NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

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  • jax01
    Banned
    • Jul 2016
    • 136

    #1

    NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

    It's not even about skill anymore. It's about who can find the cheesiest player build first to exploit. The stretch 5, the sharpshooting PG, etc. I made a shot creator SF, and it's literally pointless. Not good enough at any one thing to be effective enough. No handles, rebounds can't compete with bigs, no outside game. Mistake. So I spend $40 in VC + countless hours getting badges = fail. My basketball IQ with other player's builds would be lethal. But what can I do when my guy sucks and I already invested in one player. Oh yeah, spend $50 or $100 etc to create a new one. Brilliant.

    The problem with this game is how ridiculously, unreasonably long it takes to upgrade a player. I guess 2K isn't too worried about player burnout. They're going to choke the consumer for all they can. They need addicts or nothing. To compete or have multiple players, you're literally going to have to spend $200 or have no life whatsoever, grinding all day. At what point does enough become enough as far as exploiting the costumer?

    2K thought having these varied player types would bring more parity. No it's just making people find and target ONE player build that is the best, rendering the rest not very useful. How many lockdown defenders have you seen, etc? Exactly.
  • rich8682
    Banned
    • Aug 2016
    • 977

    #2
    Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

    2k just tryna get that VC. That's really the truth. They don't care about your experience, just your pockets. Just don't play the game, or it will continue to become worse and worse unless NBA live can somehow come back.

    Sent from my SM-G386W using Tapatalk

    Comment

    • gametyme89
      Rookie
      • Oct 2012
      • 157

      #3
      Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

      Originally posted by jax01
      It's not even about skill anymore. It's about who can find the cheesiest player build first to exploit. The stretch 5, the sharpshooting PG, etc. I made a shot creator SF, and it's literally pointless. Not good enough at any one thing to be effective enough. No handles, rebounds can't compete with bigs, no outside game. Mistake. So I spend $40 in VC + countless hours getting badges = fail. My basketball IQ with other player's builds would be lethal. But what can I do when my guy sucks and I already invested in one player. Oh yeah, spend $50 or $100 etc to create a new one. Brilliant.

      The problem with this game is how ridiculously, unreasonably long it takes to upgrade a player. I guess 2K isn't too worried about player burnout. They're going to choke the consumer for all they can. They need addicts or nothing. To compete or have multiple players, you're literally going to have to spend $200 or have no life whatsoever, grinding all day. At what point does enough become enough as far as exploiting the costumer?

      2K thought having these varied player types would bring more parity. No it's just making people find and target ONE player build that is the best, rendering the rest not very useful. How many lockdown defenders have you seen, etc? Exactly.
      That exploitation of people's time or money or both is just smart business.. Is it right? Who am I to say. But that's how you capitalize your sales for sure. Some just have throw-away money and don't care, others are addicted, others are too impatient, etc etc. So they keep spending. It's the same with all games that have micro-transactions.. they want the grind to be excruciating to the point where you're actively searching for an easier way out. That's when you cave and spend money to expedite the grind.

      That's just the way of gaming nowadays in general. Compare Madden's Ultimate Team modes to 2k... they are the king of this because they have an unofficial monopoly on NFL video games. People have no choice but to play their game or nothing at all in regards to NFL football gaming.
      "Yesterday is history, tomorrow is a mystery, today is a gift, that's why it's called the present!"

      Comment

      • Caelumfang
        MVP
        • Oct 2012
        • 1218

        #4
        Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

        And the community has devolved into a bunch of entitled 12-year-olds who literally complain about everything until the games are patched into oblivion, until the game is no longer enjoyable for about 1/3 of its lifespan.

        Comment

        • Leasim96
          Pro
          • Oct 2014
          • 948

          #5
          Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

          Originally posted by jax01
          It's not even about skill anymore. It's about who can find the cheesiest player build first to exploit. The stretch 5, the sharpshooting PG, etc. I made a shot creator SF, and it's literally pointless. Not good enough at any one thing to be effective enough. No handles, rebounds can't compete with bigs, no outside game. Mistake. So I spend $40 in VC + countless hours getting badges = fail. My basketball IQ with other player's builds would be lethal. But what can I do when my guy sucks and I already invested in one player. Oh yeah, spend $50 or $100 etc to create a new one. Brilliant.

