INTRO: How I Got Here
Spoiler
I think it is important to know what I was looking for and how I came to realize that the answer may very well lie in starting at the ROOKIE level.
Up until recently I had been active here on OS trying to find a way to get a better sim experience from M17. My focus had been on trying to get both the OL/DL interaction to be more lifelike and for CPU QBs to not be so darn accurate.
After trying just about everything I could think of (adjusting sliders, traits and player attributes), I reached a breaking point. I turned away from Madden in frustration.
A few days ago, still thinking about how to get M17 to play sim better, I had a thought. We know that at each level (Pro, AP, AM) the game is geared to give a more challenging experience. In older versions of Madden if you set the game to a certain level you would get a setup where the sliders were all at 50/50. Another level would be 25/50. And another would be 25/75 and etc.
In M17, no matter the level the sliders remain 50/50, yet the game plays harder as you go up the challenge levels.
This got me thinking, why not try ROOKIE and see how it plays. If the sliders are set the same and yet the game plays harder, then maybe something else was being adjusted.
THE EXPERIMENT: What I tried
Here is what I did: I started by deleting my profile from my xBox One menu. I restarted the game and went through the intro. Once past the initial startup I made no adjustments (the setup is as if it were straight out of the box).
One thing to note here. I have the digital version and as such I cannot remove the update. The version I am playing with is with all current updates, patches and tuners.
I then started a new CFM where I selected rookie and a team. From the CFM menu I adjusted subs to 60/80 for all. I then went to game sliders and hit reset. I turned off all helps, set it to 9 min with no runoff. Turned off all visual aids and all assists.
After setting up my team I went in and used PTM to play my preseason games.
I was immediately surprised at what I saw. I saw highly rated QBs and low rated backups play like they should. Both would make bad throws, miss open receivers, move around in the pocket to avoid a rush and gain time to find open receivers. Line play was better (not great). DTs got some push against interior linemen. And so on.
Essentially I saw a game where good players out played bad ones. Some legacy issues remained (punting into the wind, kickers never missing, QBs scrambling only to throw a pass after they crossed the LOS, etc.).
After watching the preseason games I noted that the CPU teams were bad at play calling. I then did the setup where I created a coach for both teams, assigned generic play books and adjusted coach schemes to somewhat match the players on the team. Much better play on the field.
After a few games I started to make small adjustments to penalty sliders to see if they had any affect. They did. Some needed greater adjustments then others, but I could get more of a penalty called by raising that penalty’s slider.
MY NEXT STEP: Slider adjustments to get better and more challenging games
I am still playing around with sliders (both penalty and gameplay) to see what effect, if any, they have on the game. We know QB ACC doesn’t affect actual accuracy, but does it affect CPU OFF play? This and other questions I hope to start to figure out (hopefully with some help from all of you).
YOUR NEXT STEP: What I would ask of you
As with any experiment it is always good to have others try to duplicate what you have done. Also, it helps to have other eyes look at something to get a different perspective.
As ask that you try the following: Follow my steps as I have laid them out (for now). Move through the preseason (it may play differently then regular season games and rivalry games). Pick 4 regular season games with varying matchups. Try to pick games where teams are even, home team is weaker, home team is stronger, etc. Play them out on PTM (have not active part during the game). Watch the gameplay. Let me know what you see.
I think there really is something here that we can work with. With enough input perhaps we can get M17 to play better. We may only be able to get the game to work for Coach Mode players. Hopefully we can get the game to play good for all.
I recently came across the following post:
http://uploads.tapatalk-cdn.com/2016...e190f767be.png
When I saw this I realized I was done with M17. If the Devs are playing the game, then they too must know of the issues (such as punts into the wind, WR1 lining up on the wrong side, etc.). That being the case, if they are not able or willing to fix such issues, then there is no hope for the rest of us. M17, like most video games, has its flaws. But when there are such major flaws and there is no expected fix, then it is time to move onto a product produced by a company and a team that takes pride in the quality of their work. Granted, there may be issues behind the scenes that we are not privy to that prevent the Devs from making needed fixes, but we can only go off what we can see and learn.
I can understand some of the changes that were made so as to please the money making online tournament play, but to not fix fundamental issues... Unacceptable.
I thank all that took part in this thread and contributed. I truly hope that you are able to find a way to enjoy this game as best as you are able. For me the road has come to a fork. One road leads to a dead end that is M17 and the other to other past times.
Best of luck to all and thank you for your various insights and interests in this thread.