EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included - Operation Sports Forums

EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2840

    #151
    Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

    Originally posted by SMOKEZERO
    Jake Matthews? Seriously how do fighters get chosen to be added? Matthews isn't even top 25 in the lightweight division. A guy like Francisco Trinaldo who's on a 7 fight win streak over tough competition, 14 fights in the UFC. Notable wins over Felder, Mederios, Laprise, Pearson, Parke, Silva yet Matthews gets added. WTF? Do you guys check the rankings or go by twitter followers, cause real killers don't twitter. The patches may be over but a content update or two would be nice. Show Santiago Ponzinibbio some love too.
    I believe the UFC has a pretty big say in the choice.

    Also, the choice is made well in advance of the patch, so there's some element of trying to predict the future involved, which doesn't always pan out.

    Comment

    • Supreme_Bananas
      Pro
      • Apr 2016
      • 944

      #152
      Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

      Originally posted by Pappy Knuckles
      *Rolls eyes*

      A lot of guys side step a ton. That's all I"m saying. Will be nice to punish them even more when you connect.

      Question for the dev: does this apply to backward dashes as well? I caught a Cerrone online a second a go with a kick mid-dash and got a health event and finish. Not sure if it was just coincidental or part of the patch.
      At first I thought the lunge nerf wasn't that bad. After all, stepping right into a strike should do more damage. BUT, since they haven't touched the stupid combo multiplier, the even stupider jab straight to the body nor have they upped sway counter damage OR increased the permanent stamina drain on throwing hundreds of 1-2s, I think just nerfing defense like this is a very bad thing

      Martialmind says the exact same thing in his video, you're forced to go toe to toe with characters if they have better stats than you, you can't reliable damage them, and now you can't even evade them very well anymore

      <iframe width="560" height="315" src="https://www.youtube.com/embed/H4fZRGYXkNg" frameborder="0" allowfullscreen></iframe>

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2840

        #153
        Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

        Originally posted by Supreme_Bananas
        At first I thought the lunge nerf wasn't that bad. After all, stepping right into a strike should do more damage. BUT, since they haven't touched the stupid combo multiplier, the even stupider jab straight to the body nor have they upped sway counter damage OR increased the permanent stamina drain on throwing hundreds of 1-2s, I think just nerfing defense like this is a very bad thing

        Martialmind says the exact same thing in his video, you're forced to go toe to toe with characters if they have better stats than you, you can't reliable damage them, and now you can't even evade them very well anymore

        <iframe width="560" height="315" src="https://www.youtube.com/embed/H4fZRGYXkNg" frameborder="0" allowfullscreen></iframe>
        I'll let Kenetic argue the other side.

        All I'll say, is everything you mentioned is true, but it's a spider web of balance issues we were never going to nail 100% through patches because the infrastructure to do so wasn't deep enough.

        Like pulling the thread on a sweater, eventually you end up touching everything.

        So left with the choice of addressing issues knowing they would raise other (hopefully lesser) issues, and doing nothing at all, we decided to address issues as they came up.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2840

          #154
          Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

          Oh, and I haven't watched the video, but we ran this change by the game changes (including MTS) and got their feedback prior to making the change.

          It was generally seen as a positive change, although there were a few requests made in addition to this change.

          I wasn't allowed to implement those additional requests, but decided to go forward with this one because the evidence of its exploitability was high enough to warrant it, and this change was deemed low enough risk to be allowed.

          We'll see how it plays out.

          Comment

          • SMOKEZERO
            Pro
            • Apr 2016
            • 821

            #155
            Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

            Originally posted by GameplayDevUFC
            I believe the UFC has a pretty big say in the choice.

            Also, the choice is made well in advance of the patch, so there's some element of trying to predict the future involved, which doesn't always pan out.
            Yeah I know, was just a vent of overall frustration really. There are things like the reebok color kits that we would have loved to have but I understand it's hard to compare your dev team with the Madden/NBA 2K teams. UFC is on it's way to becoming a bigger sport and I hope the funding and resources available for the dev team gets a major bump for the next UFC title.