          The problem with this game is how ridiculously, unreasonably long it takes to upgrade a player. I guess 2K isn't too worried about player burnout. They're going to choke the consumer for all they can. They need addicts or nothing. To compete or have multiple players, you're literally going to have to spend $200 or have no life whatsoever, grinding all day. At what point does enough become enough as far as exploiting the costumer?

          2K thought having these varied player types would bring more parity. No it's just making people find and target ONE player build that is the best, rendering the rest not very useful. How many lockdown defenders have you seen, etc? Exactly.
          I didn't buy vc - already a 86 - and I personally feel you I haven't played much at all. Maybe you should actually try to play before spending. Just saying (don't take it personal - I'm just salty I can't spend on vc). Nah but truthfully I hate buy your my player system. Please don't complain about it taking long if you bought yours and didn't actually play to get him up. Leave that to the people who actually play to judge. And as I said above - I felt it didn't take long at all. Way faster than last year actually. BTW - I'm a lockdown defender.

          Sent from my SKY 5.0W using Tapatalk

          Comment

          • ILLSmak
            MVP
            • Sep 2008
            • 2397

            #6
            Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

            Originally posted by jax01
            It's not even about skill anymore. It's about who can find the cheesiest player build first to exploit. The stretch 5, the sharpshooting PG, etc. I made a shot creator SF, and it's literally pointless. Not good enough at any one thing to be effective enough. No handles, rebounds can't compete with bigs, no outside game. Mistake. So I spend $40 in VC + countless hours getting badges = fail. My basketball IQ with other player's builds would be lethal. But what can I do when my guy sucks and I already invested in one player. Oh yeah, spend $50 or $100 etc to create a new one. Brilliant.

            The problem with this game is how ridiculously, unreasonably long it takes to upgrade a player. I guess 2K isn't too worried about player burnout. They're going to choke the consumer for all they can. They need addicts or nothing. To compete or have multiple players, you're literally going to have to spend $200 or have no life whatsoever, grinding all day. At what point does enough become enough as far as exploiting the costumer?

            2K thought having these varied player types would bring more parity. No it's just making people find and target ONE player build that is the best, rendering the rest not very useful. How many lockdown defenders have you seen, etc? Exactly.
            You're right that it's imbalanced, but link up w/ some good people and you will get wins.

            I'm working on a lock down defender, but it's gonna take some time to get his rating up. I am planning to play him more as a park player (6'9 SF max weight, so I figure I can lock 1-5 down and still have 'decent' 70 speed), and use my C as pro am primarily.

            Your dude can't suck that much, real talk, esp if you grinded him to max. You might not be optimal, but you still should be good. Like I keep saying, I think it's fun to be the builds that people don't pick.

            -Smak

            Comment

            • Chemthethriller
              Pro
              • Nov 2013
              • 514

              #7
              Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

              Non "optimal" builds still have benefits. You say your SF is trash, yet Im sure he can smoke bigs with his speed. You just need to find what works and exploit the **** out of it.
              PSN: ODB_BZA
              C: 2-Way Stretch Glass

              Comment

              • Yze
                Rookie
                • Dec 2013
                • 13

                #8
                Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                Real Talk. They should make VC refundable when you delete characters. This cookie cutter world of impossible to balance nonsense is the direct result of the obfuscation of meaning during character creation and the inability to revert choices. What does a little yellow triangle up mean for me in terms of stats +2? +5? etc... Clearly in an ideal world with a game balanced to be fun every choice would be a viable one but as someone who picked post scorer I can tell you that isn't the truth. Furthermore it's ridiculously ludicrous to expect players to know what they want to play for 150 hours or (99$) right when they create their first character.

                Comment

                • boxlogo
                  Rookie
                  • Sep 2016
                  • 110

                  #9
                  Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                  it starts with the consumer first. gaming wouldnt be a world of micro transactions like it is today if gamers would actually stand for themselves and maybe just maybe developers have no choice but to actually release a full game not have you foaming out the mouth wanting more

                  Comment

                  • timothythefirst
                    Rookie
                    • Sep 2016
                    • 68

                    #10
                    Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                    Originally posted by Yze
                    Furthermore it's ridiculously ludicrous to expect players to know what they want to play for 150 hours or (99$) right when they create their first character.
                    this is a good point. when i first played the prelude I looked at the archetypes, and I said "well, shot creator will probably allow me to play most like my previous players"

                    which turned out to be a horrible choice. I'd have much rather picked a sharp shooter. but i already sunk money into my shot creator.

