Rex Dickson Talks Madden NFL 17 on 4 Verts

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #16
    Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

    Originally posted by tmart14
    The online aspect of video games has done some damage lately. It is ruining the sim aspect of sports games, it has made every shooter a no or pitiful campaign multiplayer, and all RPGS must now be MMO style.

    I would be perfectly ok if online gaming was removed from the industry entirely


    Sent from my iPhone using Tapatalk


    I'm with you man. I hate being able to play friends on the other side of the country in a game of Madden. I also hate being to play in a 32 man franchise for 4-7 seasons and eliminating all the silly stuff the CPU does.

    Online play is such a drag


    Sent from my iPhone using Tapatalk
    www.twitch.tv/charter04

    https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #17
      Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

      Originally posted by CM Hooe
      A point of difference on one facet of the discussion - user control vs ratings and random events - does not dismiss the fact that the tourney crowd wants agreeably-unrealistic stuff like nano blitzes eliminated from the game. The tourney crowd welcomed gap play and pattern-matching zones in Madden NFL 17 just as much as we here at OS did. Their ideal is winning games in Madden by playing real football.

      Heck, one thing that would probably be a tourney player's dream would be some sort of defensive scheme builder. In this hypothetical defensive scheme builder, you the user would not only pick your formations, plays, and personnel groupings, but also you would customize every aspect of your defense - whether your corners play best-on-best or stick to specific sides, whether you align your safeties always to weak/strong side or to boundary/field side, how you set up your blitzes (do you want to blitz weak side? strong side? field side? boundary side? away from a specific OL? towards a specific OL? at a weak RB in pass-protection?).

      A lot of the tourney-style players are also YouTube personalities, and anything a single tourney player can do to make his playing style of Madden distinct, unique, and successful compared to another competitor's style gives his channel and brand an advantage over his peers. Thus, they'd eat something like this up - they'd fill their channels with videos of their setups, best players to fit their schemes, etc. etc. all in the context of real-life football concepts.

      Meanwhile, members of the sim community would kill for that level of detail and authenticity on the field Madden, would they not? The two groups have different motivations, but they share same goals - a better and more authentic Madden football game.
      I know I would like more defensive customization abilities; the same for offense too.

      I partially agree with how much would be shared on Youtube; I think many basic play construction and adjustment tutorials will be presented on Youtube, but many will be presented in a commercial format for their e-book tutorial, and others won't even be shared, fr good reason though, as they will be those plays the user relies on most and is their main scheme on both sides of the ball...

      I do hope will see see play editors and such in the future..Of course, safeguards need to be in place to prevent AI busting plays, and that is the trick/hurdle to customization.

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      • tmart14
        Rookie
        • Aug 2015
        • 207

        #18
        Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

        Originally posted by charter04
        I'm with you man. I hate being able to play friends on the other side of the country in a game of Madden. I also hate being to play in a 32 man franchise for 4-7 seasons and eliminating all the silly stuff the CPU does.

        Online play is such a drag


        Sent from my iPhone using Tapatalk


        Haha. Well it's just my opinion, and probably a wrong one.

        I live in a part of the country where video games are still considered for the "basement dwelling losers" even among people my age (28) and younger. So I grew up playing single player games (sports games, RPGs, etc.) and I will admit to being worried that my favorite types of games (CFM for example) are going to be gone in the next couple of years.


        Sent from my iPhone using Tapatalk

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        • charter04
          Tecmo Super Bowl = GOAT
          • May 2010
          • 5740

          #19
          Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

          Originally posted by tmart14
          Haha. Well it's just my opinion, and probably a wrong one.

          I live in a part of the country where video games are still considered for the "basement dwelling losers" even among people my age (28) and younger. So I grew up playing single player games (sports games, RPGs, etc.) and I will admit to being worried that my favorite types of games (CFM for example) are going to be gone in the next couple of years.


          Sent from my iPhone using Tapatalk


          I'm 37. So I spent the late 80's until the early 2000's without online play.

          I still love playing my NES, SNES, Genesis, and others, but, I love online play. I would have loved to play friends on Tecmo Super Bowl online back when it was all we played.

          I understand where you're coming from but, I don't think online has hurt games. Just my opinion


          Sent from my iPhone using Tapatalk
          www.twitch.tv/charter04

          https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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          • tmart14
            Rookie
            • Aug 2015
            • 207

            #20
            Rex Dickson Talks Madden NFL 17 on 4 Verts

            Originally posted by charter04
            I'm 37. So I spent the late 80's until the early 2000's without online play.

            I still love playing my NES, SNES, Genesis, and others, but, I love online play. I would have loved to play friends on Tecmo Super Bowl online back when it was all we played.

