NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch - Operation Sports Forums

NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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  • BluFu
    MVP
    • May 2012
    • 3601

    #316
    Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

    Good post ronyell, but I'm going to have to disagree on one thing which is the Free Throw Shooting. I've looked at a lot of player careers and the one thing that stays relatively consistent is free throw shooting. There are cases of players making a big jump in one or two consecutive seasons (Karl Malone, Blake Griffin).. More often than not though, you have guys like Kobe, LeBron, Durant, even Michael Jordan who hover around the same percentage their whole career.

    (So what I'm proposing instead is that a player MAY earn a 1-5 boost in free throw shooting twice or a 6-10 boost once in their career)

    Comment

    • CyberOps
      Rookie
      • Mar 2013
      • 487

      #317
      Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

      leftos can we now keep a player from retiring more then once ? We talked about it laat year and you said you would look into tuning the option so we could use it more then once per player.

      Also can we edit legend players their age again this year ?

      Comment

      • bigmike0077
        Rookie
        • Dec 2013
        • 401

        #318
        Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

        Originally posted by Leftos
        The expansion team is added to the league in one offseason. They do the expansion draft and grow their roster to 13 players, then get the option to add 2 more through the draft for a total of 15, and participate in the subsequent regular season. So if you do "start from offseason" you're getting the end of finals roster and all the other adjustments we've made to starting at that point, but the expansion team participates in all the offseason stuff. It doesn't wait a year.
        Got It, so if we chose and expansion team and start at the beginning of the season ( not in offseason) is it the same process. I believe earlier in this thread you said it would be expansion, and no entry draft if you start at beginning of season

        Comment

        • Leftos
          NBA 2K AI Software Engineer
          • Oct 2010
          • 1256

          #319
          Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

          Originally posted by bigmike0077
          Got It, so if we chose and expansion team and start at the beginning of the season ( not in offseason) is it the same process. I believe earlier in this thread you said it would be expansion, and no entry draft if you start at beginning of season
          If you start at the beginning of the season with an expansion team there's the expansion draft but nothing else. If you start in the offseason or add an expansion team in a later offseason then there's the expansion draft, then the NBA draft, then free agency, and so on.
          Eleftherios "Leftos" Aslanoglou
          NBA 2K AI Software Engineer
          Visual Concepts Entertainment / 2K Sports
          Novato, CA, USA

          Comment

          • Becanes
            Pro
            • Jul 2002
            • 825

            #320
            Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

            Originally posted by Leftos
            Quickfire answers:

            - Not sure, but I don't think Playbooks were added to the live updates system. Ask Da Czar?

            - No, chemistry isn't editable.

            - No, team state (contending/rebuilding/buying/selling) can't be overriden, but it's something we can discuss for future MyLEAGUE iterations.

            - Only 5 players per list (e.g. untouchables) per team, but I can look into expanding that for 2K18

            - The rankings of the teams are based on the players' overall and their minutes and rotation spot, they're not editable, why would that matter though?

            - You can't edit a staff member's name, but you can edit attributes, badges, and team style preferences.

            - Hot Spots are editable as tendencies (e.g. Shot Close Left, Shot Mid-Range Left-Center, etc.) They're only used by the Simulator as far as I know to determine the probability of a shot coming from a certain part of the court.

            - Looking into introducing more to the Roster Quick Edit, we're looking for feedback on how we can improve on it without making the interface unusable.

            - You can't share entire leagues, only individual teams.

            - You can't edit the default rivalry ratings. New/custom teams introduced to the league will have a 0 rivalry rating with everyone, and will build rivalries from there on out.

            - I play the game for hundreds of hours once it comes out on PC, same as I did before working at 2K. Either MyGM or MyLEAGUE with the Pistons, all 82 games played, 12 minute quarters, trying to rebuild and take them to glory.

            - Thank you for the feedback on how to give you the benefits of the D-League using separate minor features, I promise we'll look into your suggestions.

            - Unfortunately I ran out of time and couldn't implement playoff game revert in MyLEAGUE Online in a way that I was confident won't lead to progression blockers/corrupted leagues. We did add an option though for the user that remains in the game asking whether they wish to forgive the quit and not have the game simulated as a win for them.

            - SimCast Live is back, there's not any new Coach Mode implementation, but you can keep enjoying SimCast Live.