                    Comment

                    • Leasim96
                      Pro
                      • Oct 2014
                      • 948

                      #11
                      Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                      For anyone thinking lockdown is underpowered - I get player of the game almost every match. It depends a lot on build. I love mine and I don't feel weak at all. I actually feel strong. I have good averages in pro am. At the end of the day your skill and team will matter more. Still 86 and still need some badges. Yet I'm still effective. If I'm getting player of the game consistently that means I'm just as effective as other builds.

                      Sent from my SKY 5.0W using Tapatalk
                      Last edited by Leasim96; 10-01-2016, 03:44 AM.

                      Comment

                      • Vroman
                        Pro
                        • Aug 2014
                        • 959

                        #12
                        Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                        You rely on your teammates alot more than previous years for success in park. Good spacing, good screens, making that extra pass instead forcing it semi contested, big effort on defense and well timed help defence is the pieces that will give you a W 8/10 times in park on their own.

                        Even more so for shot creator, team has to recognize what u can do and how to set you up. Only with very few people i feel comfortable teamming up at park as post scorer because they know what i do and we can really trust each other.

                        There will always be a path of least resistance aka sharpshooters, playmakers, glass cleaners but its because most people do not look deep into what each other archetype can do and just pick whatever other "pro" player picks.
                        Last edited by Vroman; 10-01-2016, 06:47 AM.

                        Comment

                        • Clappington
                          Pro
                          • Sep 2013
                          • 737

                          #13
                          Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                          Originally posted by Caelumfang
                          And the community has devolved into a bunch of entitled 12-year-olds who literally complain about everything until the games are patched into oblivion, until the game is no longer enjoyable for about 1/3 of its lifespan.

                          "No longer enjoyable" because this isn't suppose to be nba street or NBA jam? I'd honestly advise people to go buy those games if they want a arcade game.


                          Sent from my iPhone using Tapatalk
                          #FreeMikeGSW
                          Mass communication/journalism Major

                          Comment

                          • Caelumfang
                            MVP
                            • Oct 2012
                            • 1218

                            #14
                            Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                            Originally posted by Clappington
                            "No longer enjoyable" because this isn't suppose to be nba street or NBA jam? I'd honestly advise people to go buy those games if they want a arcade game.


                            Sent from my iPhone using Tapatalk
                            You all really like to take people's answers and opinions to the extreme, don't you?

                            15 was not enjoyable near the end because of the insane shooting and demigod glitch that 2k refused to fix. 16 felt like a chore to play near the end of the cycle. Movement was slow and clunky, and shooting was probably the worst I've ever seen in the series' entirety, especially combined with the system of 'your player can randomly come into the game hot or cold.' Also, the game's ability to randomly turn your character on or off during games. Great game out of the box, a terrible game near the end. (And don't give me that 'you must've been a speed booster' crap. I was a SG, and I couldn't do it anyway.)

                            If the whiners here turn this into 2k16 v2, this game will have an early shelf life for me.
                            Last edited by Caelumfang; 10-01-2016, 10:33 AM.

                            Comment

                            • jax01
                              Banned
                              • Jul 2016
                              • 136

                              #15
                              Re: NBA 2K17 has become a game of Cheesy Player Builds instead of Skill

                              Originally posted by Yze
                              Real Talk. They should make VC refundable when you delete characters. This cookie cutter world of impossible to balance nonsense is the direct result of the obfuscation of meaning during character creation and the inability to revert choices. What does a little yellow triangle up mean for me in terms of stats +2? +5? etc... Clearly in an ideal world with a game balanced to be fun every choice would be a viable one but as someone who picked post scorer I can tell you that isn't the truth. Furthermore it's ridiculously ludicrous to expect players to know what they want to play for 150 hours or (99$) right when they create their first character.
                              Exactly. The time investment or VC investment is so steep that one wrong move and you're screwed. So this becomes the year of "I picked the correct OP player build" over skill. Which is understandable 'cause of the consequences of picking the wrong type of player.

                              I don't think 2K is factoring in a long-term view of retaining customers. When a company exceeds the line of reasonable investment of time or money to make core game modes (2k pro am, mypark, myteam, etc) even playable, customer burnout is a possibility. A game shouldn't be THIS MUCH of a chore to play. If this thread is right - http://www.operationsports.com/forum...put-words.html, then they exceed any other game on the market by far for leveling up your player as far as time or $$ investment. For the addicts, it's not a problem. For everyone else, are they gonna keep buying with all the hoops to jump through?
                              Last edited by jax01; 10-02-2016, 11:34 PM.

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