Below are the sliders I use right now in NHL 17. With all the new sliders available this year and their 0-100 values, it gives us a lot of options to tune the game exactly the way we want it to play. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make. Latest updates will also be shown at the bottom of this post to make it easier to follow.
I tried to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. Like every year, according to your skill level, you can play on All-Star or Superstar difficulties. If it becomes too easy, you may also increase CPU Difficulty Adjustment by a few clicks. You can play the game on 6 to 8 minutes periods (I suggest you to play 8 minutes if you want to get more realistic stats).
And don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!
Note: I suggest you to raise puck control for both Human and CPU before the beginning of a shootout.
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* = Changes from default values
Menu | Slider | Values |
Game Settings | ||
Game Style | 4 / 4 Full Sim* | |
Rules | NHL | |
Period Length | 6-8 minutes* | |
Difficulty | All-Star or Superstar* | |
Camera | Dynamic Medium | |
Goalie Camera | Low | |
Shootout Camera | Medium* | |
Away Line Changes | Auto | |
Away Shot Aim | Manual | |
Home Line Changes | Auto | |
Home Shot Aim | Manual | |
Gameplay Sliders | ||
General | ||
Gameplay Version | Latest | |
Game Style | Custom (Full Sim) | |
Attribute Effects | 5 / 10 | |
Broken Stick Frequency | 35* | |
Game Speed | 2 / 6* | |
Fatigue Effect - CPU/HUM | 80* | |
Fatigue Recovery - CPU/HUM | 45* | |
Injury Occurence - CPU/HUM | 50 | |
Skating | ||
Back Skating | 50 | |
Hustle Type | Authentic | |
Puck Carrier Agility | 40* | |
Puck Carrier Skating | 40* | |
Player Acceleration - CPU/HUM | 50 | |
Skating Speed - CPU/HUM | 50 | |
Skating Agility - CPU/HUM | 45* | |
Shooting | ||
One Timer Accuracy - CPU/HUM | 40* | |
Shot Accuracy - CPU/HUM | 45 | |
Shot Power - CPU/HUM | 50 | |
Slap Shot Accuracy - CPU/HUM | 40 | |
Slap Shot Power - CPU/HUM | 50 | |
Passing | ||
Manual Passing | On | |
Pass Assist | 30 | |
Min Pass Speed | 30* | |
Max Pass Speed | 60* | |
Saucer Pass Speed | 45* | |
Pass Accuracy - CPU | 20* | |
Pass Accuracy - HUMAN | 45* | |
Pass Interceptions - CPU/HUM | 80 | |
Pass Reception Ease - CPU | 0* | |
Pass Reception Ease - HUMAN | 10* | |
Reception Reaction Time - CPU/HUM | 30* | |
Puck Control Rating Effect - CPU/HUM | 65* | |
Puck Speed Reception Effect - CPU/HUM | 60* | |
Pickup Type Effect - CPU/HUM | 70* | |
Bouncing Puck Receptions - CPU/HUM | 40* | |
Puck Control | ||
Incidental Contact Puck Loss | Stick, Legs and Body | |
Incidental Stick Contact Immunity | 0 | |
Puck Control - CPU/HUM | 0* | |
Deking Impact - CPU/HUM | 60* | |
Spin Deke Impact - CPU/HUM | 65* | |
Skating Impact - CPU/HUM | 50* | |
Goalies | ||
Goalie Cover Frequency | 75* | |
Goalie Passing | 45* | |
Goalie Cross Crease Reaction Time - CPU/HUM | 45* | |
Goalie Save Reaction Time - CPU/HUM | 60* | |
Goalie Deflection Reaction Time - CPU/HUM | 50 | |
Goalie Screen Effect - CPU/HUM | 60 | |
Goalie Screen Persistence - CPU/HUM | 60 | |
Checking | ||
Board Effect Non-Puck Carrier | 50 | |
Board Effect Puck Carrier | 50 | |
Hitting Assistance | 10 | |
Stumble Threshold | 75* | |
Agression - CPU/HUM | 55* | |
Hitting Power - CPU/HUM | 45* | |
Size Effect - CPU/HUM | 40* | |
Speed Effect - CPU/HUM | 35* | |
Checking/Balance Rating Effect - CPU/HUM | 85* | |
Preparedness Effect - CPU/HUM | 55* | |
Incidental Contact Effect - CPU/HUM | 70* | |
Poke Checking Range - CPU/HUM | 10* | |
Poke Checking Accuracy - CPU/HUM | 40* | |
Poke Checking Power - CPU/HUM | 65* | |
Stick Lift Effectiveness - CPU/HUM | 65* | |
Penalties | ||
CPU Penalties | 75* | |
CPU Teammate Penalties | 60* | |
Tripping - CPU/HUM | 60* | |
Slashing - CPU/HUM | 60* | |
Elbowing - CPU/HUM | 30* | |
High Sticking - CPU/HUM | 60* | |
Cross Checking - CPU/HUM | 60* | |
Boarding - CPU/HUM | 60* | |
Charging - CPU/HUM | 60* | |
Delay of Game - CPU/HUM | 60* | |
Holding - CPU/HUM | 60* | |
Hooking - CPU/HUM | 60* | |
Interference - CPU/HUM | 90* | |
AI | ||
AI Learning | 6 / 6 | |
CPU Difficulty Adjustment | 0-6 / 6* | |
CPU Faceoff Difficulty | 55* | |
Fight Difficulty | 50 | |
CPU Strategy Adjustment | 3 / 6 | |
User Strategy Adjustment | 0 / 6 | |
BAP Strategy Adjustment | 3 / 6 | |
Rules | ||
Post Whistle Rules | Authentic | |
Fighting | 2 / 2 | |
Icing | Hybrid Icing | |
Injuries | On | |
Offsides | Delayed | |
Penalties | 4 / 4* | |
Trapezoid Rule | On | |
Penalty Time Scaling | 3 / 6* | |
Coincidental Penalty Time Scale | 0 / 6 | |
Visual Settings | ||
Camera Perspective | Alternate* | |
Indicator Size | Medium* | |
Puck Highlight | Small* | |
Puck Size | Authentic* | |
Score Clock Overlay | Small* | |
Sound Settings | ||
Arena Announcer | 10 / 10 | |
Arena Music | 10 / 10 | |
Commentary | 5 / 10* | |
Crowd | 10 / 10 | |
Goal Horn | 10 / 10 | |
Menu Music | 5 / 10* | |
SFX | 10 / 10 | |
On-Ice Trainer | ||
On-Ice Trainer | Off* |
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Latest Updates:
2017-01-05
General / Fatigue Recovery: 45 (from 40)
2017-03-26
Penalties / Interference: 90 (from 95)
2017-08-13
Goalie Save Reaction Time: 60 (from 55)
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