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Originally Posted by Jarodd21 |
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New Updates- September 13th
Game Options- I lowered Fatigue to 50.
September 13th- For Penalties I raised Defensive Holding to 80
September 13th- For Special Teams I lowered FG accuracy to 30.
September 13th- On the Green set I lowered the USER accuracy to 25, raised the USER runblock to 45, lowered the USER fumbles to 35, lowered the CPU accuracy to 25, raised the CPUs runblock to 45, and lowered the CPUs fumbles to 35.
September 13th- On the Red set I lowered the USER accuracy to 18, lowered the USER fumbles to 30, lowered the CPUs accuracy to 35, raised the CPUs catching to 50, raised CPUs runblock to 50, and lowered CPUs fumbles to 40.
September 13th- On the Blue set I lowered the USER accuracy to 11, lowered the USER runblock to 15, lowered the USER fumbles to 25, raised the CPUs catching to 60, raised the CPUs runblock to 55, and lowered the CPUs fumbles to 45.
September 13th- On the Black set I lowered the USER accuracy to 4, lowered the USER runblock to 0, lowered the USER fumbles to 20, raised the CPUs accuracy to 55, raised the CPUs catching to 70, and raised the CPUs runblock to 60.
Made a few changes to the sliders. Looking forward to the feedback on the tweaks..
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Ok amending what I said. I don't know how to describe the first half of the game I just started, it seemed hectic yet the stats werent horrifically bad. I like the accuracy lower, then again lowering it even lower wouldnt bother me anyways. Im not 100% sold on RBK at 45 but once I started manually attacking the run with my user safety and staying in my base 3-4 even if they went 3 wide I started having more success. As for my run game its alright, seemed like I might have had too many holes. I honestly wonder if I couldnt get the perfect results simply putting fatigue back at 55. With it at 50 Thomas Rawls had 22 carries in the first half, his backup had one and the FB had one on a FB Dive play on 3rd and short. I stopped seeing any rotation anywhere on the field, with the auto sub sliders so low and fatigue now at default I have a feeling that might become the norm. So all in all the half I did get to play seemed alright, felt slightly off in some areas but again I think fatigue being put back at 55 could solve some issues with more rotation and thus curbing the offense a little due to backups seeing the field.
On a side note, this game seems to have serious ebbs and flows when it comes to QB pressure. I cant get any pressure with just the front 4 and if I blitz its checkdown city so I cant get anywhere near the QB anyways. With just a 4 man rush Wilson has all the time in the world to sit in the pocket and look over the field multiple times before someone finally breaks free for a completion. I dont know if raising the defensive holding penalty slider somehow had an effect on that or its just one of those games, who knows.
In closing I'd highly recommend raising fatigue back to where it was at 55, fumbling being lowered is fine, RBK is fine for the time being at least, pass accuracy is more then welcome so all I can point to is fatigue. I was up 34-20 on Seattle at half, which in itself is a little over the top. Having said that Carlos Hyde busted a 75 yard run, I got a kickoff return for a TD and a 50 yard TD pass so my defense was on the field a lot compared to the offense hence Rawls having 22 carries and Wilson had 25 attempts at half. Then again, them having the ball so much really should have led to more subs but it didnt, hence my mention of it being back at 55.
One question I do have, with RBK being raised is that going to severly lower the tackles the defensive line can make as now there are more holes to run through and get to the second level? I know LB's tend to lead in tackles around the league just dont want my defensive line to suddenly put up nothing and stunt their progression at the same time.