Gotta give the mobile qbs a Run N Gun PB or Panthers, basically designed QB runs may be their only hope to run.
Also traits help some.
I'm dabbling with increased Qb run skills(carrying, juke, spm, etc).
Then setting these QBs to Paranoid or oblivious.
Testing to see which of these produces more organic qb break out sack plays. Possibly increasing the CPU run threat with ratings, traits, and PBs.
I already know if the QB Force Pass is set to Aggressive, they will almost always look to throw, waiting for WRs to run free on some plays, which means they wont takeoff.