TOMBA Madden 17 Slider Set

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    TOMBA Madden 17 Slider Set

    So, let me first preface by saying I had to get my game face on for this one. There are slider sets and then there are slider sets. Everyone has their different take on how things work to the point where we tend to believe one person's best placebo effect the best. Some games that have sliders have sliders that work in different ways. And over the years the same game can change the way its sliders can be used. So its almost a revolving door of possibilities and sometimes a situation of the inevitable "Let's Start Over".

    I've seen a lot of "if its not broke don't fix it" with Madden. The "Only do this/don't raise this/this works here this doesn't there/ don't adjust that,if you go over this....and the list goes on to the point of endlessness. That endless possibility is what made me not like doing sliders anymore ontop of the sad fact that developers no longer support sliders fully. Which gets me to my first point in attempting a slider set for this years Madden 17.

    I've did some backlogging (as I said in my previous blog). I started with Madden 12 and went all the way thru to madden 16. And finally ended up with Madden 12 as the game I saw as the best. There are few things that Madden 12 does that madden 17 now does and does better. But they don't share the same features when it comes to the sliders. Its crazy how Madden 12 had a whole section devoted to the running game and run defense while Madden 17 ( a triple A Current Gen Title) does not. I'd like to GIVE the developers the benefit of the doubt that maybe the omission of these sliders means that they got the game engine to the point where it now handles those things correctly, but its this same doubt that has me looking at their desired effect....an effect which does not always work that I want to make work.

    But i had to look at the whole picture. the full game not just areas of gameplay. I had to look at its most basic thing its players...its roster and how that roster is rated because after all the rating dictate how a player will play and that's pretty much your gameplay of the game.

    Now this is where i REALLY go left field with my thinking now. Game Code is a bunch of thing of stuff i don't get educationally. Its all mumbo jumbo and tech speak. For me it has no human element its all numbers. So I said. Screw it. I'll deal with it that way... I'll combine the mumbo jumbo with numbers. Now you might be saying WTHeck Tomba you're crazy. Well sure I am why not it's a good kind of crazy.

    So here's my ideology with Madden 17 and one I even used in Madden 12 to great effect.

    Everyone struggles with fair scores and good outcomes in Madden. They scored when they should have were tackled when they should have been etc. Things is though, we never really go about it in any other way other than adjusting sliders until we don't see a result we like. there's no forethought there's only reactionary changes. Well... I nixed all that. I took it out of the box of play and put it into the logic of "even teams"....

    What i first did was this... I basically went into the madden 17 roster and looked at two attributes I've always looked at. Those attribute are Acceleration and Speed. I have a bit of an obsession with these attributes as some of you may know and I always find that in ANY game these two physical attributes never are calculated right for a player in-game. It's basically REALLY simple to understand too but maybe harder to pull of in actual game coding. 1)You have the players "speed" which to me has always meant their top speed and 2) "Acceleration" which means how fast they "get to" their "top speed". Easy Right? Well no...throw in other attributes like agility and that can make for an entirely different discussion , but I didn't focus on those as I was MUCH MORE concerned with what happens Down the Field.

    So in looking at Speed and Acceleration I focused my thought process on separation of the two attributes. How much each players speed and acceleration were separated by. In sorting our both for ALL NFL players I noticed a pattern. Usual this separation was by NO MORE than 7 for players rated 80 and above. In general we are playing with those players rated 80 and above prob 80 % of the time with a few below 80 due to the fact that they don't get offensive boosts. Now...with that said. I found my number separation!

    So having a separation averaged out to 7 is a good thing. First off players only go to 99 and odd numbers have always seemed to work in roster editing and slider sets so a number of 7 to me is always a good starting point. So what became obvious within the rosters separation of players above 80 became the number in which in start my slider set with. WITH ONE CATCH though...IT's set on EVEN TEAMS.

    See this is the thing guys. Sliders...Its not just up and down reduce add. It's more than that. It's about the roster and it's attributes and how the slider set stunts or boosts it esp in Madden and also in my recent slider set for Fifa 17 which I tried making play like PEZ 17.