            I understand where you're coming from but, I don't think online has hurt games. Just my opinion


            Sent from my iPhone using Tapatalk


            No problem man, we all have our own opinions. If any of my friends played video games, I would most likely share your opinion.


            Sent from my iPhone using Tapatalk
            Last edited by tmart14; 09-27-2016, 04:59 PM.

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            • Brooke2011
              MVP
              • Aug 2013
              • 1904

              #21
              Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

              EA should gear the game difficulty to competitive , sim, casual .
              Basically in competitive mode the game does not use player ratings. It goes by how the actual player performs. In sim, ratings and sliders come into play. In casual , player ratings matter but sliders have no effect or boost to the CPU or user. I think this would at least guide EA and Rex to satisfy all of the Madden community.

              I personally think Sim is where the main focus should be. One thing I would like to see going forward is gauging the speed of the game to the real nfl. This means having the drop back speed of the QB not be the same as other animations like straight ahead running, jumping and tackling. An example would be this: Madden offers 5 game speeds: Very slow, slow, normal, fast and very fast. Personally fast and very fast are unrealistic. If I had to break down madden, it would go like this . QB drop back and line play looks the best on the very slow speed. Throwing and catching looks the best on the slow speed and running and tackling looks the best on the normal speed . If you could incorporate all three speeds into a " sim" style game then Madden would really shine

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              • T4VERTS
                MVP
                • Jan 2011
                • 1153

                #22
                Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                I am out of town for work right now, but I'll write my own observations from giving the interview as well as other conversations I have had with Rex and other developers.

                I will say this though, as a sim gamer I am fully comfortable with our position in the hierarchy. We have the most important guys on our side and in the end we will get what we need. Listen to the core gamer section again to understand that we are part of that and won't be forgotten.
                Follow me on Twitter @T4Verts

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                • msdm27
                  Pro
                  • Nov 2009
                  • 956

                  #23
                  Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                  Originally posted by T4VERTS
                  I am out of town for work right now, but I'll write my own observations from giving the interview as well as other conversations I have had with Rex and other developers.

                  I will say this though, as a sim gamer I am fully comfortable with our position in the hierarchy. We have the most important guys on our side and in the end we will get what we need. Listen to the core gamer section again to understand that we are part of that and won't be forgotten.
                  Thanks for the work you're doing, it's greatly appreciated!

                  I, as most of the fanbase here does, appreciate how forthcoming Rex and Clint can be when it comes to the game's shortcomings, however...

                  As someone who has a background in corporate communications and marketing, I must say they're taking advantage of the fallacy that "marketing is stopping us from doing this or that". It feels like that has become the new GO-TO answer for every CORE feature missing from the game.

                  Now don't take me wrong, I'm pretty sure there are conflicting interests between the dev team and marketing, but I can also say that that relationship is not as conflictive or intrusive as it is sometimes made to be; I'd like to believe Rex & co. have at least the same degree of power as marketing in the decision making process.

                  In the end, I think most CORE features not yet implemented are more due to a dev team decision to focus on other aspects rather than because marketing didn't allow them to. And that is very valid, btw; I don't think reasonable people expect them to implement all needed features in one iteration.

                  Comment

                  • T4VERTS
                    MVP
                    • Jan 2011
                    • 1153

                    #24
                    Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                    Originally posted by msdm27
                    Thanks for the work you're doing, it's greatly appreciated!

                    I, as most of the fanbase here does, appreciate how forthcoming Rex and Clint can be when it comes to the game's shortcomings, however...

                    As someone who has a background in corporate communications and marketing, I must say they're taking advantage of the fallacy that "marketing is stopping us from doing this or that". It feels like that has become the new GO-TO answer for every CORE feature missing from the game.

                    Now don't take me wrong, I'm pretty sure there are conflicting interests between the dev team and marketing, but I can also say that that relationship is not as conflictive or intrusive as it is sometimes made to be; I'd like to believe Rex & co. have at least the same degree of power as marketing in the decision making process.

                    In the end, I think most CORE features not yet implemented are more due to a dev team decision to focus on other aspects rather than because marketing didn't allow them to. And that is very valid, btw; I don't think reasonable people expect them to implement all needed features in one iteration.