            Nice job on the move set updates as well, enjoyed seeing Cain Velasquez throw the wheel kick when I attempted it on a whim. Can hotfixes be used to update movesets going forward? Nate Diaz still needs a couple. The Stockton slap shouldn't be tied into the taunt. Please add the Stockton Slap to LB+lead punch, no directional input. I want to use the move after a back sway counter. Nate also needs a lvl 1 flying Kimura that Sakuraba has. Look up his fight with Guida.

            Last, how much longer will UT and Live Events be supported? Thanks!

            Comment

            • Kenetic NRG
              EA Game Changer
              • May 2016
              • 711

              #156
              Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

              Originally posted by GameplayDevUFC
              I'll let Kenetic argue the other side.

              All I'll say, is everything you mentioned is true, but it's a spider web of balance issues we were never going to nail 100% through patches because the infrastructure to do so wasn't deep enough.

              Like pulling the thread on a sweater, eventually you end up touching everything.

              So left with the choice of addressing issues knowing they would raise other (hopefully lesser) issues, and doing nothing at all, we decided to address issues as they came up.

              I wish I could post a few clips from Relaxedguy's twitch to show how blatantly rediculous side steps were.



              I LOVE the change, I haven't played the game a ton lately but hopped on last night and ran a few fights with Iron Shariff on PS4 to see how it was. AMAZING. If you time the body kick to the correct side you get a hit stun and significant damage. Here's why it was needed -

              People who literally did not want to engage in the striking (Relaxed, Advanced, Neil come to mind) would literally spam side steps in order to avoid every strike thrown. They would immediately clinch you if you tried to throw a strike or shoot a take down. There was no counter to this other than battling it out in a clinch war.

              I understand there are people who use side steps in a non cheesy way such as getting off the cage and using movement to set up combos but with how the game is set up the only way to balance it properly would be completely overhauling the mechanics which just isn't realistic at this point.

              Another thing - side steps are still good, you just need to think more. If your opponent has someone with spinning back kicks (Barao for instance) you are FREE to side step (spins & knees will not hit you mid side step). If your opponent has someone with ONE spin kick, you are also free to side step in that direction.

              If you successfully side step and they threw a body kick to the wrong direction, you have GA and can shoot a takedown or counter with a straight.

              I'll give an example from last night that was amazing - I was pressuring Shariff and backing him up, he was taking a lot of damage and I knew as soon as he got close to the cage he would step. He stepped and I threw a body kick to the correct side. He was hit stunned but NOT in range for me to link the kick to a combo, however I could use the kick to cage cut him to deliver more shots. If this doesn't seem realistic idk what does.


              Amazing change. I understand most of the people complaining used them realistically but don't blame the devs, blame the players for abusing them to all hell. I'm sure in the next game there will be a much more balanced and rewarding system for people who like to use movement, but for now this is the best we can get.
              Last edited by Kenetic NRG; 09-28-2016, 06:50 PM.
              https://youtu.be/p1Idg-SItm4?t=2377

              Comment

              • Dave_S
                Dave
                • Apr 2016
                • 7841

                #157
                Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                Kinda upset the TUF winner of this season wasn't in patch, we could use another flyweight.

                Everything else seems great

                Comment

                • SUGATA
                  MVP
                  • Apr 2016
                  • 1377

                  #158
                  Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                  Martial mind is right when he is talking that 1.10 nerfed side steps and so decrease our defensive options;
                  And he is wrong that stepping toward the strike must not to get damage mp.
                  So what is wrong now:
                  1) 2 types of DEFENSIVE side steps .
                  > Fix: made ONE Defensive side step, with range between short and long lunge.
                  2) Even linear and halfcircular strikes are tracking and hit us during side step because the timing for successful side step is very unclear, unstable and often unusable.
                  > Fix: Side step performed in right time for this strike grants me invulnerability during it regardless of strike animation (I.e. Will be successful always IF IN RIGHT DURECTION away from the strike).
                  3) Not needed 2 defensive side steps
                  > Fix: made 2nd type of side steps (L1) OFFENSIVE SIDE STEP, which has wider range but less evasive properties. Use it for flanking the opponent - more details in me New striking mechanics thread.
                  Last edited by SUGATA; 09-28-2016, 07:11 PM.
                  Full PATCH and Live tuners LIST for EA UFC 5
                  EA UFC 3 integral META Guide
                  Fighting games PSYCHOLOGY Guide
                  All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

                  Comment

                  • fighterforjc
                    Banned
                    • Jun 2016
                    • 150

                    #159
                    Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                    Seriously, EA why don't you just make a Rock 'Em Sock 'Em simulator??? Oh wait..

