Another year of 2k means another year of my draft classes on PS4.

The Goal:
My goal here is to provide Playstation 4 with balanced, unique, realistic, and fictional draft classes for NBA 2k17. I want each class to have busts and gems. I want some classes to have future superstars at the top (Davis, LeBron, KAT). I want others to have big-time busts at the top of the draft (Anthony Bennett, Kwame Brown, Adam Morrison).
I want some classes to have a lot of depth, I want some to be a three, two, maybe even one player draft. I want to see some guys become All-Stars even though they were pushed out of the lottery by less polished players with high potential. And I do believe I have found a way to replicate all of this in my classes.
You're going to have to scout the players. Some guys that you scout may look like they could be the next big thing at their position, but end up not reaching their potential anyway and being labeled a bust.
My entire method is based around potential and peak age start/end. Some prospects that have a high potential will not reach it. Others will be able to reach their peak potential and sustain it for a number of years, while others may flash their potential for a year or two and then drop off the face of the planet due to injuries (Greg Oden, Brandon Roy) or they just don't have the stuff (Michael Beasley, Johnny Flynn, etc.).
So, this means that guys aren't going to pan out. Some guys will. It's all about risk vs reward. In order to get a superstar, you may have to take a chance in the draft on a high potential pick and hope he reaches it.
For the element of surprise, do not look at a prospect's Peak Age Start/End, and do not look at their Potential in numeric form.
Ideally, 45 or 50 prospects is what I'd like to reach before I release my classes. I'm at 21 currently for my first class, so I'm just about halfway there.
About Me:
I've been making fictional classes since NBA 2k12. I have a fair amount of knowing what I'm doing. However...
I am 21 years old, I work two jobs and I've got my own rent and bills to pay. I won't be able to work on these classes night and day, as much as I'd like to. I won't be able to make these classes 100% perfect, where all of the ratings and tendencies are exactly where they should be for every prospect. Just know that I am one man working on rather large projects and classes. However, as always, constructive criticism and feedback is always welcome.
TL;DR:
These classes will have balance, busts, and gems. Players will be unique, and lots will be high risk, high reward prospects, just like the real NBA.
Thanks guys! Hoping to finish my first class sometime next week.
Draft Classes:
Class #1
File Name: OS JazzMan's Fictional #1
PSN: JazzMan_OS
Class #2
File Name: JazzMan's Fictional #2 (ICMPLT)
PSN: JazzMan_OS
Sent from my SM-G935V using Tapatalk

The Goal:
My goal here is to provide Playstation 4 with balanced, unique, realistic, and fictional draft classes for NBA 2k17. I want each class to have busts and gems. I want some classes to have future superstars at the top (Davis, LeBron, KAT). I want others to have big-time busts at the top of the draft (Anthony Bennett, Kwame Brown, Adam Morrison).
I want some classes to have a lot of depth, I want some to be a three, two, maybe even one player draft. I want to see some guys become All-Stars even though they were pushed out of the lottery by less polished players with high potential. And I do believe I have found a way to replicate all of this in my classes.
You're going to have to scout the players. Some guys that you scout may look like they could be the next big thing at their position, but end up not reaching their potential anyway and being labeled a bust.
My entire method is based around potential and peak age start/end. Some prospects that have a high potential will not reach it. Others will be able to reach their peak potential and sustain it for a number of years, while others may flash their potential for a year or two and then drop off the face of the planet due to injuries (Greg Oden, Brandon Roy) or they just don't have the stuff (Michael Beasley, Johnny Flynn, etc.).
So, this means that guys aren't going to pan out. Some guys will. It's all about risk vs reward. In order to get a superstar, you may have to take a chance in the draft on a high potential pick and hope he reaches it.
For the element of surprise, do not look at a prospect's Peak Age Start/End, and do not look at their Potential in numeric form.
Ideally, 45 or 50 prospects is what I'd like to reach before I release my classes. I'm at 21 currently for my first class, so I'm just about halfway there.
About Me:
I've been making fictional classes since NBA 2k12. I have a fair amount of knowing what I'm doing. However...
I am 21 years old, I work two jobs and I've got my own rent and bills to pay. I won't be able to work on these classes night and day, as much as I'd like to. I won't be able to make these classes 100% perfect, where all of the ratings and tendencies are exactly where they should be for every prospect. Just know that I am one man working on rather large projects and classes. However, as always, constructive criticism and feedback is always welcome.
TL;DR:
These classes will have balance, busts, and gems. Players will be unique, and lots will be high risk, high reward prospects, just like the real NBA.
Thanks guys! Hoping to finish my first class sometime next week.
Draft Classes:
Class #1
File Name: OS JazzMan's Fictional #1
PSN: JazzMan_OS
Class #2
File Name: JazzMan's Fictional #2 (ICMPLT)
PSN: JazzMan_OS
Sent from my SM-G935V using Tapatalk
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