a pass rush specialist. I want that kind of AI adjustment in Madden.

        Comment

        • vrtkolman
          Rookie
          • Nov 2004
          • 308

          #5
          Re: Madden NFL 17: The Little Things Are Piling Up in CFM

          Originally posted by Datninja619
          I enjoy CFM this year. Primarily because of play the moment feature. I get to do more of what I love, which is the off season.

          My main gripe, it's more gameplay related, is CPU teams utilizing strategy in games more. For example, simply subbing in catching backs on 3rd and long, power backs in 3rd and short, defensive adjustments, etc.

          Throughout my CFM, I want to be forced to identify the threats in particular situations. Another example, Dwight Freeney was only a pass rush specialist. I want that kind of AI adjustment in Madden.
          I agree. Formation subs are nice but if they aren't utilized by the CPU it's only partially effective. Next year I would like to see packages instead of straight formation subs. For example, I would want a pass rushing package that would be used on passing downs, etc.

          The general AI has so much room for improvement.

          Comment

          • Demoncrom
            Rookie
            • Jun 2008
            • 118

            #6
            its the most fun its been but they need to fix the stat. when you play a 9 min quarter League the AI teams are all still playing 15 min quarters. This ruins your league stats.

            Comment

            • BadAssHskr
              XSX
              • Jun 2003
              • 3534

              #7
              Re: Madden NFL 17: The Little Things Are Piling Up in CFM

              .....And then there's the big takeaway, so far, and i realize they likely, maybe, hopefully, have something in the works, but the loss of the CFM website is a punch to the gut thus far. I'm still checking DL everyday in hopes they got their stuff worked out.

              I love playing the games, but with wife, kids, in the evening, play the game is really all i have time to do. It's extremely important to beable to access your franchise while away from your console, and get players improved, scout your team, review previous game stats, etc...

              This is an area where they should be making unbelievable strides.

              Like i said, I think we're all pretty sure something is coming, but it's late, no 2 ways about it.
              "Not the victory but the action. Not the goal but the game. In the deed the glory."

              Comment

              • triplechin
                Pro
                • Jul 2010
                • 594

                #8
                Re: Madden NFL 17: The Little Things Are Piling Up in CFM

                The little things have piled up to make the experience more negative for me. I don't want to have to do offline to assign custom PBs because the standard ones make them play unrealistically, to control fired coaches to fix their schemes, to edit traits to realistic stats, etc. Haven't played in a week because I dread starting up and doing all these chores and then discovering another issue.
                51 & 55

                FRANCHISE OVERHAULED
                https://forums.operationsports.com/f...verhauled.html

                PROGRESSION OVERHAULED
                https://forums.operationsports.com/f...verhauled.html

                Comment

                • T5063
                  Pro
                  • Oct 2010
                  • 802

                  #9
                  Re: Madden NFL 17: The Little Things Are Piling Up in CFM

                  Honestly, I thought this post was about all the problems with the mode. Yeah, the additions are nice but the core is still rotten IMO. There are way too many bugs, legacy issues, ai problems, missing features and rough edges that this will probably be the last madden I buy until there is a total revamp of Franchise mode.


                  Offline franchise is all I play and I don't have the time or desire to babysit the AI through 32 team control or what have you.


                  I will probably run another franchise once the rosters come out on Friday only because I already spent the money on the game. The gameplay is great for the most part, but I feel this mode is still stale and full of problems despite all the additions they make to it.
                  Last edited by T5063; 09-07-2016, 10:46 AM.

                  Comment

                  • howboutdat
                    MVP
                    • Nov 2012
                    • 1908

                    #10
                    Re: Madden NFL 17: The Little Things Are Piling Up in CFM

                    Originally posted by BadAssHskr
                    .....And then there's the big takeaway, so far, and i realize they likely, maybe, hopefully, have something in the works, but the loss of the CFM website is a punch to the gut thus far. I'm still checking DL everyday in hopes they got their stuff worked out.

                    I love playing the games, but with wife, kids, in the evening, play the game is really all i have time to do. It's extremely important to beable to access your franchise while away from your console, and get players improved, scout your team, review previous game stats, etc...

                    This is an area where they should be making unbelievable strides.

                    Like i said, I think we're all pretty sure something is coming, but it's late, no 2 ways about it.
                    Yes this is an extreme let down for online leagues. It is a huge issue for online leagues. Like already we are having to plan a new way to handle our fa draft rounds and how people have to post everything now, since guys cant sign them from website now. Thats just the tip of the iceburg for online leagues.