                    Comment

                    • Kenetic NRG
                      EA Game Changer
                      • May 2016
                      • 711

                      #160
                      Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                      Don't worry guys I promise you, you can still point fight and play sim. It just requires a bit more thought process now
                      https://youtu.be/p1Idg-SItm4?t=2377

                      Comment

                      • Donnie_Brasco_FR
                        Pro
                        • Apr 2016
                        • 574

                        #161
                        Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                        I totally agree with kenetic and disagree with martial mind.
                        The damage bonus is what we needed to counter sidestep, but is the hook with the good timing into the good sidestep connect now or the hook is dodged(buged)?
                        sad we have nothing to counter the back slide.

                        Comment

                        • Generative James
                          VideoGame PseudoScientist
                          • Jun 2016
                          • 464

                          #162
                          Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                          Originally posted by Haz____
                          He also has Crucifix!

                          I had a Krylov caf actually, but this is just awesome. Very very well done fighter. Krylov is a beast in this game!

                          Thanks again Devs!! Best post-launch Dev support i've ever seen in my life.
                          His wrestling moves are all pretty good. And he has that L1 L2 jumping roundhouse kick to the body on both legs. Total beast!

                          It's just a good thing the Von Flue Choke isn't in the game.
                          Testing.... Testing....

                          Youtube:Generative James's Games's
                          Helpful EA UFC 2&3 info with No Commercials!!!

                          Comment

                          • Boiler569
                            MVP
                            • Apr 2016
                            • 2011

                            #163
                            Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                            Originally posted by Donnie_Brasco_FR
                            I totally agree with kenetic and disagree with martial mind.
                            The damage bonus is what we needed to counter sidestep, but is the hook with the good timing into the good sidestep connect now or the hook is dodged(buged)?
                            sad we have nothing to counter the back slide.
                            this is what really needs some help in UFC 3.

                            Many shots that SHOULD hit FLUSH don't register / bugged

                            Some shots that should NEVER have touched the person, end up rocking them....

                            Physics System / Hit Detection need to really be looked at in UFC 3.

                            I do like this change; what Kinetic just posted is mostly how I look at it, though as GPD *ALSO* said --- the infrastructure of this game isn't deep enough to really fine-tune. This change isn't ideal but overall, is a positive in my opinion.

                            You now have to time up your side steps and not just spam them = tactics = good.

                            But hopefully UFC 3 will have the infrastructure to make the physics system much deeper
                            Last edited by Boiler569; 09-29-2016, 10:07 AM.
                            PSN: Boiler569
                            Have Fun, It's Just A GAME!
                            Top 10 (Fight Night Series) R.I.P. Joe Frazier
                            FNR4 Gamestop Vegas Tournament Qualifier
                            Ranked #1 (EA MMA)

                            UFC 3 LEC: 2x Diamond; 6x Plat.
                            @Boiler569 on Twitter & Twitch

                            Comment

                            • Kenetic NRG
                              EA Game Changer
                              • May 2016
                              • 711

                              #164
                              Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                              Originally posted by Donnie_Brasco_FR
                              I totally agree with kenetic and disagree with martial mind.
                              The damage bonus is what we needed to counter sidestep, but is the hook with the good timing into the good sidestep connect now or the hook is dodged(buged)?
                              sad we have nothing to counter the back slide.
                              Not sure honestly. I know zhunter said that he landed an overhand into someone's step but I had no luck with it. My guess is the hooks work if they do the 'mini' side step but the LB/L1 'large' side step still dodges the hooks. Fine by me honestly cause you can go high/low with the kicks to do amplified damage off the step.
                              https://youtu.be/p1Idg-SItm4?t=2377

                              Comment

                              • TreJayMMA
                                Pro
                                • Jul 2016
                                • 711

                                #165
                                Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

                                Originally posted by EJ_Manuel
                                He looks like a child tho lol.
                                ..what does that have to do with his skill
                                Loyal Browns fan

                                PSN: TreJay2000

                                Comment

                                Working...