Starting a Franchise with Accurate Rosters

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  • kennypowers88
    Rookie
    • Dec 2015
    • 170

    #1

    Starting a Franchise with Accurate Rosters

    So I tried to start a franchise last night with the updated rosters, and decided to start with the regular season since teams have already made their cuts.

    What I noticed were teams that barely resembled themselves. Instead of starting you at the regular season, it starts you at the preseason, but simulates it. This leads to trades being made, and rosters being filled with over inflated free agents at the expense of young players and rookies.

    Is there a way around this outside of controlling all 32 teams for the preseason? Because even if I do that and then stop once the regular season starts, it'll just happen week 1, right? How can I start a season and get respectable rosters?
  • bloobloouk
    Rookie
    • Nov 2014
    • 172

    #2
    Re: Starting a Franchise with Accurate Rosters

    What?!? I was hoping to start my 2-man league (we're sad and don't have any friends!) at the regular season this year as a bit of an additional challenge.

    Previously we've started in preseason, but found that with just a few roster moves you become OP.

    Sent from my ONEPLUS A3003 using Tapatalk

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    • StevenSD
      MVP
      • Sep 2013
      • 1764

      #3
      Re: Starting a Franchise with Accurate Rosters

      disable cpu trading, start at preseason and then you have two options: create sub accounts to make the depth charts accurate, or sim and hope the cpu gives you the best result.

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      • bloobloouk
        Rookie
        • Nov 2014
        • 172

        #4
        Re: Starting a Franchise with Accurate Rosters

        Originally posted by StevenSD
        disable cpu trading, start at preseason and then you have two options: create sub accounts to make the depth charts accurate, or sim and hope the cpu gives you the best result.
        How would this handle rookies being dumped in favour of older FAs though?

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        • kaptainkev562
          Rookie
          • Aug 2012
          • 140

          #5
          Re: Starting a Franchise with Accurate Rosters

          Im having this very same problem 🤔.... Cpu is releasing players for vets in free agency.. Teams look completely different from the week on roster update .. If i knew this would happen I could've started my cfm a long time ago ...😐

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          • statsdon
            Rookie
            • Aug 2006
            • 245

            #6
            Re: Starting a Franchise with Accurate Rosters

            First you have to take control of all 32 teams. Make sure you set trades to "enable human". Start at preseason. Now comes the fun part. Simulate week by week, paying attention to the transactions. I think by week 3, cuts will need to be made. This is where you have to start filling your practice squad with the appropriate players. I went by ourlads.com website because it shows who is in the teams practice squad, injuries and suspensions. You will come across some issues (2nd and 3rd yr players on practice squad). In that case, some injured players are rookies or 1st yr which can be put in the practice squad. Of done correctly, which took me about 3-4 hours, I started my regular season with acurate rosters. I just adjusted the teams depth charts to reflect PUP and suspended players. Hope this helps.
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            • reverend_heat
              MVP
              • Aug 2002
              • 1775

              #7
              Re: Starting a Franchise with Accurate Rosters

              Originally posted by statsdon
              First you have to take control of all 32 teams. Make sure you set trades to "enable human". Start at preseason. Now comes the fun part. Simulate week by week, paying attention to the transactions. I think by week 3, cuts will need to be made. This is where you have to start filling your practice squad with the appropriate players. I went by ourlads.com website because it shows who is in the teams practice squad, injuries and suspensions. You will come across some issues (2nd and 3rd yr players on practice squad). In that case, some injured players are rookies or 1st yr which can be put in the practice squad. Of done correctly, which took me about 3-4 hours, I started my regular season with acurate rosters. I just adjusted the teams depth charts to reflect PUP and suspended players. Hope this helps.
              People complain about this every year, and every year it falls on deaf ears. Why does EA insist on making it so difficult to start a franchise with accurate rosters? Can we all agree we would rather just not have the preseason included in CFM? That way after all the work that is done on their part to get rosters correct, we can actually use them as they intended. its ridiculous, and it needs to stop.

              Comment

              • msdm27
                Pro
                • Nov 2009
                • 956

                #8
                Re: Starting a Franchise with Accurate Rosters

                Originally posted by reverend_heat
                People complain about this every year, and every year it falls on deaf ears. Why does EA insist on making it so difficult to start a franchise with accurate rosters? Can we all agree we would rather just not have the preseason included in CFM? That way after all the work that is done on their part to get rosters correct, we can actually use them as they intended. its ridiculous, and it needs to stop.
                Can't EA just put some real work into CFM logic and allow for pre-season to work properly?

                See, this is the biggest issue with most Madden features and the reason for all the features that get taken out.
                1. EA implements a feature
                2. The feature is filled with bugs
                3. EA gets notified by the community through various channels
                4. The keep on claiming they test thoroughly (doubtful)
                5. Yet it is not fixed
                6. Players get fed up, and either a) stop playing the mode or b) stop using the feature or c) ask for the feature to be removed
                7. EA removes or leaves the feature untouched claiming their telemetry shows users don't use the feature
                8. Repeat (endlessly)

                And there you have it, the CFM feature life-cycle

                Edit:
                Just to finish venting, since I don't want to play CFM anymore as the CPU keeps cutting players from my team even if everything is set to manual.

