10-05-2016, 09:52 AM
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#284
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Banned
OVR: 32
Join Date: Jul 2009
Location: Brentwood, TN
Posts: 5,562
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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included
I think Jay D has made a great point relative to the kicking game. His point can be confirmed by reverting back to an out of the box state. The kicking meter on All-Madden moves extremely fast and the accuracy bar is small. This brings the question: why remove elements that make the game play dynamic? The game in its current state seems extremely scripted and stiff. I can't make these observations based on experience with this patch, but I can make them based on my experience with the tuner released prior to the patch, which is to my understanding, built into the patch.
Let's talk about the run game for a moment as it relates to this huge patch, developed to resolve issues with the difficulty of the outside run game. The issues with the run game were easily resolved by tuning the sliders. I didn't see an issue with the way force defenders played the run. In my tests, WR blocking was extremely overpowered. A simple tweak of the run block slider fixed the issue.
How many of these game play changes were necessary for the CFM guys? The interview where Rex talked about eSports and the future of Madden keep coming to mind. Random chance occurrences may become a thing of the past. It just seems to fall in line with some of the observances I've made recently with the updates.
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Last edited by SECElit3; 10-05-2016 at 10:05 AM.
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