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Originally Posted by MMChrisS |
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Just hours away from NBA 2K17’s early launch, any details 2K releases about its newest game are met with a lot of excitement. Such is the case with last week’s blog on the improvements made to the MyGM/MyLeague modes this year. When you compare what was added to 2K16 vs. 2K17, it’s quite obvious that the folks over at 2K spent a significant portion of their time on the franchise modes.
Given that I spend the majority of my 2K time with these modes, I am ecstatic about all of the improvements that were announced. But I wouldn’t be a video game fan if I wasn’t also disappointed in a few omissions as well. Let’s take a closer look into what was announced and why we should be, first and foremost, excited.
Read More - NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not
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Definitely a lot to be excited for, but the big omission looks like they once again have paid no attention to sim stats, which for anyone who is a MyLeague/GM player or for that matter even you MyPlayer career the stats wont be accurate for this simmed games of the teams you dont play. Antydog has been testing and with them doing away with POE for coaches its really messing with the sim stats bad this yr.
IM must have read the blog wrong, as I thought contraction was actually available too. Maybe next yr, but this expansion probably wont be something I get that much into, unless I get deep into my Association and decide to go a more fantasy rout, but I alwasy follow the real life stuff that 1st season, and with sim stats being such a mess I havent gotten deep into a Association in years, and looks like once again I probably wont unless I loose my OCD about sim stats, which I highly doubt that happens.