            - Yes, any save that has more than 3 teams rebranded will have to be converted to an online-only save, same as MyCAREER.

            - The offseason is structured the same way as in years prior, but we're discussing ways of refreshing for future iterations. It's a key part of the game that has worked the same way for far too long, and we know there's room for improvement.

            - There's a new way to switch teams on pretty much most MyLEAGUE menus really quickly, by moving the Right-Stick left & right.

            - Based on the multi-team MyLEAGUE Free Agency bug report we got relatively late in the 2K16 cycle we looked into other menus that also take user decisions from multiple user-controlled teams and we hope we have fixed all cases of such issues. Let me know if you notice any menu not working as intended when you're controlling more than one team.

            - No way to keep the rights of a drafted player this year.

            - Existing pick protections will be there if you choose to start with real-life draft pick trades; a small caveat, our pick protections are a limited subset (Top 3/5/10/Lottery), which means we've tried to approximate some protections to the closest one (e.g. we don't have Top 8, so we used whatever we felt was most appropriate to replicate that). Swaps are also represented when you start the mode.

            - Non-generated players (tech limitation) can become coaches, and the way we determine that is by looking at what we call their "Hall of Fame" rating in the backend. The most singificant candidates for the hall of fame have the biggest likelihood of becoming coaches. We can look into making that a user option during player retirement for future iterations of the game.

            - I'm not aware of any bug with not visible shot charts, care to elaborate?

            - Fatigue effects on minutes and training are things we can tune after the fact based on concrete feedback. That said, the gameplay team has completely revamped the way fatigue works this year and even introduced a wear and tear system which adds a whole new level of complexity to the game of trying to keep your players healthy and at 100% performance.

            - We cut players out of the free agency pool to try to maintain a balance of 50 free agent players per position. Our algorithm for who stays and who goes takes into account overall rating, number of games played the last 2 years, and age. It's not a naive "if you didn't play for 3 years you're out".

            - The idea of online quick-fire tournaments is one we have been considering as well for the future, we think it's a great way to get together with your friends and compete in an organized manner without having to have 30 users and a whole season ahead of you. No promises, but we really like the idea for what it's worth.

            - Wear and Tear accumulates both short term and long term. You won't be able to play players extreme minutes again and again without repercussions, and you won't be able to keep throwing them into collisions and forcing them into horrible falls without risking injury. It's a much more organic system this year, and I'm excited to finally play with it.

            - You can only contract expansion teams, down to a number of 30. The league won't automatically contract on its own, it will randomly expand by 1 or 2 teams though, something you can override during the league meetings or through the expansion menu. The players of contracted teams are released into free agency.

            - There has been work put into tuning and tweaking draft class generation, as far as attributes and tendencies go. We do a tuning pass every year, looking at new and old attributes and how they relate to others and whether they need to be generated via code or a formula or whether a range is fine based on the position/archetype/quality trifecta. That said, I fully appreciate the details people like LorenzoDC are able to figure out and the feedback they generate. Unfortunately, a lot of it gets drowned in the noise of "generated tendencies SUCK, did you fix them?" I welcome and invite anyone to do a detailed write-up and put it up on OS or pastebin or wherever and send me a link or put a link in this thread. The more detailed the issues you report (and any suggested solutions are welcome too), the easier it will be for me/us to drill down and try to generate players in a better way. We don't ignore this section of the game though, and that needs to be said. Just last year I sat down with the roster guys to discuss how we can better dress up players in accessories that make sense and aren't just random. We looked at percentages of each accessory used, we talked about probabilities that a particular accessory will be matched with another accessory, we zeroed in on the colors that should be used. We care about generated players, and we want to keep improving on this, so *detailed* feedback is welcome.

            - Barnsey's post on how different attributes should progress and regress on different curves based on whether they're mental/tactical, physical-based or basketball fundamentals is exactly how the game has worked the last few years. There's different peaks for different kinds of attributes. The Peak Age and Peak End are merely the base for each of the different curves.