                The biggest philosophical problem with EA's way of doing things is they like to build houses on top of swamps.

                They keep "developing" stuff for CFM even though the foundation is broken. To give you a clear example, the CPU has been doing this auto-cuts thing for 2 or 3 years now, and nothing has been done; this year they come out with a new feature "big decisions" (LOLOLOL) which to the core implies development around the process of cutting players, and yet this bug goes without a fix. How is it they test the mode? You don't need to play 30 minutes to find this bug :/

                Also, it seems they come up with an idea and run with it, no more thinking involved... Big decisions, you can bring a player early from injury!!!! But... There is no decision to be made actually, unless your backup is a 50OVR player (which doesn't happen because rookie classes were also messed up to start with), there is no real reason to bring a player one week early since their attributes take such big hits. How can a player be one week away from returning from an injury if his speed is -15, and throw power is -12??? That seems like a dude 4 or 5 weeks away from returning; how about a -4 or -5 max hit to playing attributes and a -15 hit to injury? nah that would be too logical.

                To conclude, I think we all can agree CFM is not where it needs to be, and at this pace it will hardly ever be. The user has to invest hours upon hours to simply prevent the CPU from ruining the mode; and that's without going into the flawed AI team management for CPU controlled teams.
                Last edited by msdm27; 09-11-2016, 03:42 AM.

                Comment

                • Scossgod
                  Rookie
                  • Aug 2016
                  • 14

                  #9
                  Re: Starting a Franchise with Accurate Rosters

                  Originally posted by reverend_heat
                  People complain about this every year, and every year it falls on deaf ears. Why does EA insist on making it so difficult to start a franchise with accurate rosters? Can we all agree we would rather just not have the preseason included in CFM? That way after all the work that is done on their part to get rosters correct, we can actually use them as they intended. its ridiculous, and it needs to stop.
                  Perhaps they could do what FIFA and Football Manager do and have the option to disable transactions for the first pre season (FIFA and FM have the option to disable the first transfer window).

                  Comment

                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21555

                    #10
                    Re: Starting a Franchise with Accurate Rosters

                    Originally posted by reverend_heat
                    People complain about this every year, and every year it falls on deaf ears. Why does EA insist on making it so difficult to start a franchise with accurate rosters? Can we all agree we would rather just not have the preseason included in CFM? That way after all the work that is done on their part to get rosters correct, we can actually use them as they intended. its ridiculous, and it needs to stop.
                    Absolutely not.

                    Personally, I don't care if the rosters in franchise aren't one-to-one correct with the real NFL. Once I start my franchise, I'm diverting from real life with the snapshot of the NFL as the roster file sees it at that moment. Any roster moves made afterward by any team give my league its own profile and personality. I personally enjoy that dynamic element of franchise mode.

                    My online franchise is in Week 12 now, and the bottom of my Cowboys' roster and practice squad doesn't look anything like real life, as I build my team in my own image. I expect the CPU to do its own roster management similarly, as to maximize the challenge I face each week (and they do, albeit at the expense of some lower-rated rookies). If the CPU isn't putting the best team possible on the field, however it determines that to be the case, to me the CPU isn't doing it's job properly.

                    All that said, I agree that the way CPU teams prioritize maximizing its team's OVR with how it manages its roster isn't exactly authentic. It always prioritizes win-now over all else. There is a fine line, however, between the CPU retaining young players over old players for purposes of long-term team building and the CPU not adequately managing its roster to field the best team possible.

                    A really simple solution to help address the problem in the future might be to make increased age apply a small amount of downward pressure on OVR. Age wouldn't actually change a player's skill ratings - so it wouldn't make regression overpowered - but since the CPU primarily uses OVR to manage its roster, it incentivizes the CPU to keep younger players.

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                    • reverend_heat
                      MVP
                      • Aug 2002
                      • 1775

                      #11
                      Re: Starting a Franchise with Accurate Rosters

                      Originally posted by CM Hooe
                      Absolutely not.

                      Personally, I don't care if the rosters in franchise aren't one-to-one correct with the real NFL. Once I start my franchise, I'm diverting from real life with the snapshot of the NFL as the roster file sees it at that moment. Any roster moves made afterward by any team give my league its own profile and personality. I personally enjoy that dynamic element of franchise mode.

                      My online franchise is in Week 12 now, and the bottom of my Cowboys' roster and practice squad doesn't look anything like real life, as I build my team in my own image. I expect the CPU to do its own roster management similarly, as to maximize the challenge I face each week (and they do, albeit at the expense of some lower-rated rookies). If the CPU isn't putting the best team possible on the field, however it determines that to be the case, to me the CPU isn't doing it's job properly.