    Tomba Madden 17 Slider Set
    Version 0.8(80% complete)
    Pro Difficulty
    Evens Teams On
    Quarter Length 10 minutes
    Play Clock On Acc.Clock On
    Min. Play Clock Time 20 Seconds
    Game Speed Slow
    Auto Flip Def. Play Call Off
    Ball carrier Special Move Manual
    Def. Auto Strafe Off
    Def. Ball Hawk Off
    Def. Heat Seeker Assist Off
    Def. Switch assist Off
    Coach Mode On
    Injuries 36
    Fatigue 43
    Player Speed Parity Scale 57

    Player/CPU Skill
    QB Acc. 36/43
    Pass Blocking 36/43(Version 0.8 change)
    WR Catching 57/43(Version 0.7 change)
    Run Blocking 57/43
    Fumbles 36/43
    Reaction Time 50/43
    Interceptions 36/43
    Pass Coverage 57/43(Version 0.7 change)
    Tackling 57/43

    FG Power 57/50(Version 0.7 change)
    FG Acc. 50/50
    Punt Power 50/50
    Punt Acc. 50/50
    KickOff power 43/50


    cameras Set to Standard.
    I'll be tweaking this set in the coming weeks but this serves as a base and is about 60% complete. I still need to do penalty sliders and tweak a few things thanks to the newest patches and tuners that have been put out.

    Stats wise these are on POINT. I get GREAT gameplay percentages even when simming, but of course player skill dictates many of these outcomes as well.

    Tomba
    Last edited by Tomba; 10-29-2016, 12:45 PM.
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • Devildog Frank
    Rookie
    • Sep 2016
    • 142

    #2
    Re: TOMBA Madden 17 Slider Set

    Originally posted by Tomba
    So, let me first preface by saying I had to get my game face on for this one. There are slider sets and then there are slider sets. Everyone has their different take on how things work to the point where we tend to believe one person's best placebo effect the best. Some games that have sliders have sliders that work in different ways. And over the years the same game can change the way its sliders can be used. So its almost a revolving door of possibilities and sometimes a situation of the inevitable "Let's Start Over".

    I've seen a lot of "if its not broke don't fix it" with Madden. The "Only do this/don't raise this/this works here this doesn't there/ don't adjust that,if you go over this....and the list goes on to the point of endlessness. That endless possibility is what made me not like doing sliders anymore ontop of the sad fact that developers no longer support sliders fully. Which gets me to my first point in attempting a slider set for this years Madden 17.

    I've did some backlogging (as I said in my previous blog). I started with Madden 12 and went all the way thru to madden 16. And finally ended up with Madden 12 as the game I saw as the best. There are few things that Madden 12 does that madden 17 now does and does better. But they don't share the same features when it comes to the sliders. Its crazy how Madden 12 had a whole section devoted to the running game and run defense while Madden 17 ( a triple A Current Gen Title) does not. I'd like to GIVE the developers the benefit of the doubt that maybe the omission of these sliders means that they got the game engine to the point where it now handles those things correctly, but its this same doubt that has me looking at their desired effect....an effect which does not always work that I want to make work.

    But i had to look at the whole picture. the full game not just areas of gameplay. I had to look at its most basic thing its players...its roster and how that roster is rated because after all the rating dictate how a player will play and that's pretty much your gameplay of the game.

    Now this is where i REALLY go left field with my thinking now. Game Code is a bunch of thing of stuff i don't get educationally. Its all mumbo jumbo and tech speak. For me it has no human element its all numbers. So I said. Screw it. I'll deal with it that way... I'll combine the mumbo jumbo with numbers. Now you might be saying WTHeck Tomba you're crazy. Well sure I am why not it's a good kind of crazy.

    So here's my ideology with Madden 17 and one I even used in Madden 12 to great effect.

    Everyone struggles with fair scores and good outcomes in Madden. They scored when they should have were tackled when they should have been etc. Things is though, we never really go about it in any other way other than adjusting sliders until we don't see a result we like. there's no forethought there's only reactionary changes. Well... I nixed all that. I took it out of the box of play and put it into the logic of "even teams"....

    What i first did was this... I basically went into the madden 17 roster and looked at two attributes I've always looked at. Those attribute are Acceleration and Speed. I have a bit of an obsession with these attributes as some of you may know and I always find that in ANY game these two physical attributes never are calculated right for a player in-game. It's basically REALLY simple to understand too but maybe harder to pull of in actual game coding. 1)You have the players "speed" which to me has always meant their top speed and 2) "Acceleration" which means how fast they "get to" their "top speed". Easy Right? Well no...throw in other attributes like agility and that can make for an entirely different discussion , but I didn't focus on those as I was MUCH MORE concerned with what happens Down the Field.

    So in looking at Speed and Acceleration I focused my thought process on separation of the two attributes. How much each players speed and acceleration were separated by. In sorting our both for ALL NFL players I noticed a pattern. Usual this separation was by NO MORE than 7 for players rated 80 and above. In general we are playing with those players rated 80 and above prob 80 % of the time with a few below 80 due to the fact that they don't get offensive boosts. Now...with that said. I found my number separation!