            - Barnsey also posted some feedback saying "A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player." See, I totally agree with you, but that doesn't help me at all. It expresses a goal you and I have in common, but I need more details as to individual problems you're seeing so I can zero in on parts of the generation that are problematic. It's not like we're generating players by rolling the dice on every attribute. The core is the position, the player type (two-way, all-around, rebounding, defensive, etc.) and the quality we want the player to have. And then attributes and tendencies are generated in all sorts of ways. Please, if you care to elaborate on specific problematic examples, I'd love to hear you out. Words like "synergistic" are the goal, but don't really help. A lot of attributes are already synergistic. Which ones are you not satisfied with?

            - We've done another pass on tuning badge progression this year, we're hoping you'll see badges being divied out much better year to year.

            - Becanes, happy now? [emoji14] There was a lot of stuff to reply to man, and answering questions on the forums is not normally on my job description. I'm a software engineer, I just had the immense privilege of being discovered because of my presence and work in the NLSC and OS communities, so this is my way of keeping my ear to the ground and giving back to the people that helped me get my dream job. Have ye a little faith, alright?
            Thanks Leftos. Sorry if I seemed impatient. I just assumed since it was basically the end of the day that we wouldn't hear anything from you. My bad for assuming. Thanks for the great info like always. Looking forward to playing.

            Sent from my SM-N930P using Tapatalk

            Comment

            • Leftos
              NBA 2K AI Software Engineer
              • Oct 2010
              • 1256

              #321
              Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

              The end of the day on which coast? Visual Concepts is based out of Novato, in California. :P I responded shortly after 1PM here.
              Eleftherios "Leftos" Aslanoglou
              NBA 2K AI Software Engineer
              Visual Concepts Entertainment / 2K Sports
              Novato, CA, USA

              Comment

              • amedawg00
                2K OL Legend
                • Jan 2008
                • 2926

                #322
                Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                Originally posted by Leftos
                The end of the day on which coast? Visual Concepts is based out of Novato, in California. [emoji14] I responded shortly after 1PM here.
                Leftos...does myleague online have a variable schedule and calendar from year to year or do we have to play the same league schedule? If not please look into making the schedule variable in terms of the order in which teams are played on the calendar to keep it fresh from season to season.

                Also, thanks for the playoff reset work around. It is much appreciated and should suffice pending a final solution in future iterations.
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                • CaseIH
                  MVP
                  • Sep 2013
                  • 3956

                  #323
                  Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                  Originally posted by Steve_OS

                  Innovation. Authenticity. Engagement.

                  These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content. We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

                  The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk. Intenseโ€ฆis the word I would use to describe them. To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you. For everyone else out there, letโ€™s go learn what these fine folks have created for you this year!

                  Iโ€™m going to write this blog a little differently than I have in the past. We covered a lot of ground this year. I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to. Without much further adoโ€ฆ

                  Read More - NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                  Erick love all the improvements and additions. Sounds like your a Stat junkie like myself, and while I love all the stuff that was added in way of stats, my ? is have Simulated Stats been tweaked and fixed. Last yr I thought they were better, but still needed work, some roster editors were able to get those simmed games in the Association very close to accurate, but we shouldnt have to spend 100's of hours editing and testing to fix it, or try to fix it, as Im sure you understand this, its much more fun playing than editing,lol.

                  If all this new stuff works as intended, and sims stats are accurate this will be by far the best franchise of any sports games that might be unmatched by any other sports game, because Association in NBA2k has always been more detailed than others sports games, it just some things just werent right like sim stats.

                  Looking forward to Sept 16, except for the hours of sleep I will miss out on.
                  Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                  Favorite teams:
                  MLB- Reds/ and whoever is playing the Cubs
                  NBA- Pacers
                  NFL- Dolphins & Colts

                  Comment

                  • gkjg90
                    Just started!
                    • Sep 2016
                    • 3

                    #324
                    Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                    Will it be possible to rename the conferences and divisions? For example, could I have North and South Conferences instead of East and West?

                    Comment

                    • Becanes
                      Pro
                      • Jul 2002
                      • 825

                      #325
                      Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                      Originally posted by Leftos
                      The end of the day on which coast? Visual Concepts is based out of Novato, in California. [emoji14] I responded shortly after 1PM here.
                      Ok ok. Keep pounding me into submission. I was being selfish and thinking about the end of my day. do you accept my apology?

