WWE 2K17 Reviewer Impressions

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    WWE 2K17 Reviewer Impressions



    While you can expect a full review early next week, here are my initial thoughts after a day with WWE 2K17...


    Read More - WWE 2K17 Reviewer Impressions
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • scottyp180
    MVP
    • Jun 2007
    • 2212

    #2
    "This simulation feel can occasionally slow to a crawl though. During a career match, there were moments when all I could do is try (unsuccessfully) to reverse; this lead to about 5 minutes of what felt like watching the game play itself"

    This has been one of my main complaints about the game for a few years. Between situations like this and having to watch slow or long move animations there are times where there is a lack of control and you spend more time watching rather than playing.

    Comment

    • mikemulloy
      Pro
      • Apr 2004
      • 510

      #3
      honestly, the game is so much more fun if you just make rules with yourself about what you can do when. I usually always try to keep one reversal in my back pocket in case my opponent gets a signature or finisher. if you just play it realistically and try to put on the best match while also coming out on top, you'll have a fun game for yourself.

      Comment

      • UMhester04
        MVP
        • Nov 2006
        • 1384

        #4
        Re: WWE 2K17 Reviewer Impressions

        Originally posted by mikemulloy
        honestly, the game is so much more fun if you just make rules with yourself about what you can do when. I usually always try to keep one reversal in my back pocket in case my opponent gets a signature or finisher. if you just play it realistically and try to put on the best match while also coming out on top, you'll have a fun game for yourself.


        I feel you and used to play like this, but I'm at the point where I just want the game to be challenging again. Halfway through the match I always ask myself why I'm even playing a game where I have to handcuff myself just to have a good match and end up turning it off.

        On the flip side, I played HCTP the other day and got my *** whipped. That game has fun, fast, challenging gameplay. Even down to the finishers which have that epic freeze frame for a few seconds before the impact.

        I understand why 2K went towards simulation, but it just isn't fun for me the way it is right now.


        Sent from my iPhone using Tapatalk

        Comment

        • Razeart2422
          Banned
          • Nov 2014
          • 196

          #5
          UMhester04
          What difficulty do you play on?
          I play on legend and find it too easy even after adjusting all of the A.I's reversal sliders to Max and putting my reversal sliders to zero.

          I think the main problem is the fact that even though you Max out the computer's Finisher reversal slider, they dont reverse finishers enough. And also the pin meter is too easy on legend and the computer attempts too many charged finishers.

          When playing against The Rock, he does the spinebuster and pins after. He goes for the peoples elbow a little more this year than in 2k16. But the spinebuster and peoples elbow should just be one move sequence. The spinebuster should just go straight into the peoples elbow.

          Triple H also pins right after his Spinebuster. Bret Hart doesnt always go for his sharpshooter.

          All in all the game is more difficult this year than Wwe 2k16. But it should still be more difficult. There is no reason why a User should be able to defeat John Cena who is rated 93 with a Superstar who has a 76 overall. I saw DenkOps the Youtuber go in a Rivalry with his CAW and he won all 3 singles matches and his wrestler is rated 76.

          I have also beat Samoa Joe 3 times in a row on Legend difficulty with my 76 Rated Goldberg in My Career.

          Comment

          • Razeart2422
            Banned
            • Nov 2014
            • 196

            #6
            I found Smackdown here comes the pain even easier than Wwe 2k16 and 2k17. So the difficulty for wrestling games against the A.I has always been bad.

            Comment

            • scottyp180
              MVP
              • Jun 2007
              • 2212

              #7
              Originally posted by UMhester04
              I feel you and used to play like this, but I'm at the point where I just want the game to be challenging again. Halfway through the match I always ask myself why I'm even playing a game where I have to handcuff myself just to have a good match and end up turning it off.

              On the flip side, I played HCTP the other day and got my *** whipped. That game has fun, fast, challenging gameplay. Even down to the finishers which have that epic freeze frame for a few seconds before the impact.

              I understand why 2K went towards simulation, but it just isn't fun for me the way it is right now.


              Sent from my iPhone using Tapatalk
              HCTP has been my measuring stick for awhile. I don't think there has been a wreslting game I've enjoyed as much since that game released. We can debate which games are more difficult but I think from a gameplay stand point HCTP had a winning formula. Like you said it was fun, fast paced, and relatively challenging.

              Comment

              • scottyp180
                MVP
                • Jun 2007
                • 2212

                #8
                Originally posted by Razeart2422
                UMhester04
                What difficulty do you play on?
                I play on legend and find it too easy even after adjusting all of the A.I's reversal sliders to Max and putting my reversal sliders to zero.

                I think the main problem is the fact that even though you Max out the computer's Finisher reversal slider, they dont reverse finishers enough. And also the pin meter is too easy on legend and the computer attempts too many charged finishers.

                When playing against The Rock, he does the spinebuster and pins after. He goes for the peoples elbow a little more this year than in 2k16. But the spinebuster and peoples elbow should just be one move sequence. The spinebuster should just go straight into the peoples elbow.

                Triple H also pins right after his Spinebuster. Bret Hart doesnt always go for his sharpshooter.

                All in all the game is more difficult this year than Wwe 2k16. But it should still be more difficult. There is no reason why a User should be able to defeat John Cena who is rated 93 with a Superstar who has a 76 overall. I saw DenkOps the Youtuber go in a Rivalry with his CAW and he won all 3 singles matches and his wrestler is rated 76.

                I have also beat Samoa Joe 3 times in a row on Legend difficulty with my 76 Rated Goldberg in My Career.
                That's interesting because when it comes to the nba series 2k prides itself on replicating player likeness and signature styles. Do they have tendencies for superstars in wwe? Because if they don't it should certainly be added. Like you said the rock going for the people's elbow after the spine buster should be automatic, unless he doesn't have his signature/finisher.

                Comment

                • pslieber
                  Nak Muay
                  • Oct 2005
                  • 146

                  #9
                  Originally posted by mikemulloy
                  honestly, the game is so much more fun if you just make rules with yourself about what you can do when. I usually always try to keep one reversal in my back pocket in case my opponent gets a signature or finisher. if you just play it realistically and try to put on the best match while also coming out on top, you'll have a fun game for yourself.
                  I'm going to agree with Mike on this one.

                  Call me 'old' (which I am most likely in reference to most here!),' but I'm playing the game to put on highest rated match versus win/lose and/or perfect authenticity. For instance, taunts allude to finishing moves one cannot necessarily execute at that moment based on stored Finisher/Specials. Which is a limitation of a game.

                  I'm having a blast with the game via the 'perfect match' goal, and I find it captures the WWE live spirit quite nicely. Of course, I'm a huge Ring of Honor/Independent Wrestling fan/attendee (wrestlinginflorida.com), so my expectations of the game are different. (For example, I really like the PS3 Impact Wrestling game.) I suspect others of this leaning - versus highest level WWE loyalists - might like this game.

                  Still, nice review and critiques duly noted. I love reading posts here!

                  Comment

                  • pslieber
                    Nak Muay
                    • Oct 2005
                    • 146

                    #10
                    Originally posted by scottyp180
                    HCTP has been my measuring stick for awhile. I don't think there has been a wreslting game I've enjoyed as much since that game released. We can debate which games are more difficult but I think from a gameplay stand point HCTP had a winning formula. Like you said it was fun, fast paced, and relatively challenging.
                    Thanks for the tip, fellas, HCTP. Ordered it this evening!

                    Comment

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