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Old 09-14-2016, 07:24 PM   #20
Matt3419
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Join Date: Sep 2016
Re: Fixing game with player traits

I haven't messed with the playbooks yet but i have seen a couple other threads about custom cpu playbooks and how 2 do it im guessing it has 2 do with 32 team control but not sure...
But trait wise paranoid is the major difference and i think fight 4 extra yds could also b contributing 2 it but im sure after i have a bigger sample size of games ill b able 2 really c the difference
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