Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

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  • Sundown
    MVP
    • Oct 2010
    • 3270

    #166
    Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

    Originally posted by Caelumfang
    I didn't say anything about scoring 'bucket after bucket.' I said shooting percentages should be tuned to match the fact that games are significantly shorter than its real life counterpart. Barring all the stoppages, quarters add up to 20 minutes in-game vs 48 minutes IRL. That's less than half.
    Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.

    The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.

    If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.

    Comment

    • ViolenceFight
      MVP
      • Jun 2013
      • 1141

      #167
      Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

      Originally posted by Sundown
      Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.

      The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.

      If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.
      Real Talk, Sundown, honestly I'd prefer it realistic on the park, but I'd even be OK upping it from 40ish percent to 50, since there's obviously less pressure in that situation.

      I mean, in perspective, KD, Kobe, Crawford all those guys played crazy in the Drew League games because the defensive pressure and the game pressure wasn't there. That in mind, Park would be fine reflecting that since it adds to flashiness.

      Pro Am needs to be realistic results. It should be based on teams playing ball and utilizing mismatches. Not hero ball. Hero ball should get beat in any mode unless the defense is garbage.
      Female Russell Westbrook.

      PSN: ViolenceFight
      Instagram: @ViolenceFight

      Comment

      • Hustle Westbrook
        MVP
        • Jan 2015
        • 3113

        #168
        Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

        Don't forget that the pace in 2K games in much faster than in real life. I can go on Play Now Online with the Warriors and end a game with about 70-80 points. And this is with 5 minute quarters, less than half the length of a real NBA game.
        Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

        Comment

        • Caelumfang
          MVP
          • Oct 2012
          • 1218

          #169
          Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

          Originally posted by Hustle Westbrook
          Don't forget that the pace in 2K games in much faster than in real life. I can go on Play Now Online with the Warriors and end a game with about 70-80 points. And this is with 5 minute quarters, less than half the length of a real NBA game.
          Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.

          Comment

          • wryly
            Banned
            • Jul 2008
            • 134

            #170
            Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

            Originally posted by Caelumfang
            Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.
            I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.

            Comment

            • redux1000
              Banned
              • Aug 2015
              • 209

              #171
              Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

              Originally posted by WISports
              I hope one of the fixes is making it so the CPU drives to the basket more. Right now they shoot jumpers 99% of the time.

              I can't remember the last time I saw the CPU try to break me down and take it to the hole.
              The cavs shot 15 3's in the 1st quarter against me earlier. Glad to see the increased emphasis on 3's compared to last year when there weren't enough, but ya 15 in one quarter is overboard. Kyrie was launching a 3 literally as soon as he touched the ball. Going to turn down CPU threes attempted, hopefully that'll help

              Sent from my Nexus 5X using Tapatalk

              Comment

              • Nukleopatra
                Banned
                • Oct 2009
                • 381

                #172
                Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                Originally posted by wryly
                I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.
                You don't enjoy playing as the Philadelphia Warriors?

                Comment

                • Hustle Westbrook
                  MVP
                  • Jan 2015
                  • 3113

                  #173
                  Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                  Originally posted by Caelumfang
                  Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.
                  Wait, no lol, I want the percentage drop.

                  I don't want to score 80 points on 5 minute quarters. I'd rather my games in the 40s and 50s lol.

                  Right now the game is way too chaotic online imo.
                  Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                  Comment

                  • ILLSmak
                    MVP
                    • Sep 2008
                    • 2397

                    #174
                    Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                    Hope they fix the FT pro am glitch and let us skip cutscenes.

                    -Smak

                    Comment

                    • Smirkin Dirk
                      All Star
                      • Oct 2008
                      • 5170

                      #175
                      Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                      Originally posted by wryly
                      I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.
                      This, I don't see. I played Minnesota who put up 95 shots, my previous few games had teams putting up 78 on average.
                      2022 'Plug and play' sim roster (XBX)

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                      • TabooJohnson916
                        Just started!
                        • Oct 2016
                        • 1

                        #176
                        Hope they address playing as the same team online. It's so annoying let's get a fix asap 2k😡

                        Comment

                        • Luke Skywalker
                          Pro
                          • Dec 2014
                          • 917

                          #177
                          Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                          Originally posted by wryly
                          I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.
                          I never see this, even with the regular sliders (MyTeam Domination).

                          Comment

                          • creweutah
                            MVP
                            • Jul 2016
                            • 1300

                            #178
                            Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                            So Mike Wang saying it will be released after the XB1 patch. Anyone know a rough ETA?

                            Comment

                            • kaluis05
                              Rookie
                              • Oct 2016
                              • 109

                              #179
                              Am I the only one not hearing the dying seconds tone? - Offliners /simplayers.

                              Comment

                              • creweutah
                                MVP
                                • Jul 2016
                                • 1300

                                #180
                                Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                                Originally posted by kaluis05
                                Am I the only one not hearing the dying seconds tone? - Offliners /simplayers.
                                Not the only one. I can hardly hear it too. Along with net sounds and rim too. What a joke

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