                    I think it is a bit misunderstood. Marketing tells Rex's boss what is and isn't "sellable" who in turns tells the dev team what is and isn't a priority. Marketing is merely a feedback provider, but from a top down view it is an opinion that is often valued. I also run the marketing department for the company I work for, so I am well versed in these things. I do marketing for a tech company and have input on what our desired markets want in relation to our product development. I don't always "win" but I do a decent amount.
                    Follow me on Twitter @T4Verts

                    Comment

                    • ForUntoOblivionSoar∞
                      MVP
                      • Dec 2009
                      • 4682

                      #25
                      Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                      I guess I'll never understand why sim gaming can't be competitive enough for the so-called competitive Madden fans. Strategy has as unlimited a skill cap as exploits do. And stick skills are there whether the game is sim or not.

                      As for roster balance, for default rosters just do what 2K5 did and ha e an option to balance ratings. And as for Ultimate Team, roster balance isn't an issue because you create your own roster.

                      There is no difference in skill cap between a sim game and an arcade game. The only difference is the emphasis on which skill, whether it's outwitting your opponent via strategy or outwitting the AI via exploits, and when it comes to stick skills, there is no reason for them to not be equally important for a sim game or arcade game.
                      Last edited by ForUntoOblivionSoar∞; 09-29-2016, 01:37 AM.
                      Originally posted by Therebelyell626
                      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                      https://forums.operationsports.com/forums/showpost.php?p=2049813056

                      Last edited by your mom; 06-06-2006 at 6:06 PM.

                      Comment

                      • wordtobigbird
                        MVP
                        • Sep 2008
                        • 4385

                        #26
                        Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                        Originally posted by tmart14
                        I live in a part of the country where video games are still considered for the "basement dwelling losers" even among people my age (28) and younger.

                        Sent from my iPhone using Tapatalk
                        Just curious, what part of the country is this..? I'm 28, in the south albeit the burbs, and to hear this mentality is still a thing is pretty funny.

                        Comment

                        • wordtobigbird
                          MVP
                          • Sep 2008
                          • 4385

                          #27
                          Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                          Originally posted by ForUntoOblivionSoar∞
                          I guess I'll never understand why sim gaming can't be competitive enough for the so-called competitive Madden fans. Strategy has as unlimited a skill cap as exploits do. And stick skills are there whether the game is sim or not.
                          It can. I think the problem with Madden is the legacy elements and the difficulty curve for the establish player base that would come with radical changes OR they simply can't get people not in the know (corporate) to realize this is true and green light the budget for "non-sexy" phases of the game.

                          Comment

                          • tmart14
                            Rookie
                            • Aug 2015
                            • 207

                            #28
                            Rex Dickson Talks Madden NFL 17 on 4 Verts

                            Originally posted by wordtobigbird
                            Just curious, what part of the country is this..? I'm 28, in the south albeit the burbs, and to hear this mentality is still a thing is pretty funny.


                            Rural town in the south. We are separated from the nearest major city by a mountain.

                            I love living in a small town, but they are really slow on the technology upswing.

                            Edit: Spelling.


                            Sent from my iPhone using Tapatalk
                            Last edited by tmart14; 09-29-2016, 07:37 AM.

                            Comment

                            • timhere1970
                              MVP
                              • Sep 2013
                              • 1810

                              #29
                              Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                              Originally posted by ForUntoOblivionSoar∞
                              I guess I'll never understand why sim gaming can't be competitive enough for the so-called competitive Madden fans. Strategy has as unlimited a skill cap as exploits do. And stick skills are there whether the game is sim or not.

                              As for roster balance, for default rosters just do what 2K5 did and ha e an option to balance ratings. And as for Ultimate Team, roster balance isn't an issue because you create your own roster.

                              There is no difference in skill cap between a sim game and an arcade game. The only difference is the emphasis on which skill, whether it's outwitting your opponent via strategy or outwitting the AI via exploits, and when it comes to stick skills, there is no reason for them to not be equally important for a sim game or arcade game.

                              Strategy is not the problem. The view is the biggest impediment on my opinion. You can not have the players play realistically and get a good game when the human player can see the whole field. As a qb you can look at and throw to five wide receivers at all times. As a running back you can see holes on the second level. As either you at all times can see where all eleven defenders are. To overcome this we try playing all madden or adjusting sliders to make it a challenge and get real results but are in that process making the game play more unrealistic to get realistic stats.

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                              • howboutdat
                                MVP
                                • Nov 2012
                                • 1908

                                #30
                                Re: Rex Dickson Talks Madden NFL 17 on 4 Verts

                                Originally posted by tmart14
                                Rural town in the south. We are separated from the nearest major city by a mountain.

                                I love living in a small town, but they are really slow on the technology upswing.

                                Edit: Spelling.


                                Sent from my iPhone using Tapatalk
                                I think you may live near me, same situation, and i swear maybe 1% of population if that ,even knows you can play online games with others.
                                Yup, i said it !



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