                      All that said, I agree that the way CPU teams prioritize maximizing its team's OVR with how it manages its roster isn't exactly authentic. It always prioritizes win-now over all else. There is a fine line, however, between the CPU retaining young players over old players for purposes of long-term team building and the CPU not adequately managing its roster to field the best team possible.

                      A really simple solution to help address the problem in the future might be to make increased age apply a small amount of downward pressure on OVR. Age wouldn't actually change a player's skill ratings - so it wouldn't make regression overpowered - but since the CPU primarily uses OVR to manage its roster, it incentivizes the CPU to keep younger players.
                      That's great for people who don't care about accurate rosters, but for people who do it isn't fun to spend 20 minutes per team hunting through free agents and other teams rosters to find the guys the cpu cut even though you control all 32 teams and have CPU roster fill set to off. Not to mention the players that simply disappear and can't be brought back. EA isn't going to fix this issue, they never comment on it and it's been present for years, barring a complete remake of CFM from the ground up (lol), this will continue to happen, and it's simply a joke at this point.
                      Last edited by reverend_heat; 09-11-2016, 09:04 AM.

                      Comment

                      • bwiggy33
                        MVP
                        • Jul 2006
                        • 2003

                        #12
                        Re: Starting a Franchise with Accurate Rosters

                        This issue is completely ridiculous. I'm using the Vikings and I have guys who are pretty big parts to my team, being released. I've restarted the Franchise umpteen times and nothing is working to counter this. I've made the proper cuts myself and the CPU still releases players on my team despite my roster being down to the correct amount of players. Any of the players who are listed into the "Big Impact" recommendations for cutting or assigning to the practice squad, are cut or assigned to the practice squad. That includes my 4th receiver, PR, and many other guys who are actually backups to my starters on the real life roster. I understand this is a video game but why have accurate rosters if they won't be accurate by the time you get to game 1 of the regular season.
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                        • kennypowers88
                          Rookie
                          • Dec 2015
                          • 170

                          #13
                          Re: Starting a Franchise with Accurate Rosters

                          Originally posted by Scossgod
                          Perhaps they could do what FIFA and Football Manager do and have the option to disable transactions for the first pre season (FIFA and FM have the option to disable the first transfer window).
                          This is a good idea. I don't have a twitter, but if someone could mention this maybe they could patch it in.

                          Comment

                          • Shaffer26
                            MVP
                            • Feb 2009
                            • 1237

                            #14
                            Re: Starting a Franchise with Accurate Rosters

                            Originally posted by bwiggy33
                            This issue is completely ridiculous. I'm using the Vikings and I have guys who are pretty big parts to my team, being released. I've restarted the Franchise umpteen times and nothing is working to counter this. I've made the proper cuts myself and the CPU still releases players on my team despite my roster being down to the correct amount of players. Any of the players who are listed into the "Big Impact" recommendations for cutting or assigning to the practice squad, are cut or assigned to the practice squad. That includes my 4th receiver, PR, and many other guys who are actually backups to my starters on the real life roster. I understand this is a video game but why have accurate rosters if they won't be accurate by the time you get to game 1 of the regular season.
                            I'm having the same thing happen to me. Went into week 4 in the preseason with the rosters as accurate as possible, simmed week 4 and Thielen, Tom Johnson and Marcus Sherels were all cut. I was absolutely upset with this as I spent hours on trying to get these rosters close to real life. Biggest problem is that I now can't find any of those three players in the game now. they aren't FA's and they haven't been signed by any team. Any ideas on how to fix this? WHY IS THIS SO DIFFICULT EA!?!?

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                            • bwiggy33
                              MVP
                              • Jul 2006
                              • 2003

                              #15
                              Re: Starting a Franchise with Accurate Rosters

                              Originally posted by Shaffer26
                              I'm having the same thing happen to me. Went into week 4 in the preseason with the rosters as accurate as possible, simmed week 4 and Thielen, Tom Johnson and Marcus Sherels were all cut. I was absolutely upset with this as I spent hours on trying to get these rosters close to real life. Biggest problem is that I now can't find any of those three players in the game now. they aren't FA's and they haven't been signed by any team. Any ideas on how to fix this? WHY IS THIS SO DIFFICULT EA!?!?
                              I couldn't find them either. All three of those guys have fairly big roles on the team and I'm not starting a CFM without them. I just don't get what the heck is going on. So glad I haven't bought the game yet and am still on my 10 hour trial. I'm having quite a bit of fun with the gameplay but this is a game breaker for me.
                              NHL-Minnesota Wild
                              NHL-San Jose Sharks
                              MLB-Minnesota Twins
                              NFL-Minnesota Vikings
                              NCAAF-Michigan Wolverines
                              NCAAH-St. Cloud State Huskies
                              Soccer-Chelsea

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