Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More - Operation Sports Forums

Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • plyrically
    Rookie
    • Jul 2005
    • 345

    #166
    Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

    Originally posted by grgmths1433
    Can they not fix the crowd sounds in a patch. That would be awesome!
    @beluba
    Just played in the staples; mozgov had a crazy putback dunk and the crowd went absolutely silent.

    FYI.
    You won't always be the best shooter. You won't always be the best rebounder, or defender, either. What you can always do the best though, is play hard. Once you do that, Everything else will take care of itself.

    Comment

    • plyrically
      Rookie
      • Jul 2005
      • 345

      #167
      Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

      Originally posted by Tomba
      so to clarify these adjustments are being made due to human vs cpu or due to human vs human online play?
      I second that
      You won't always be the best shooter. You won't always be the best rebounder, or defender, either. What you can always do the best though, is play hard. Once you do that, Everything else will take care of itself.

      Comment

      • Simhead23
        Banned
        • Sep 2016
        • 238

        #168
        Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

        I hope they make pass ratings matter. Bronze dimer is more powerful than a 99 pass accuracy...

        Comment

        • Sundown
          MVP
          • Oct 2010
          • 3274

          #169
          Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

          Originally posted by Caelumfang
          I didn't say anything about scoring 'bucket after bucket.' I said shooting percentages should be tuned to match the fact that games are significantly shorter than its real life counterpart. Barring all the stoppages, quarters add up to 20 minutes in-game vs 48 minutes IRL. That's less than half.
          Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.

          The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.

          If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.

          Comment

          • ViolenceFight
            MVP
            • Jun 2013
            • 1150

            #170
            Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

            Originally posted by Sundown
            Percentages should match real life percentages regardless of length played. I don't see any real benefit to gameplay and simulation by having scores artificially boosted, and increased scores and efficiencies are enough to drastically upset real NBA strategies where a 5% difference could be the difference between the best and worst team in the league.

            The basic engine should simply play simulation basketball at all times. Tuning for unrealistic scores to compensate for shorter lengths upsets the core gameplay and makes things difficult to balance in real full length games and the thing 2K is supposed to be simulating.

            If one wants unrealisticly augmented gameplay pace, 2K should add that only to MyPark and a Casual slider set.
            Real Talk, Sundown, honestly I'd prefer it realistic on the park, but I'd even be OK upping it from 40ish percent to 50, since there's obviously less pressure in that situation.

            I mean, in perspective, KD, Kobe, Crawford all those guys played crazy in the Drew League games because the defensive pressure and the game pressure wasn't there. That in mind, Park would be fine reflecting that since it adds to flashiness.

            Pro Am needs to be realistic results. It should be based on teams playing ball and utilizing mismatches. Not hero ball. Hero ball should get beat in any mode unless the defense is garbage.
            Female Russell Westbrook.

            PSN: ViolenceFight
            Instagram: @ViolenceFight

            Comment

            • Hustle Westbrook
              MVP
              • Jan 2015
              • 3146

              #171
              Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

              Don't forget that the pace in 2K games in much faster than in real life. I can go on Play Now Online with the Warriors and end a game with about 70-80 points. And this is with 5 minute quarters, less than half the length of a real NBA game.
              Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

              Comment

              • Caelumfang
                MVP
                • Oct 2012
                • 1221

                #172
                Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                Originally posted by Hustle Westbrook
                Don't forget that the pace in 2K games in much faster than in real life. I can go on Play Now Online with the Warriors and end a game with about 70-80 points. And this is with 5 minute quarters, less than half the length of a real NBA game.
                Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.

                Comment

                • wryly
                  Banned
                  • Jul 2008
                  • 135

                  #173
                  Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                  Originally posted by Caelumfang
                  Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.
                  I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.

                  Comment

                  • redux1000
                    Banned
                    • Aug 2015
                    • 209

                    #174
                    Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                    Originally posted by WISports
                    I hope one of the fixes is making it so the CPU drives to the basket more. Right now they shoot jumpers 99% of the time.

                    I can't remember the last time I saw the CPU try to break me down and take it to the hole.
                    The cavs shot 15 3's in the 1st quarter against me earlier. Glad to see the increased emphasis on 3's compared to last year when there weren't enough, but ya 15 in one quarter is overboard. Kyrie was launching a 3 literally as soon as he touched the ball. Going to turn down CPU threes attempted, hopefully that'll help

                    Sent from my Nexus 5X using Tapatalk

                    Comment

                    • Nukleopatra
                      Banned
                      • Oct 2009
                      • 382

                      #175
                      Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                      Originally posted by wryly
                      I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.
                      You don't enjoy playing as the Philadelphia Warriors?

                      Comment

                      • Hustle Westbrook
                        MVP
                        • Jan 2015
                        • 3146

                        #176
                        Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                        Originally posted by Caelumfang
                        Exactly. The percentage drop people are asking for would mean these games would end in the 40s, MAYBE low 50s at the very best. I'm sure a lot of people would be bored to death if that's all we could score per game because of a system that relegates how many shots you're allowed to make.
                        Wait, no lol, I want the percentage drop.

                        I don't want to score 80 points on 5 minute quarters. I'd rather my games in the 40s and 50s lol.

                        Right now the game is way too chaotic online imo.
                        Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                        Comment

                        • ILLSmak
                          MVP
                          • Sep 2008
                          • 2416

                          #177
                          Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                          Hope they fix the FT pro am glitch and let us skip cutscenes.

                          -Smak

                          Comment

                          • Smirkin Dirk
                            All Star
                            • Oct 2008
                            • 5193

                            #178
                            Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                            Originally posted by wryly
                            I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.
                            This, I don't see. I played Minnesota who put up 95 shots, my previous few games had teams putting up 78 on average.
                            2022 'Plug and play' sim roster (XBX)

                            Comment

                            • TabooJohnson916
                              Just started!
                              • Oct 2016
                              • 1

                              #179
                              Hope they address playing as the same team online. It's so annoying let's get a fix asap 2k๐Ÿ˜ก

                              Comment

                              • Luke Skywalker
                                Pro
                                • Dec 2014
                                • 927

                                #180
                                Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

                                Originally posted by wryly
                                I'm bored to death by the constant up-and-down run-and-gun tempo of every single team.
                                I never see this, even with the regular sliders (MyTeam Domination).

                                Comment

                                Working...