                      Sent from my SM-N930P using Tapatalk

                      Comment

                      • sniapeko
                        Rookie
                        • Jan 2013
                        • 385

                        #326
                        Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                        Thank you for the lenghty answer Leftos.
                        If you care about any more details about the shot charts bug, I can confirm that in various 2K16 30-team MyLeague saves I have never ever seen a proper shot chart in the dedicated player details tab, for any player, since day 1 of the first season.
                        So maybe it has something to do with controlling multiple teams? I wish I reported this sooner so it could be fixed for 2K17.
                        NBA 2K16 (XBOX ONE) 2016 Draft Class - Actual Drafted Players! (SIMWORLD compatible!) http://www.operationsports.com/forum...-xbox-one.html

                        Comment

                        • Baebae32
                          Pro
                          • Nov 2015
                          • 877

                          #327
                          Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                          Originally posted by sniapeko
                          Thank you for the lenghty answer Leftos.
                          If you care about any more details about the shot charts bug, I can confirm that in various 2K16 30-team MyLeague saves I have never ever seen a proper shot chart in the dedicated player details tab, for any player, since day 1 of the first season.
                          So maybe it has something to do with controlling multiple teams? I wish I reported this sooner so it could be fixed for 2K17.
                          I had the same problem but i chalked it up to using a custom roster.

                          Comment

                          • Mikelopedia
                            The Real Birdman
                            • Jan 2008
                            • 1523

                            #328
                            Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                            Leftos, to follow up to my posted question about accessory colors (and player appearence for that matter) back on page 40, here's the link to the thread page where I went in better detail about the current system's limitations in regards to accessory color customization and it's affect on immersion in MyLeague.

                            http://www.operationsports.com/forum...ishlist-2.html

                            It is post #10. I'm not sure how to link to individual posts.
                            Die hard Heat and Dolphins fan since '89

                            PSN: MiiikeMarsh

                            Comment

                            • DC
                              Hall Of Fame
                              • Oct 2002
                              • 18013

                              #329
                              Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                              Leftos,

                              When people say that the shot charts don't work, this is what they are talking about

                              This is from my Franchise. Year 2 with OKC. But they never worked from the jump





                              Concrete evidence/videos please

                              Comment

                              • Barncore
                                Formerly known as Barnsey
                                • Aug 2003
                                • 1339

                                #330
                                Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

                                Originally posted by dom5552
                                I think this is a really interesting concept and to maybe add on to that, have a few individual categories for potential like shooting potential, athletic potential, defensive potential, mental potential, and playmaking potential. That would make things really interesting because you could argue that some players get much better at shooting the older they get and the only thing that really declines is the athleticism which tires them out faster making their shot later in the game (if getting a bunch of minutes) be what is really effected.
                                Absolutely love this.
                                Perhaps playmaking would fall into mental a bit though. And there could be a "hand skill" category that takes into account ball handling, hands, pass accuracy.
                                Originally posted by Leftos
                                - Barnsey also posted some feedback saying "A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player." See, I totally agree with you, but that doesn't help me at all. It expresses a goal you and I have in common, but I need more details as to individual problems you're seeing so I can zero in on parts of the generation that are problematic. It's not like we're generating players by rolling the dice on every attribute. The core is the position, the player type (two-way, all-around, rebounding, defensive, etc.) and the quality we want the player to have. And then attributes and tendencies are generated in all sorts of ways. Please, if you care to elaborate on specific problematic examples, I'd love to hear you out. Words like "synergistic" are the goal, but don't really help. A lot of attributes are already synergistic. Which ones are you not satisfied with?
                                Fair enough. Ok, i will give more specific feedback once i've played ML for long enough to notice trends emerge. Is there an ideal way to get the feedback to you? OS post? Twitter? Email? Some other way? I absolutely love MyLeague (it's the only game i play across the entire gaming sphere) and would be happy to be a lil' feedback sidekick.

                                For the time being, to be more specific, the things i'm talking about are how the attributes/tendencies/badges relate together. Not just the attributes by themselves. In 2k16, the tendencies can lack connection to the attributes which lack connection to the badges. I can't remember specific examples right now, but things like: Guards shouldn't be performing dropsteps on people. Athletic defensive players with poor shooting ratings shouldn't have a dead-eye badge. The generated heights are fine, the generated positions are fine, the generated overall ratings are good, the amount of badges generated is fine, the balance of good and bad players is good. I'll come up with specific examples of silly identities if they exist in 2k17. Although it is hard to give good suggestions for improvement without knowing the algorithms.

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