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Old 10-15-2016, 07:48 PM   #170
ViolenceFight
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by Sundown
Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.

The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.

If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.
Real Talk, Sundown, honestly I'd prefer it realistic on the park, but I'd even be OK upping it from 40ish percent to 50, since there's obviously less pressure in that situation.

I mean, in perspective, KD, Kobe, Crawford all those guys played crazy in the Drew League games because the defensive pressure and the game pressure wasn't there. That in mind, Park would be fine reflecting that since it adds to flashiness.

Pro Am needs to be realistic results. It should be based on teams playing ball and utilizing mismatches. Not hero ball. Hero ball should get beat in any mode unless the defense is garbage.
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