View Single Post
Old 09-10-2016, 11:24 PM   #25
D81SKINS
MVP
 
D81SKINS's Arena
 
OVR: 0
Join Date: Dec 2014
Re: Reset Gameplay/Penalty Sliders (CFM)

Quote:
Originally Posted by tc020791
So I just played a game on pure all pro default. I started a fresh CFM.

Auto Subs 60/80 for both MM and CFM

Raiders @ Saints (me)

I'm absolutely killing them going into the 4th. Something like 40-13.

Carr: 15/22 - 120 yds - 0 TD

Cooper: 1 rec - 9 yds


So I decide to try a theory Josh uses, and something I had been using when GB put nearly 600 yds on me, as I posted in your other thread.

I put MM Auto Subs at 0/60, CFM Auto Subs at 60/80.

I honestly can't tell you what he says it does, I don't remember and I don't have time to go through his entire thread, but Im sure he can tell you. But it seems to give the offense a boosted immediately. I'm going to actually ask him what it exactly it does.

Anyway, I started the CFM over again. Same exact way, fresh start.

Absolute only difference is MM Auto Subs at 0/60.

Same game, Raiders @ Saints (me)

Carr seems like a completely different QB already. First drive of the game, he went 5/7-75yds. Cooper had a 23 yd catch.

Going into the third quarter, I'm LOSING 41-21.

Carr: 18/29 - 241 yds - 2 TD

Crabtree: 3-52-1
Cooper: 2-38-0
I get that improved cpu gameplay after resetting sliders. Now 1 game isnt going to determine it.
I say, test 3 games w/ 1 method and 3 w/ another.
Also are you giving the CPU a Generic PB or Custom?
All these moving parts play a part!

Autosubs are also crucial! I don't have mine at default, haven't for awhile now.
I was using 60/80(on most positions in CFM)
w/ HBs 82/84 or 84/86.
I know you have to be aware of the HBs stamina rating or they may disappear in the 4th.
So if they have low stamina rating, you would want the sub out lower, ie. 60/80.
D81SKINS is offline  
Reply With Quote
Advertisements - Register to remove