fatigue, subs, and recovery defense

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  • Man2116
    Rookie
    • Jun 2012
    • 36

    #1

    fatigue, subs, and recovery defense

    Is it me or do the substitutions not happen when rotation is set to fatigue? Only time my starters do not get subbed in is when it is set to fatigue, when during play now, and I'm worried this may carry over into My League. Also I noticed that on fast breaks or even secondary breaks the defense is able to catch to the offensive player out front extremely fast. This was an issue in a past 2k and I it seems to have shown up in this one as well. Can we get these issues corrected if other players are seeing this.
  • Retropyro
    Pro
    • Jul 2010
    • 796

    #2
    Re: fatigue, subs, and recovery defense

    You're not alone. Also notice the cpu gets way too many contact shots to drop, cpu "mirror" defense, collision detection only punishes the player, not the cpu. CPU seems to have their offensive plays setup way faster than ours.
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    • Man2116
      Rookie
      • Jun 2012
      • 36

      #3
      Re: fatigue, subs, and recovery defense

      That is true I have noticed a difference in the amount of contact shots the player makes, and the amount the cpu makes, as well as the time it takes them to develop their set offense. Timing of things is off and I hope they can fix these in a patch or something!

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