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Old 10-17-2016, 02:44 PM   #65
agidio3
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OVR: 6
Join Date: Oct 2008
Re: FistofRage's Madden 17 ALL-MADDEN SLIDERS

Quote:
Originally Posted by fistofrage
Yeah, they will break some long runs if they get into the third level. I just feel with it below 50, pass defenses are still to good at stopping the run and the AI was averaging just over 2.5 ypc against me.

But if a big bruiser gets past the lbers, I don't mind if he steamrolls a CB. I really feel like everything else in this set is spot on. Speed isn't the only attribute that matters. The bigger RBs are harder to bring down so are TEs and the big receivers. Catching ability makes a huge difference. The great receivers are able to make circus catches while mediocre receivers drop passes in traffic.

Thanks for the feedback. Let me know what AI run block you settle on. I only have time to play a game or so per night so hard to get a huge sample size.
how are these for getting challenging games...post patch i am blowing the computer out of the water?

i was always too good for all pro and not good enough for all madden except for pre patch i was getting tight and great games
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