Thread: 60/80 auto subs
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Old 10-11-2016, 09:42 PM   #15
fsu32
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Re: 60/80 auto subs

Quote:
Originally Posted by Gambo187
From all the threads I believe the 80/60 premise is that 60 is the point where fatigue really affects players/increases injury chance. The 80 is a result of two things, it is the lowest point where a player both had a suitable time to recover and, because a players max energy drops over the course of the game, it's low enough that a player will be guaranteed to recover to that point and not "dissapear" for the rest of the game.

The fatigue I believe varies depending on gane length. I personally think because the default game length is less that 15mins. The higher you have quarter length the more above the default 50 you need to go.
cool. you mean 60/80 as in both mm and cfm?

and I am currently trying 9-min. qtrs. with fatigue at 45.
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