    So having a separation averaged out to 7 is a good thing. First off players only go to 99 and odd numbers have always seemed to work in roster editing and slider sets so a number of 7 to me is always a good starting point. So what became obvious within the rosters separation of players above 80 became the number in which in start my slider set with. WITH ONE CATCH though...IT's set on EVEN TEAMS.

    See this is the thing guys. Sliders...Its not just up and down reduce add. It's more than that. It's about the roster and it's attributes and how the slider set stunts or boosts it esp in Madden and also in my recent slider set for Fifa 17 which I tried making play like PEZ 17.


    Tomba Madden 17 Slider Set
    Version 0.6(60% complete)
    Evens Teams On
    Quarter Length 10 minutes
    Play Clock On Acc.Clock On
    Min. Play Clock Time 20 Seconds
    Game Speed Slow
    Auto Flip Def. Play Call Off
    Ball carrier Special Move Manual
    Def. Auto Strafe Off
    Def. Ball Hawk Off
    Def. Heat Seeker Assist Off
    Def. Switch assist Off
    Coach Mode On
    Injuries 36
    Fatigue 43
    Player Speed Parity Scale 57

    Player/CPU Skill
    QB Acc. 36/43
    Pass Blocking 36/43
    WR Catching 50/43
    Run Blocking 57/43
    Fumbles 36/43
    Reaction Time 50/43
    Interceptions 36/43
    Pass Coverage 57/43
    Tackling 57/43

    FG Power 50/50
    FG Acc. 50/50
    Punt Power 50/50
    Punt Acc. 50/50
    KickOff power 43/50


    cameras Set to Standard.
    I'll be tweaking this set in the coming weeks but this serves as a base and is about 60% complete. I still need to do penalty sliders and tweak a few things thanks to the newest patches and tuners that have been put out.

    Stats wise these are on POINT. I get GREAT gameplay percentages even when simming, but of course player skill dictates many of these outcomes as well.

    Tomba
    Real interesting. Would I be correct in assuming you are playing on ALLPRO level?

    Comment

    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #3
      Re: TOMBA Madden 17 Slider Set

      Originally posted by Devildog Frank
      Real interesting. Would I be correct in assuming you are playing on ALLPRO level?
      I have updated the thread These are for Pro Difficulty.

      The pro difficulty along with slider adjustments really play well off the in game roster updates.
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

      Comment

      • airraid73
        Rookie
        • Jul 2015
        • 207

        #4
        Re: TOMBA Madden 17 Slider Set

        Sound interesting , curious is the CPU run ( blocking) game effective with it set Lower than the user


        Sent from my iPhone using Tapatalk

        Comment

        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #5
          Re: TOMBA Madden 17 Slider Set

          Slider Set for CPU and Player are now live on Xbox Live.

          gamertag :
          tombaonline

          keyword:
          tomba
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

          Comment

          • Tomba
            TOMBA IS ONLINE
            • Sep 2006
            • 8908

            #6
            Re: TOMBA Madden 17 Slider Set

            Originally posted by airraid73
            Sound interesting , curious is the CPU run ( blocking) game effective with it set Lower than the user


            Sent from my iPhone using Tapatalk
            Due to Pro difficulty and Even teams set up it is
            Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

            Comment

            • Tomba
              TOMBA IS ONLINE
              • Sep 2006
              • 8908

              #7
              Re: TOMBA Madden 17 Slider Set

              Updated Slider Set to Version 0.7 (70% complete now)
              Below are the KEY changes:

              Player/CPU Skill
              QB Acc. 36/43Pass Blocking 43/43(Version 0.7 change)
              WR Catching 57/43(Version 0.7 change)
              Pass Coverage 57/3(Version 0.7 change)
              FG Power 57/50(Version 0.7 change)


              Tomba

              Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

              Comment

              • airraid73
                Rookie
                • Jul 2015
                • 207

                #8
                Re: TOMBA Madden 17 Slider Set

                Any good game stat with this I haven't tried it yet but will


                Sent from my iPhone using Tapatalk

                Comment

                • Sausage
                  MVP
                  • Feb 2003
                  • 3905

                  #9
                  Re: TOMBA Madden 17 Slider Set

                  Tomba,

                  Do your sliders also focus on cleaning up some of the wonky animations and motion shifting.

                  I remember, I believe it was your Madden 13 or 25 sliders which alleviated some of the less realistic movement.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • Tomba
                    TOMBA IS ONLINE
                    • Sep 2006
                    • 8908

                    #10
                    Re: TOMBA Madden 17 Slider Set

                    Originally posted by airraid73
                    Any good game stat with this I haven't tried it yet but will


                    Sent from my iPhone using Tapatalk

                    One the amazing things i saw that happened with this slider set after playing with it was stats.

