Injuries are broken in cfm - Operation Sports Forums

Injuries are broken in cfm

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  • mbergh22
    MVP
    • Mar 2007
    • 1380

    #1

    Injuries are broken in cfm

    I am running an offline cfm. I have injuries at 15 because every injury i have seen on my team takes my player out of the game and for multiple weeks. I have yet to see no minor injuries where it would give me the option to let the player come back into the game. This is making it no fun and unrealistic. I wish EA would address this.

    Sent from my SM-T810 using Tapatalk
  • phantomshark
    Rookie
    • Sep 2010
    • 267

    #2
    Re: Injuries are broken in cfm

    Originally posted by mbergh22
    I am running an offline cfm. I have injuries at 15 because every injury i have seen on my team takes my player out of the game and for multiple weeks. I have yet to see no minor injuries where it would give me the option to let the player come back into the game. This is making it no fun and unrealistic. I wish EA would address this.

    Sent from my SM-T810 using Tapatalk
    I get injuries all the time where the guy is ok for the next game. The amount of injuries this year is definitely more in line with what you see in a real game, forces you to spend xp on the INJ trait and make sure your guys aren't playing tired.

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    • mbergh22
      MVP
      • Mar 2007
      • 1380

      #3
      Re: Injuries are broken in cfm

      Originally posted by phantomshark
      I get injuries all the time where the guy is ok for the next game. The amount of injuries this year is definitely more in line with what you see in a real game, forces you to spend xp on the INJ trait and make sure your guys aren't playing tired.
      I don't mind the amount of injuries its the severity that annoys me. When it pops up a couple plays later saying the injury and who to sub it used to give an option to keep the player in if its not major and I have yet to see that.

      Sent from my SM-G935T using Tapatalk

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      • majesty95
        Pro
        • Oct 2005
        • 782

        #4
        Re: Injuries are broken in cfm

        Injuries are not "broken". They are more in line with real life. They do need more minor injuries in game IMO but its OK overall to me.
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        • NimitsTexan
          Banned
          • Mar 2007
          • 806

          #5
          Re: Injuries are broken in cfm

          Others have mentioned this. I do not know if it has been acknowledged by EA. Certainly, no one has announced a fix forthcoming yet.

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          • phantomshark
            Rookie
            • Sep 2010
            • 267

            #6
            Re: Injuries are broken in cfm

            Iv'e had a couple give me the option to keep him in the game, but most are at least for the game. I hear Toughness is the stat that helps people get back in the game quicker.

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            • roadman
              *ll St*r
              • Aug 2003
              • 26431

              #7
              Re: Injuries are broken in cfm

              The one thing that there needs to be a focus on going forward is off the ball injuries to the OL and other players.

              And Clint is very aware of the situation, not sure if it will be addressed.

              I'm getting players out for 3 to 4 weeks at a time and asking to come back a game or two earlier in my franchise.

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              • njmcfreak
                Rookie
                • Jul 2005
                • 333

                #8
                Re: Injuries are broken in cfm

                I just had a guy out for ten weeks with a broken toe. I literally broke three of my toes a week ago and found ten weeks a little too long.

                Sent from my MotoG3 using Tapatalk

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                • Fist Of Kings
                  Pro
                  • Oct 2009
                  • 794

                  #9
                  Re: Injuries are broken in cfm

                  Too many players...quality starters at that out throughout the league for 10+ weeks. And while playing, I cringe whenever one of my players is hurt because it's never something minor. I know I've lost him for at least 6 weeks.

                  Someone posted about this before thinking that this may be tied with the 'big decisions' menu, which wouldn't surprise me. Another problem is that the players are like ragdolls and the tackles are so soft, so their injuries don't necessarily match what's going on the field.

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                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12992

                    #10
                    Re: Injuries are broken in cfm

                    I know that I and others have mentioned to John White about the need for more out for the half or out for the game and 1-3 weeks injuries, and fewer 6 plus weeks, breaks and tears injuries. I'm not confident about it getting addressed for 17 though.
                    Jordan Mychal Lemos
                    @crypticjordan

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                    • cable guy
                      MVP
                      • Jul 2005
                      • 3276

                      #11
                      Re: Injuries are broken in cfm

                      Originally posted by roadman
                      The one thing that there needs to be a focus on going forward is off the ball injuries to the OL and other players.

                      And Clint is very aware of the situation, not sure if it will be addressed.

                      I'm getting players out for 3 to 4 weeks at a time and asking to come back a game or two earlier in my franchise.
                      I have inj at 15. I had a 4 week injury, and one injured for the rest of the game. 3 games in Possibly putting it at 20. At 50 every game I would lose 1 player for 6-10 weeks.

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                      • swanklax
                        Rookie
                        • Sep 2016
                        • 69

                        #12
                        Re: Injuries are broken in cfm

                        If you want realism in Madden, then we actually need more injuries, both major and minor. Look at the IR/PUP lists (http://www.spotrac.com/nfl/injured-reserve/) with less than half the season gone by and you'all see teams with 10 or 15 guys out, in addition to the week to week injuries that keep guys out for games or limit their performance. We definitely need off-ball injuries, as the in-game injuries are skewed towards skill position players on offense as there is no real way for a lineman to get hurt. Football is a violent game with a ton of player injuries both severe and minor, and the Madden CFM experience should reflect that.

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                        • underdog13
                          MVP
                          • Apr 2012
                          • 3232

                          #13
                          Re: Injuries are broken in cfm

                          Originally posted by njmcfreak
                          I just had a guy out for ten weeks with a broken toe. I literally broke three of my toes a week ago and found ten weeks a little too long.

                          Sent from my MotoG3 using Tapatalk
                          10 weeks is about right. Maybe 8 would be more realistic.

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                          • Sucram7777
                            Rookie
                            • Aug 2014
                            • 332

                            #14
                            Re: Injuries are broken in cfm

                            In my 2nd game of the season I actually had Rodgers-Cromartie go down with a chance to return....

                            I thought either I or Madden was sick....
                            o_O

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                            • ajra21
                              MVP
                              • Oct 2011
                              • 2213

                              #15
                              Re: Injuries are broken in cfm

                              Originally posted by mbergh22
                              I am running an offline cfm. I have injuries at 15 because every injury i have seen on my team takes my player out of the game and for multiple weeks. I have yet to see no minor injuries where it would give me the option to let the player come back into the game. This is making it no fun and unrealistic. I wish EA would address this.
                              outside of the no OL injuries when you're playing, i feel, the amount feels about right on the 50 slider mark. some years i get a dozen with guys having to go on the IR. some years i get one or two.

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