The speed and acceleration settings in the game must remain somewhere near default yes, so in that respect it's similar to 16, but that however is where the similarities end. 17 is much more of a stop/start game than 16 was. Every inch of space it seems is challenged, and with the new shielding mechanic, it's possible now to hold up play, which makes a huge difference in the ebb and flow of the match. Because of that, there are very few instances of wide open sprinting.