                    I did this set completely by trail and error and math/guesswork I figured out a toype of logic system within ratings and plus and minus those with the slider set.

                    basically what happens is that the cpu plays to its ratings strengths and you yourself can play to your strengths with ratings and reg player skill.

                    Simming games i got nothing but realistic nfl game scores.

                    No game above 40. and games that were close but realistic for the teams chosen.

                    it looks WONKY i get it but it plays smooth and works extremely well.
                    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                    Comment

                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #11
                      Re: TOMBA Madden 17 Slider Set

                      Originally posted by Sausage
                      Tomba,

                      Do your sliders also focus on cleaning up some of the wonky animations and motion shifting.

                      I remember, I believe it was your Madden 13 or 25 sliders which alleviated some of the less realistic movement.


                      Sent from my iPhone using Tapatalk


                      Ah yes. One of things that get worked out by making sure the sliders work well off the ratings IS smoother player movement.

                      The game plays very good now.

                      tackling etc doesnt feel taped on .
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                      Comment

                      • TheWood56
                        Rookie
                        • Sep 2008
                        • 430

                        #12
                        Re: TOMBA Madden 17 Slider Set

                        This is... interesting.

                        I'm surprised that even on Pro level, you have some of the USER sliders higher than the CPU ones. Doesn't Pro already favor the USER, like how All-Madden favors the CPU? Or is it somehow not super easy due to "even teams" being set to "ON", which is actually the games default setting funnily enough.

                        Just on "even teams", do you not see blow outs then? Every week in the NFL there's blow outs. I want there to be blow outs, as I want teams and players to play to their ratings. I don't want Patriots to feel "even" with Browns for example. I don't want Kessler playing "even" to Brady. Not sure if that's how that works, I just know it says it increases the lower rated team to match the higher one, hence evening things – or something to that affect.

                        Really interested in hearing the feedback on this set and seeing what you come up with penalty wise, and also auto-sub values.

                        Comment

                        • Tomba
                          TOMBA IS ONLINE
                          • Sep 2006
                          • 8908

                          #13
                          Re: TOMBA Madden 17 Slider Set

                          Originally posted by TheWood56
                          This is... interesting.

                          I'm surprised that even on Pro level, you have some of the USER sliders higher than the CPU ones. Doesn't Pro already favor the USER, like how All-Madden favors the CPU? Or is it somehow not super easy due to "even teams" being set to "ON", which is actually the games default setting funnily enough.

                          Just on "even teams", do you not see blow outs then? Every week in the NFL there's blow outs. I want there to be blow outs, as I want teams and players to play to their ratings. I don't want Patriots to feel "even" with Browns for example. I don't want Kessler playing "even" to Brady. Not sure if that's how that works, I just know it says it increases the lower rated team to match the higher one, hence evening things – or something to that affect.

                          Really interested in hearing the feedback on this set and seeing what you come up with penalty wise, and also auto-sub values.
                          All good questions and concerns.

                          Even teams "helps" the CPU be better on Pro level.

                          Even teams also means "blowouts" or just the fact that a better team scores ona much worse team.

                          Event though they are higher the player AI is actually dumbed down once the user takes control ive noticed.

                          The boosts applied are based of the ratings system and how those boosts help the ratings system.

                          Now one of things to note is that even teams means it makes both teams stats/attributes fairly similar.

                          so this slider set then OFFSETS that.

                          Weird i know but to me it plays rather well now
                          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                          Comment

                          • Culture Rot
                            MVP
                            • Aug 2011
                            • 3018

                            #14
                            Re: TOMBA Madden 17 Slider Set

                            Love your work Tomba, but even teams is not something I'm ever willing to do. It equalizes all ratings, which may lead to some smoother gameplay, but takes all resemblance of NFL realism out of the game.

                            Comment

                            • Tomba
                              TOMBA IS ONLINE
                              • Sep 2006
                              • 8908

                              #15
                              Re: TOMBA Madden 17 Slider Set

                              Originally posted by xlatinoheatx
                              Love your work Tomba, but even teams is not something I'm ever willing to do. It equalizes all ratings, which may lead to some smoother gameplay, but takes all resemblance of NFL realism out of the game.
                              I agree if Madden was a perfectly accurate game.

                              I feel WITH even teams and with the slider settings i kinda just figured out based off a left brain theory kinda work to make some great realistic scores and gameplay.

                              Yeah Even Teams is def a Online or co op type of thing but it works for me getting a more authentic NFL experience out of Madden 17


                              Im noticing that ALL EA games REALLY benefit from my number inputs like this. i tried it with Fifa 17 and it worked...tried it with NHL 17 and it worked (slider set coming out soon for NHL as well ) so there something DEF working in regards to pairing certain numbers they way i have them...
                              Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                              Comment

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