                    As for DL, im pretty sure at this point its a matter of waiting for the app to drop. I mean think of it like the website was, had to have the website , to find a place to pull our info for our leagues. I feel like same issue for this app, until we have it in our hands and are able to link the app to our leagues, DL is kinda strapped waiting for that to happen. However he has already showed a demo , so we know he pretty much has his framework done for it to work. Now the wait ......
                    Yup, i said it !



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                    Comment

                    • brandon27
                      MVP
                      • Aug 2008
                      • 1978

                      #11
                      Re: Madden NFL 17: The Little Things Are Piling Up in CFM

                      Originally posted by Dazraz
                      My biggest frustration is that the menu navigation is still clunky & slow. What is it with EA & menus?


                      This x1000. Player progression, player resign, with those big clunky tiles... What a nightmare.


                      Aside from that, yes the little things are adding up and making the experience better. Much better than it was. However, that being said, there's a lot of work to be done still to make the mode more realistic and better. Now that the gameplay is much more stable and realistic, hopefully CFM continues to be a big focus for next year.
                      Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4297

                        #12
                        Re: Madden NFL 17: The Little Things Are Piling Up in CFM

                        For one, the practice has been revamped to include actual scouting. Not only does this give me an opportunity to learn what defenses and offenses work in a given situation, it also gives me the ability to learn the tendencies of my weekly opponent -- dynamically. If the Colts decide to start running the ball with Frank Gore more than they let Andrew Luck pass, the game will recognize that and you will be able to game plan on defense to stop the run.
                        I feel like this should come with a giant asterisk that says "Only if you're in an Online CFM and a user is controlling the Colts" because if you're playing an offline franchise this isn't the case at all. The tendencies for teams never change and the numbers themselves won't even display an accurate Run/Pass ratio unless a user is controlling the other team.

                        Week 1 - 2016



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                        Comment

                        • fballturkey
                          MVP
                          • Jul 2011
                          • 2370

                          #13
                          Re: Madden NFL 17: The Little Things Are Piling Up in CFM

                          Was surprised the article was positive. While the game has taken some decent strides on the field the franchise experience still hasn't caught up with the old franchise on PS3. Bad AI (especially the easily exploitable trade AI), bad progression system, bad scheduling system, bad scouting system... The on the field action is good enough to make the game work but they need to get the franchise basics working.
                          Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                          Comment

                          • bleevable
                            Rookie
                            • Jun 2012
                            • 7

                            #14
                            Originally posted by cmehustle
                            In a 30 team league CFM is great, again. The options Madden gives to run leagues is excellent, and youre at the mercy of the people in your league, as it should be. But for a single CFM Madden still leaves a lot to be desired. I made the point before, that during week two Kirk Cousins was looking for a 4 year $50 mil a year deal from me. In what universe does that happen? There is no threat to going over your salary cap ever, because I guess everyone is just happy to be included in the game and does not really want money?? Idk, but in that respect it kills immersion for me, at least to go multiple seasons. Also, very little if any substitutions by the cpu, especially during play the moments. It seems that theyre happy to give theyre RB 35 carries every game no matter who they have at RB2. Still too easy to pluck guys from the free agent wire and play them, as if they can just grasp the playbook right away. Madden still has a ways to go with the little things, that can make the game.
                            Great, great point cmehustle. One of the little thing that I would like for them to have is a weekly weather report during the season. I know this might sound a little ridiculous but if you really think about it, knowing what type of weather you might be playing in for the up and coming game really makes a difference. If you've been practicing during the week on passing plays and you're playing a game in Green Bay and it's snowing, now your game has to be played different because of the impact of the weather. Too many times in Franchise mode the user is surprised on the day of the game and it's snowing or raining real hard.Like you say the little things like this can really make the difference.

                            Comment

                            • cmehustle
                              Rookie
                              • Oct 2007
                              • 131

                              #15
                              Originally posted by bleevable
                              Great, great point cmehustle. One of the little thing that I would like for them to have is a weekly weather report during the season. I know this might sound a little ridiculous but if you really think about it, knowing what type of weather you might be playing in for the up and coming game really makes a difference. If you've been practicing during the week on passing plays and you're playing a game in Green Bay and it's snowing, now your game has to be played different because of the impact of the weather. Too many times in Franchise mode the user is surprised on the day of the game and it's snowing or raining real hard.Like you say the little things like this can really make the difference.
                              I like it. Another thing that 2K does so well during the season, I had Brook Lopez as my leading scorer. Throughout my season he was getting like 26 a game or some ish. Well it took like two months, but pretty soon every single game he was getting doubled. I mean from the tip. Its like the cpu started learning my tendencies. I had to start running my offense through my secondary scorers, because the CPU would not let Brook score at all. In Madden, it seems that you can pretty much do what you want. You never have to go to a secondary offense or adjust. Because the CPU never adjusts to you.

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